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Author Topic: Caves of Qud: Now in Open Beta  (Read 570521 times)

shaihulud

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Re: Caves of Qud: Now in Open Beta
« Reply #1560 on: April 05, 2011, 05:11:10 am »

but you can always activate Intercept yourself as a spendable skill by using the A key right? if i'm not mistaken within the 10 turns or 5 upcoming attacks will be a 100% chance.   
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Kishmond

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Re: Caves of Qud: Now in Open Beta
« Reply #1561 on: April 05, 2011, 12:23:42 pm »

Would anyone like to share strategies or builds for agility/short blade/pistol focused characters?

Strange guy

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Re: Caves of Qud: Now in Open Beta
« Reply #1562 on: April 05, 2011, 01:14:43 pm »

Making high focused mental mutants may be fun, but I ended up getting one hit by a hermits high explosive grenade at level 9. Admittedly I only had 12 toughness (13 with the level 6 bonus) and I think it ignores armour, but it's still annoying. 12 toughness isn't as low as possible and my armour was decent, so I don't think I should have to worry about being one shotted.

I guess I'll probably try another build now.
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Aqizzar

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Re: Caves of Qud: Now in Open Beta
« Reply #1563 on: April 05, 2011, 03:02:22 pm »

Would anyone like to share strategies or builds for agility/short blade/pistol focused characters?

I don't exactly enjoy Melee focused characters, but since it's the only build you have any reasonable chance of surviving with, I've had a lot of luck with an agility-focused one like that.

True Man: S-16 A-22 T-18 I-18 W-16 E-18, "Fuming God-Child" caste (with +4 W) - This will start you off with an obsidian kris (and a really good cudgel), Intimidate, Meditation, and Fasting to boot.  Use hit-and-run tactics, of scaring enemies away while shooting them, and/or running away to rapid-recharge then taking them on again.  Load up on all your Dodging-type skills and the weird Pistol tricks.  I prefer to using Long Blade myself for the stances, but Short Blade should work equally well.
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MetalSlimeHunt

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Re: Caves of Qud: Now in Open Beta
« Reply #1564 on: April 05, 2011, 03:12:26 pm »

One of the likely-underused perks of Fuming God-Child is that the Conch of the Aji can produce a cloud of paralytic gas, which I imagine would be quite useful as long as you aren't fighting robots.
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Aqizzar

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Re: Caves of Qud: Now in Open Beta
« Reply #1565 on: April 05, 2011, 03:17:05 pm »

There's also that, but be careful not to get caught in it.  I've wondered though, is there a limit to number of times you can blow in it?  I've never done it more than once, and I have a bit of foolish pride against relying on starting-equipment.
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Toaster

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Re: Caves of Qud: Now in Open Beta
« Reply #1566 on: April 08, 2011, 09:57:02 am »

So I check Argyve's recipe list as an Artifex to see what he has.

First four are antimatter cell, freeze ray, Hand-E-Nuke, and HE Missile.

Now I just need some cash to afford all that.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1567 on: April 08, 2011, 10:00:51 am »

Had a great character die yesterday. Mutant with Extra Arms and legs and freezing hands, ended up going Guns. Lucked out and found a Combat Shotgun data disk. I really enjoy that gun, especially for cave delving. Later on I picked up a Carbine, which is my new favorite gun. Carbine with Suppressive Fire is awesome for dealing with the various robots.

Now only if that damn aglofly hadn't sniped me I might have gotten out of Golgotha.
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Angel Of Death

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Re: Caves of Qud: Now in Open Beta
« Reply #1568 on: April 08, 2011, 10:04:22 am »

Does the registered version have any difference to the unregistered one?
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Re: Caves of Qud: Now in Open Beta
« Reply #1569 on: April 08, 2011, 10:08:36 am »

It has a large amount of dev happiness and double the warm-fuzzies.  [No, but it's cool to do if you like the game!]
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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ThtblovesDF

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Re: Caves of Qud: Now in Open Beta
« Reply #1570 on: April 08, 2011, 10:12:32 am »

On the point of grammer: as a none-natural english speaker, his mistakes are quite ... ignorable and i sure as hell did and still do them as well.

You code a awesome game like this and you may complain about grammar : )
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Re: Caves of Qud: Now in Open Beta
« Reply #1571 on: April 08, 2011, 10:37:22 am »

Anyone know what a "gaslight flyssa" is?  A flyssa is a sword, but what's a gaslight one?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angel Of Death

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Re: Caves of Qud: Now in Open Beta
« Reply #1572 on: April 08, 2011, 10:39:37 am »

Anyone know what a "gaslight flyssa" is?  A flyssa is a sword, but what's a gaslight one?
Sounds like a sword that can be set on fire, to me.
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Ahra

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Re: Caves of Qud: Now in Open Beta
« Reply #1573 on: April 08, 2011, 10:46:16 am »

umm got an nullray pistol on the way to redrock, what does it do?
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Dr. Johbson

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Re: Caves of Qud: Now in Open Beta
« Reply #1574 on: April 08, 2011, 10:52:11 am »

I saw a data disk for one, I almost bought it, I believe its a ray of nullification, AKA, disintegration. Just guessing, though.
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