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Author Topic: Caves of Qud: Now in Open Beta  (Read 570116 times)

Rooster

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Re: Caves of Qud: Now in Open Beta
« Reply #1230 on: March 21, 2011, 04:17:51 pm »

I'd appreciate if my character didn't decide to autoeat the urberry and taco supreme. I kind of wanted to keep them.

Hahahaha making the Uber-build:

16str
14agi
16to
18int (20 with tinker)
18 willpower
20 ego

tinker
humanoid
standard mutant

Mutations:
brittle bones
cryokinesis
light manipulation
disintegration
stunning force/analytical genius

level up until you hit 24 int (add points when needed) and dissasemble every regenera autoinjectors. get a prefrontal injector data disk.
profit!
super meds give permanent stats to mutants. Whith enough patience you can end up with really good stats and tinker 3 even with mediocre starting int.
I still need to figure out on how many skillpoints I'm operating and what to give them to.
I'm mostly buying harvestry, butchery, tinker, first level of wayfaring, shield, cudgels and short blades.
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1231 on: March 21, 2011, 04:26:50 pm »

Regenera injectors are REALLY powerful. From what I understand, they can negate even fire ants by themself.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1232 on: March 21, 2011, 04:30:06 pm »

I'm really enjoying the Regeneration mutation. Get it bumped up a few levels and it's really easy to run away from a bad fight, heal up as you go, and whittle your opponents down. I've got a gunslinger right now who's using that trick to great effect.

Regeneration + Regenera Injectors? Insane healing capacity. I was on fire and taking damage from enemies and still managing to get back a HP every other round.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1233 on: March 21, 2011, 04:35:10 pm »

I'm really enjoying the Regeneration mutation. Get it bumped up a few levels and it's really easy to run away from a bad fight, heal up as you go, and whittle your opponents down. I've got a gunslinger right now who's using that trick to great effect.
Yeah, regeneration is pretty good. I almost always pick it because it makes regeneration within a reasonable time span worthwhile.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1234 on: March 21, 2011, 04:40:41 pm »

I can't believe my level 15 character died in a crappy legendary salt hopper lair right beside Joppa. Is it normal for there to be a bunch of fire ants and a dozen robots in a lair only like 3 world map tiles from Joppa? It was only the 2nd level of the lair, too.

When it says it's building the area, I'm pretty sure it means it, and that enemies are generated in the cave with at least some recognition of your own level.

FYI, There is no level scaling at all.
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SHAD0Wdump

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Re: Caves of Qud: Now in Open Beta
« Reply #1235 on: March 21, 2011, 04:41:16 pm »

I'm really enjoying the Regeneration mutation. Get it bumped up a few levels and it's really easy to run away from a bad fight, heal up as you go, and whittle your opponents down. I've got a gunslinger right now who's using that trick to great effect.

Regeneration + Regenera Injectors? Insane healing capacity. I was on fire and taking damage from enemies and still managing to get back a HP every other round.
I just got into the game and I'm trying to use a combination of regeneration, force wall, and meditation to heal up very quickly while my enemies can't do a thing.

However, I have a suspicion force wall is bugged, I tried putting a mutation point into it to level it up, but I lost the point and it remained at 1.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1236 on: March 21, 2011, 04:43:00 pm »

I'm really enjoying the Regeneration mutation. Get it bumped up a few levels and it's really easy to run away from a bad fight, heal up as you go, and whittle your opponents down. I've got a gunslinger right now who's using that trick to great effect.

Regeneration + Regenera Injectors? Insane healing capacity. I was on fire and taking damage from enemies and still managing to get back a HP every other round.
I just got into the game and I'm trying to use a combination of regeneration, force wall, and meditation to heal up very quickly while my enemies can't do a thing.

However, I have a suspicion force wall is bugged, I tried putting a mutation point into it to level it up, but I lost the point and it remained at 1.

No, you have a negative Ego mod. Your Ego mod is applied to the effective level of every mental mutation. In this case you need to level it up enough to overcome the negative Ego modifier before it will display a level greater than 1.
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SHAD0Wdump

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Re: Caves of Qud: Now in Open Beta
« Reply #1237 on: March 21, 2011, 04:48:04 pm »

Ah. That's right.

Well... uh... I'm negative again...

Still, force wall is pretty useful at even level 1.
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BigD145

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Re: Caves of Qud: Now in Open Beta
« Reply #1238 on: March 21, 2011, 04:51:48 pm »

I'm really enjoying the Regeneration mutation. Get it bumped up a few levels and it's really easy to run away from a bad fight, heal up as you go, and whittle your opponents down. I've got a gunslinger right now who's using that trick to great effect.

"Kiting"

Man, I need to pick this game up sometime soon.
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #1239 on: March 21, 2011, 04:57:28 pm »

Double pistols in this game are awesome. If you find/craft two chain pistols, you are a freaking chaingun turret on legs.
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MetalSlimeHunt

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Re: Caves of Qud: Now in Open Beta
« Reply #1240 on: March 21, 2011, 05:04:00 pm »

Regenera injectors are REALLY powerful. From what I understand, they can negate even fire ants by themself.
They're also helpful when fighting sawbots. As they have a nasty habit of sawing off your limbs, which the Regenera Injector can..uh...regenerate. I was very pleased to discover that little feature.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1241 on: March 21, 2011, 05:28:15 pm »

Wow, blinking tic is annoying. You go halfway across the map and then you teleport and suddenly you're right back at the start. It's also inconvenient if half the level is generated separate from the other, since you'll have to wait until you teleport again. Still, the teleportation may be useful if you're about to die and suddenly you're safe.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SHAD0Wdump

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Re: Caves of Qud: Now in Open Beta
« Reply #1242 on: March 21, 2011, 05:31:16 pm »

Wow, blinking tic is annoying. You go halfway across the map and then you teleport and suddenly you're right back at the start. It's also inconvenient if half the level is generated separate from the other, since you'll have to wait until you teleport again. Still, the teleportation may be embarrassing if you're about to die and suddenly you're in the middle of a group of baboons.
That's how I see it. 0P
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Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #1243 on: March 21, 2011, 06:04:26 pm »

Note to self, never use the amnesia defect.
It's so horrible when exploring caves
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1244 on: March 21, 2011, 06:07:01 pm »

Amnesia isn't too bad of a mental defect. Probably the easiest to work around. Well, Socially Repugnant is easy to work around too, but expensive. Honestly, the physical defects all seem easier to handle then the mental ones.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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