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Author Topic: Introduction - Necromunger  (Read 1601 times)

Necromunger

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Introduction - Necromunger
« on: December 15, 2010, 07:30:23 pm »

Hey guys i'm new here but i have been playing dwarf fortress for about 2-3 weeks without fault till right now.(im getting back on in a sec)
Dwarf fortress is probably the most amazing game i have ever played and i am a hardcore gamer that play's a'lot of different games(well not anymore)

I found these forums to find someone else to talk to about dwarf fortress so ill probably be active here to "hai".

Oh and does anyone else also have trouble with making more axes and them not getting used by dwarfs with the labor and designated area just standing there,
If anyone has a little way of fixing it that would be nice.
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for (Dwarf * newDwarf in dwarfArray){
      [newDwarf cancelJob];
      [newDwarf Drink];
}

Tellemurius

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Re: Introduction - Necromunger
« Reply #1 on: December 15, 2010, 07:51:41 pm »

whats your gender?

The Merchant Of Menace

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Re: Introduction - Necromunger
« Reply #2 on: December 15, 2010, 07:59:31 pm »

Hi. Welcome to the forums!
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freeformschooler

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Re: Introduction - Necromunger
« Reply #3 on: December 15, 2010, 08:36:13 pm »

Welcome to the forums. I hope you stay.
Before you ask, no, we do not actually set kittens on fire.
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Max White

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Re: Introduction - Necromunger
« Reply #4 on: December 15, 2010, 08:41:50 pm »

Before you ask, no, we do not actually set kittens on fire.

Oh come on. THAT ONE TIME! You just wont let it go...

Shaostoul

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Re: Introduction - Necromunger
« Reply #5 on: December 15, 2010, 09:41:28 pm »

Welcome to the wonderful world of Dwarf Fortress, enjoy your stay.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Zaerosz

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Re: Introduction - Necromunger
« Reply #6 on: December 16, 2010, 03:07:51 am »

Welcome to DF, the magmasterilization chamber is right over there. You know, to get rid of all that nasty sanity and flesh.
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Gatleos

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Re: Introduction - Necromunger
« Reply #7 on: December 16, 2010, 04:04:42 am »

Before you ask, no, we do not actually set kittens on fire.

Oh come on. THAT ONE TIME! You just wont let it go...
NEDM, man.
Hey guys i'm new here but i have been playing dwarf fortress for about 2-3 weeks without fault till right now.(im getting back on in a sec)
Dwarf fortress is probably the most amazing game i have ever played and i am a hardcore gamer that play's a'lot of different games(well not anymore)

I found these forums to find someone else to talk to about dwarf fortress so ill probably be active here to "hai".

Oh and does anyone else also have trouble with making more axes and them not getting used by dwarfs with the labor and designated area just standing there,
If anyone has a little way of fixing it that would be nice.
Your quest has just begun. Soon you will discover that this forum is just as important to your DF experience as the wiki. Welcome!
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Necromunger

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Re: Introduction - Necromunger
« Reply #8 on: December 16, 2010, 04:24:25 am »

Has anyone been having alot of trouble with squads? every game i play iv been getting in the hobbie of getting all my trapped babe snatchers in a room with restraints/chains on them all and i try to get my dwarfs to shoot them while they are chained up. I have properly given them all crossbows and bolts assigned to them in the Military screen but they allways dicide to run up and punch the gray fellow to death and get almost killed because of his or her inexpereance. I also get random dwarfs randomly deciding to arm them selfs without actually being in a squad.

On my second game of Dwarf fortress i made a squad called "the tin machineists" or somthing like that. Now like 80 games later i checked one of the dwarfs that went military on me without reason and it said he was in the old "the tin machineists" squad!?!?!??!?!?!?!??!?!?!??!? :O

I have looked at like almost every page of the wiki and can find what im doing wrong. Has anyone else seen anything like this?
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for (Dwarf * newDwarf in dwarfArray){
      [newDwarf cancelJob];
      [newDwarf Drink];
}

ScriptWolf

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Re: Introduction - Necromunger
« Reply #9 on: December 16, 2010, 04:34:12 am »

first of all sorry you have set them off with your greeting, now you will never get them back on topic :P, and i think squads are still borken at the min :P
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Tyrs

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Re: Introduction - Necromunger
« Reply #10 on: December 16, 2010, 05:07:23 am »

Crossbows are a little iffy at the moment I think. Its about making sure the dwarves have enough ammo. And quivers. And possibly just being lucky.

Not sure about the squad problem, though it could just be the same name coming up again, by random chance. Random generation can do that occasionally.
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Lekegolo Khanid

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Re: Introduction - Necromunger
« Reply #11 on: December 16, 2010, 08:00:10 am »

Has anyone been having alot of trouble with squads? every game i play iv been getting in the hobbie of getting all my trapped babe snatchers in a room with restraints/chains on them all and i try to get my dwarfs to shoot them while they are chained up. I have properly given them all crossbows and bolts assigned to them in the Military screen but they allways dicide to run up and punch the gray fellow to death and get almost killed because of his or her inexpereance. I also get random dwarfs randomly deciding to arm them selfs without actually being in a squad.

On my second game of Dwarf fortress i made a squad called "the tin machineists" or somthing like that. Now like 80 games later i checked one of the dwarfs that went military on me without reason and it said he was in the old "the tin machineists" squad!?!?!??!?!?!?!??!?!?!??!? :O

I have looked at like almost every page of the wiki and can find what im doing wrong. Has anyone else seen anything like this?

If you are playing on one fortress, and then you save and quit and load up another fortress, it caries over some of the squad settings and stuff to the next one.... really weird. I dunno if that's what this is, but it sounds like it.
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Areyar

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Re: Introduction - Necromunger
« Reply #12 on: December 16, 2010, 08:35:53 am »

I've had similar issues in .16/.17, it has to do with claimed weapons for job (woodcutting) being different from the one for military duty in a weird combination with military training / going offduty.
Haven't had this problem since .18, my domain is nicely deforrested.

...used to be anyhow untill those pesky goblin ambushes showed up and killed some loved dwarves. In combination with having all my barrels filled with raw turtles because the leader thought fishing was a better use of his time than carpentry (Make barrel R)...

Never let your dwarves go thirtsty!
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