As we all know, Catapults are almost completely useless at it's current state. But I'm wanting to try to do something to make it at least helpful for defensive measures, maybe even aggressive if it works correctly.
What I'm thinking is lining up catapult(s) in a certain way so that they have a good chance to land in the area you want, or make it so that it is improbable for it to miss certain tiles. Heres one of my ideas:
Z-Level above
xxxxxxxxxxxxxxxxxxxxxx
CCC..............V x
CCC..............V x
CCC............. V x
xxxxxxxxxxxxxxxxxxxxxx
Z-Level below
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............................E.
............................E.
............................E.
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C=Catapult(all total to one, I'm guessing that's it's size(see last Paragraph))
x=Walls
.=floor
E=unsuspecting enemy
Empty space= Open Space
If I'm correct, the wall will stop it from continuing and make the rock fall down and strike the enemy.The only problem I see with this is that it only has a 1/3 of the chance if it hits the wall, and that's if it's on time
Sadly, since I haven't been able to have fun with catapults yet(and wiki's down for me for some reason), I have some questions. Can the Rock fall after hitting the wall, or will it simply disappear? Can it Possibly break the wall? Does the rock make an arc in the air or does it fly in one Z-level?
I have another idea, but I'm not wanting to share it at the moment, since it goes off of this ideal only with multiple ones to help the chances of hitting.