Okay, okay, okay, I get it. There's always "one more thing."
When embarking, I already know to check whether my parent civilization is alive. I know to check whether it can make high boots. I know to check what other civilizations are close by me.
I also know that my engravers (and other artisans) will make art based on the history of my parent civilization and my local land. Thus, like I mentioned
over here, I decided to send an adventurer out into my target area to create some history.
My fortress was to be built across three biomes: some badlands, some hills, and a landlocked "good ocean" pleasantly called the Gulf of Sun. Rith Mothsilver the Torrid Glaze of Ringing adventured across all three. She had 13 notable kills (though a number were attained in transit to the location) and 7 other kills, including a sea serpent from the ocean itself. Because, unfortunately, the "non-notable" sea serpent probably wouldn't count, I had her die in the Gulf of Sun to ensure all biomes which
could count for the fortress actually
did.
I enter fortress mode, make some art, and what do I see? "Rith Mothsilver the Torrid Glaze of Ringing is dead." "Rith Mothsilver the Torrid Glaze of Ringing is withering away." "Rith Mothsilver the Torrid Glaze of Ringing is in a fetal position." Only the event on the cold, harsh ice actually counted. In fact, if I abandon my fortress, it tells me that all my inhabitants flee into the Gulf of Sun, meaning that the game believes I have embarked in the ocean.
Thus my list of "possible ways to obsess over embarking" has expanded even more: first, make a fake fort and abandon it, so I can see which biome will be gracing my walls with its history. This may just be reaching the point of "I don't care anymore."
--Rexfelum