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Author Topic: The Engineer Assylum [Community Engineering Game]  (Read 5539 times)

Urist Imiknorris

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #45 on: December 15, 2010, 08:49:59 am »

What have I done.
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Neth

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #46 on: December 15, 2010, 09:20:24 am »

Migrant pls

Urist Autonomus
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Crocatowa

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #47 on: December 15, 2010, 10:00:15 am »

And when the king arrives, King Urist: Artist of the Ages - Ruler of the most colourful fortress in the lands
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Dariush

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #48 on: December 15, 2010, 10:49:26 am »

And when the king arrives, King Urist: Artist of the Ages - Ruler of the most colourful fortress in the lands
I greatly doubt that magma, vomit and blood are going to make this fortress particularly colorful...

TALLPANZER

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #49 on: December 15, 2010, 12:07:00 pm »

Don't forget all the ballista bolts, CONSTANTLY RAINING FROM THE SKY!
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

ottottott

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #50 on: December 15, 2010, 12:09:32 pm »

I could arrange that. But they won't deal any damage. D: I'll get more active when the fortress is up.
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Crocatowa

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #51 on: December 15, 2010, 02:46:55 pm »

And when the king arrives, King Urist: Artist of the Ages - Ruler of the most colourful fortress in the lands
I greatly doubt that magma, vomit and blood are going to make this fortress particularly colorful...
so the king likes... red... green... and red... so... its a Christmas fort? Cmon, was just trying to play with the Urist the <Insert color here> idea
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

peregarrett

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #52 on: December 16, 2010, 06:27:51 am »

Don't forget all the !!ballista bolts!!, CONSTANTLY RAINING FROM THE SKY!
Fixed.

Actually, can bolts be ignited after being shot?
Look.
Code: [Select]
BBB         F~F
BBB    >>-- F~F
BBB         F~F
balista    igniting device
Magma is stored between fortifications by Moses Effect, caused by pumps above.
Or use lignite or wooden grates instead.
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Aner-Dyfan

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #53 on: December 16, 2010, 01:14:40 pm »

Even if it doesn't work it has to put into action by one of the dwarves.
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TALLPANZER

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #54 on: December 16, 2010, 01:25:32 pm »

Totally. Also, with sufficiently advanced engineering, I plan to make a device I call; Magmapult!
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

Crocatowa

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #55 on: December 16, 2010, 02:22:34 pm »

Totally. Also, with sufficiently advanced engineering, I plan to make a device I call; Magmapult!
Bridge covered in magma and the bridge raised? thats be sweeeet!
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Mekboy

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #56 on: December 16, 2010, 02:41:40 pm »

Requesting a migrant:

Urist the Mad I Just Get These Headaches
Axedorf if possible, and maybe butcher in time off.

Bonus points for getting the reference.
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Scaraban

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #57 on: December 16, 2010, 04:02:33 pm »

Migrant?
Scaraban the Urist-y
Jobs: All siege skills, architecture, mechanic, and all metalworking
we are going to need many DWRs for this fort i think...
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Di

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #58 on: December 16, 2010, 04:21:49 pm »

I guess it's time to see if wagon with all those four pages of Urists can take off.
Watching this closely, but no Urist needed yet. I'll request one when I'll come up with some idea.
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dresdor

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #59 on: December 17, 2010, 09:30:48 am »

Having some world gen issues.  I'm tinkering with it to get something close to what we want.  At any rate we will have water and magma access
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