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Author Topic: The Engineer Assylum [Community Engineering Game]  (Read 5540 times)

dresdor

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #15 on: December 14, 2010, 01:41:01 pm »

NOt going to worry about points per dorf, I'll just get people's skills and add as much other stuf as I can.

How do I need to mod it for a river and volcano?  Or rather what custom world settings do I need to alter. 

Crocatowa

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #16 on: December 14, 2010, 01:42:07 pm »

Urist the White.
5 Weaponsmith
2 Mechanic
2 Miner

Enjoys giant mazes of traps with adamantine at its heart. Whether they be automatic reset mechanisms or one shot glories, this aged creature endures the pain and anguish from the dying creatures as he watches the mechanical onslaught.
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

ottottott

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #17 on: December 14, 2010, 01:47:02 pm »

Just change the number of volcanoes and rivers.
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Dariush

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #18 on: December 14, 2010, 01:48:55 pm »

Just change the number of volcanoes and rivers.
However, to get sufficient divercity in places with volcanoes, I would recommend changing the values directly in worldgen.txt (to somewhere around 8000 (no, that was not a typo - that's 40 times the default maximum ;)))

ottottott

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #19 on: December 14, 2010, 01:51:04 pm »

I think the default maximum is there with a reason. I doubt the generator could handle placing 8000 volcanoes.
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peregarrett

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #20 on: December 14, 2010, 01:54:30 pm »

This is going to be complete madness, from the very begining.
Urist's Rainbow, huh... signed for comments

well, i have some designs that i never got patience to test...

Water glass - deep and narrow pit under aquifer level, that can be used to measure time

Code: [Select]
z= 0
~~~~~ aquifer
~XXX~
~X.X~ floodgates around the pit
~XXX~
~~~~

z= -1
####
#.^# - plate opens drainage, locks gates
####

z = -XX
####
#^D drainage door and plate that restarts everything when water is out
####

floodgates used to limit waterflow, lowest plate sends "Start" signal, topmost sends "Finish" signal
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Dariush

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #21 on: December 14, 2010, 01:56:58 pm »

I think the default maximum is there with a reason. I doubt the generator could handle placing 8000 volcanoes.
I had no problem (not counting ~200 rejects) with genning such a world...

Crocatowa

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #22 on: December 14, 2010, 02:14:54 pm »

Plenty of bridges, pressure plates, spikes, floodgates, creatures, channels, traps, bridges, atomsmashers (bridges?) all in the name of defense; or in my personal preference, Giving the nobles a workout. With varying paths and potential dead ends and rooms that close up for... months at a time... Oh the entertainment that Urist shall gaze upon from his place safely behind a fortification.
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Aner-Dyfan

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #23 on: December 14, 2010, 02:38:41 pm »

Urist the Orange then eh. That works, if everything goes to plan(?) I'll probably be !!Urist the Orange!! anyway
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MagmaMcFry

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #24 on: December 14, 2010, 02:56:52 pm »

aww, I wanted to be Urist McOrange...

OK, I'll take a migrant.

Name: MagmaMcFry
Gender: male
Custom Profession: Professional Screw-Up
Main Labor: Pump Operator

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Urist Imiknorris

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #25 on: December 14, 2010, 03:24:23 pm »

We're the goddamn dwarven power rangers of mad science.

This will surely end well.
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dresdor

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #26 on: December 14, 2010, 03:30:22 pm »

okay, I'll start this fort tomorrow and hopefully will post the same.

MUAHAHAHAHAHA

Aner-Dyfan

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #27 on: December 14, 2010, 03:36:50 pm »

Well it looks like the team is more crazy than normal. It's not looking like we will get much food. Hmmm maybe I should change that.

Urist the Orange has been possessed! Make a farm around the house he/she has made on top of the magma sea. The magma fountain will come later, you have to have comforts right? Of course I can't have any experience with farming, all previous attempts used magma to fertalize.
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Deviled

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #28 on: December 14, 2010, 07:22:46 pm »

I'll take a migrant.
Name: Urist the Black
Gender:Male
Job:Don't care
Custom profession:Mad Engineer
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filiusenox

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #29 on: December 14, 2010, 08:13:12 pm »

This seems like its intresting.
Requesting a migrant.

Urist the Calico
Skill:Miner
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"No, I'm being obstinate for the sake of I hate you."
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