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Author Topic: The Engineer Assylum [Community Engineering Game]  (Read 5671 times)

dresdor

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The Engineer Assylum [Community Engineering Game]
« on: December 14, 2010, 11:19:21 am »

*In the Royal Court of the king*

"I hereby decree my judgement in this case.  All engineers are to be exiled to a prison colony, to prevent the massive loss of life that they have caused.  No longer shall we be plagued by threat of fire and flood.  No more of our fortresses shall be lost to these foolish experiments."

"This is madness!  Sire, how will we defend ourselves without the Elf Drownamatic?  And you yourself commented how excellent our Food Launcher worked!"

"Until it splattered cow parts in my personal dining room.  You lot are useless.  I have made my decree.  However, I will allow you to continue your experiments at the prison colony...loosing prisoner dwarfs is no loss at all."

Dejected, defeated, all of the engineers and designers in the capital were gathered up and chained.  Loaded onto a wagon, they were sent off to their doom.  A few, however, were happy.  This exile meant no restrictions, no building codes, no king to worry about.  Surely the best creations of dwarfendom were soon to come.


*Rules*
BUILD IT BIGGER: This fort is about massive engineering.  Community members are encouraged to create ideas and submit them.  I'll build as many as I can. 

BUILD A DORF: first seven to post can put requests in for skills and equipment.  I am not reserving a dorf for myself yet.  I may take a migrant.

ENGINEERS ONLY: The dorfs that come to this fort are all engineer exiles.  While they may not have the engineering skill, they dream and design works of insane construction.

RP AWAY: Feel free to post rp or whatever.  As I don't have a dwarf it won't interfere with a storyline.  If you don't wish to RP and want to allow others to use your character, please indicate this.

Urist Imiknorris

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #1 on: December 14, 2010, 11:30:35 am »

Name: Urist the Red

Skills:
Proficient Weaponsmith
Proficient Mechanic

Labors:
Weaponsmithing
Mechanics
Architecture
(hauling)
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

bayar

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #2 on: December 14, 2010, 11:36:45 am »

Urist the Blue

Skills:
Proficient Mason
Proficient Mechanic

 :P
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dresdor

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #3 on: December 14, 2010, 11:40:52 am »

Mad engineers all named urist?  Lord help us

ottottott

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #4 on: December 14, 2010, 11:41:14 am »

Urist the Purple

Skills:
Lvl 5 Mechanic
Lvl 5 Engraver

Labors:
The starting ones and if you want then any, none or all of these
Mining
Butchery
Brewing
Cooking
Furnace Operating
Architecture
Alchemy
but no dangerous jobs if they aren't mechanic jobs.
« Last Edit: December 14, 2010, 11:46:13 am by ottottott »
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Aner-Dyfan

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #5 on: December 14, 2010, 11:46:29 am »

Name: !!Urist!!
Profession: Magmaneer

Main Labors:
Mining
Mechanics

Likes:
Magma for its soothing properties.

Aims:
Wishes to live on an island in the magma sea and build a magma fountain for all to enjoy!
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dresdor

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #6 on: December 14, 2010, 12:08:00 pm »

What have I done >_<

Urist Imiknorris

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #7 on: December 14, 2010, 12:10:22 pm »

A good deed.

I say we embark in the frozen tundra.
« Last Edit: December 14, 2010, 12:11:55 pm by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ottottott

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #8 on: December 14, 2010, 12:15:17 pm »

Frozen but not with evil. There are no trees there right? How many points do we get? I suggest we get some wood.
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Dariush

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #9 on: December 14, 2010, 12:34:42 pm »

Name: Urist the Yellow
Profession: The Dariush
Skills:
Proficient mechanic
Novice judge of intent
Novice persuader
Competent liar

Wishes to be a bookkeeper and to build a magma trap. Until then, a cave-in trap similar to what I did in New Eternal Halls.
Spoiler: Design (click to show/hide)
« Last Edit: December 14, 2010, 12:45:02 pm by Dariush »
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Xenos

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #10 on: December 14, 2010, 01:17:51 pm »

Urist the Green
Lvl 5 Architect
Lvl 3 Siege Engineer
Lvl 2 Mechanic

I want the entrance to our fort to be a massive suspension bridge (with drawbridge capabilities or retracting bridge capabilities on the walkway)

I want our embark to have two mountain peaks (or slopes) on either side of it with the dimensions being 4x3 or 3x4 (keep the peaks in the middle of the 3 side)   Any infinite water source is a good thing.  As is sand.

I also recommend that we only dig as much as we need to construct our feats of engineering.
« Last Edit: December 14, 2010, 01:21:24 pm by Xenos »
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Urist Imiknorris

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #11 on: December 14, 2010, 01:27:25 pm »

We still need an Urist the Orange.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Xenos

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #12 on: December 14, 2010, 01:28:27 pm »

!!Urist!! can be known as "!!Urist!! the Orange"  Fire is orange, magma is orange, it fits.  :P
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Dariush

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #13 on: December 14, 2010, 01:35:06 pm »

Then just Urist, not !!Urist!!, so he fits in style :)

Also, I vote for a volcano with a major river. (yes, that requires a custom world and tampering with worldgen  :P)

Xenos

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Re: The Engineer Assylum [Community Engineering Game]
« Reply #14 on: December 14, 2010, 01:36:45 pm »

Then how about !!Urist the Orange!! Just because he loves magma so much, I imagine he has constantly smoldering clothing from so many !!science!! experiments.
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]
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