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Author Topic: Station 7, an illustrated suggestion game.  (Read 42406 times)

rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #45 on: December 15, 2010, 01:43:32 am »

« Last Edit: December 15, 2010, 02:13:25 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Demonic Spoon

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Re: Station 7, an illustrated suggestion game.
« Reply #46 on: December 15, 2010, 02:03:53 am »

Picture without pentagram which no longer exists.

Wonder what happenend to the pentagram.  ::) Surely the author would not stoop to simply copying earlier pictures of when we tried to enter codes into the numpad!  ;)
« Last Edit: December 15, 2010, 02:46:26 am by Demonic Spoon »
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #47 on: December 15, 2010, 02:05:47 am »

Appearently I forgot to turn its layer back on, after I was done making the guy...I'll fix it.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Demonic Spoon

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Re: Station 7, an illustrated suggestion game.
« Reply #48 on: December 15, 2010, 02:08:23 am »

Improvise a satanic ritual.
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #49 on: December 15, 2010, 02:34:14 am »

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Retro

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Re: Station 7, an illustrated suggestion game.
« Reply #50 on: December 15, 2010, 02:42:11 am »

As a small request, a more legible font would be nice; it's a bit too fancy to be easily read.

In terms of the puzzle, I have no idea exactly what the connection is between these numbers other than that they're obviously all prime. I may not be a numbers guy, but I still don't see what direction you're trying to lead us in here puzzle-wise.

e- Perhaps, uh... dial 0 for operator? Yeah, I got nothing.
« Last Edit: December 15, 2010, 03:11:38 am by Retro »
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Demonic Spoon

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Re: Station 7, an illustrated suggestion game.
« Reply #51 on: December 15, 2010, 02:45:25 am »

Noo! I love the font!  :P  If you guys are having troble reading it I suppose he should switch though.
« Last Edit: December 15, 2010, 02:47:37 am by Demonic Spoon »
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #52 on: December 15, 2010, 03:16:35 am »

First, I'm not going to change the font, but I will put a non-picture copy under it from now on.

Next, what the character says is based on its knowledge, not mine, thats what the puzzles are based on.

Lastly, failing to work out the puzzle, you could just work up the prime number ladder...

And I suggest wiki'n prime numbers...
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Armok

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Re: Station 7, an illustrated suggestion game.
« Reply #53 on: December 15, 2010, 09:02:09 am »

> write the 100 first prime numbers on the floor in he blood.
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Heron TSG

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Re: Station 7, an illustrated suggestion game.
« Reply #54 on: December 15, 2010, 09:06:47 am »

I guess doing a little research might confirm what I just said. Unless Wikipedia lies, my Calculus book is no liar.
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Rumrusher

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Re: Station 7, an illustrated suggestion game.
« Reply #55 on: December 15, 2010, 09:36:06 am »

show the wall the bloody man is staring at, maybe that would have a way to solve the two holes in the floor.
also if it's a blank wall like I feared then
try to count up until you hit the correct code.
000 to 999. Just to make sure he won't forget use the blood on the walls to keep track of the number he's at.
« Last Edit: December 15, 2010, 09:42:01 am by Rumrusher »
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Tylui

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Re: Station 7, an illustrated suggestion game.
« Reply #56 on: December 15, 2010, 05:38:34 pm »

:< Improve spelling.

:< Try 6-9-5
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #57 on: December 15, 2010, 08:35:09 pm »

I guess doing a little research might confirm what I just said. Unless Wikipedia lies, my Calculus book is no liar.
You and I know that but he dont.
:< Improve spelling.
Yeah sorry that slipped in, I got a problem with certain words and the odd grammer rules occasionally. (asside and veiw for example)


« Last Edit: December 15, 2010, 10:16:00 pm by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Armok

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Re: Station 7, an illustrated suggestion game.
« Reply #58 on: December 15, 2010, 08:38:58 pm »

find the 3 primes on the plate among the ones you wrote, and circle them.
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Sszsszssoo...
Sszsszssaaayysss...
III...

mainiac

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Re: Station 7, an illustrated suggestion game.
« Reply #59 on: December 15, 2010, 08:47:47 pm »

313-29-571

Punch it in.

Edit: If that doesn't work:

11-31-61-101-151-211-281-661-991
« Last Edit: December 15, 2010, 08:55:28 pm by mainiac »
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