Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 39 40 [41] 42 43 ... 54

Author Topic: Station 7, an illustrated suggestion game.  (Read 42443 times)

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Station 7, an illustrated suggestion game.
« Reply #600 on: January 30, 2011, 07:57:36 pm »

hes in the blue not the room
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

AntiAntiMatter

  • Bay Watcher
  • I'm back
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #601 on: January 30, 2011, 08:11:49 pm »

Walk around the blue, looking for any distinguishing features.
Logged
[/post]

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Station 7, an illustrated suggestion game.
« Reply #602 on: January 30, 2011, 08:15:51 pm »

there are none
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #603 on: January 30, 2011, 08:38:15 pm »

hold down the eye
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Station 7, an illustrated suggestion game.
« Reply #604 on: January 30, 2011, 08:45:01 pm »

it does nothing.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #605 on: February 01, 2011, 04:12:57 pm »

contemplate the plot
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Station 7, an illustrated suggestion game.
« Reply #606 on: February 01, 2011, 04:54:38 pm »

Trust me you dont what to know the plot, if you see it you will shit bricks, plural, into a fully constructed wall...then you'll laugh, before you realise you shouldn't be laughing, and do the appropreate thing, cry blood, which will attract armok, who will see the plot and vomit carebears, and or magma (you can never tell with him), and toady will be attracted to the semblance of toll mating calls eminating from the plot, and upon seeing it will fellmood program a megabeast whom spews dust that makes dwarves shit bricks...and then stuff.

I felt like putting that out there about the plot.

Mind the pre-post editing.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

AntiAntiMatter

  • Bay Watcher
  • I'm back
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #607 on: February 01, 2011, 04:58:23 pm »

Scream.
Logged
[/post]

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #608 on: February 01, 2011, 05:18:58 pm »

contemplate a little bit of the plot? just about the the part where we laugh?
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Station 7, an illustrated suggestion game.
« Reply #609 on: February 01, 2011, 05:21:13 pm »

It totally spoils a large part of the game later on...
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #610 on: February 01, 2011, 05:23:05 pm »

sigh... a mini hint on at least where to go?
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Station 7, an illustrated suggestion game.
« Reply #611 on: February 01, 2011, 05:30:23 pm »

The only one I'm giving is that the blue is an inventory, and once you figure out how it works fully you will need to use a bulldozer to remove the amount of awsome you'll encounter.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #612 on: February 01, 2011, 07:01:49 pm »

hmmm...


examine both inventories
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

AntiAntiMatter

  • Bay Watcher
  • I'm back
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #613 on: February 01, 2011, 07:19:26 pm »

Toss objects into the void.
Logged
[/post]

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Station 7, an illustrated suggestion game.
« Reply #614 on: February 01, 2011, 09:24:03 pm »

Well, its obviously related to that pointy object we have, or at least somehow.

Push the button again.
Logged
Pages: 1 ... 39 40 [41] 42 43 ... 54