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Author Topic: Station 7, an illustrated suggestion game.  (Read 42502 times)

rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #345 on: January 15, 2011, 07:47:20 pm »

I messed up the facings in that last room so I fixed it.

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

quip

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Re: Station 7, an illustrated suggestion game.
« Reply #346 on: January 16, 2011, 01:57:00 am »

Search for tank. Go through the other door drawn.
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TolyK

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Re: Station 7, an illustrated suggestion game.
« Reply #347 on: January 16, 2011, 01:59:56 am »

Go though bottom door too  ;D
examine circles, step on them.
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #348 on: January 16, 2011, 03:03:37 am »


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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

TolyK

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Re: Station 7, an illustrated suggestion game.
« Reply #349 on: January 16, 2011, 03:18:40 am »

view from different angle. what's the red stuff?
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Gatleos

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Re: Station 7, an illustrated suggestion game.
« Reply #350 on: January 16, 2011, 03:29:31 am »

I think that might be a locked door. So yeah, flip camera 180 degrees.
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #351 on: January 16, 2011, 03:50:09 am »

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Taricus

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Re: Station 7, an illustrated suggestion game.
« Reply #352 on: January 16, 2011, 04:03:40 am »

Enter Door Look-a-like
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #353 on: January 16, 2011, 04:11:52 am »

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

TolyK

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Re: Station 7, an illustrated suggestion game.
« Reply #354 on: January 16, 2011, 04:13:18 am »

walk around the door-thing.
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Taricus

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Re: Station 7, an illustrated suggestion game.
« Reply #355 on: January 16, 2011, 04:13:40 am »

Investigate Corridors
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #356 on: January 16, 2011, 04:23:24 am »

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Gatleos

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Re: Station 7, an illustrated suggestion game.
« Reply #357 on: January 16, 2011, 05:04:52 am »

Quote from: rarborman
triangle shaped illusion of lies
What an odd description.

Closely examine that red crap on the floor.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #358 on: January 16, 2011, 05:34:11 am »

Its red crap, like the yellow tringels it marks out similar shit.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

quip

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Re: Station 7, an illustrated suggestion game.
« Reply #359 on: January 16, 2011, 03:45:16 pm »

Headbutt square to see if it's hollow.
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