But... how were we meant to have done that? The other doppelgangers were exactly like you except they actually obeyed the rules of the game. Why should any of us think "Instead of looking for doppelgangers, we should intentionally avoid lynching them and start randomly lynching masons"?
I see your point, but I direct your attention to the "bastard" part of the thread title, and the "your win conditions may not be obvious; part of the game is figuring out the puzzle" on the OP. There were a number of clues along the way: the fact that some were in a team, which
you didn't know, but Jim and Joker did, the antiseptic nature of the training area almost screamed "will be bloody later!", and the fact that the setting was explicitly about seeing how good you were at finding dopps! There had to be something hidden there.
No, I think the most important parts of why you don't see a path to a town victory are: a) the game ended too soon (sooner than even Meph thought, I think), and b)
nobody spent any effort in trying to solve the friggin' puzzle! It was a bastard. There was a puzzle. But y'all ignored it, and that eventually bit you in the ass.
Heh, on the other hand, I'm biased: I knew there was an actual dopp, and I'm happy I won. 8-)
PS: I was
entirely honest about my case on Janus. I truly thought he was Toaster's buddy, and I wanted him dead so the game could be over before I had to out myself N3. But it worked out.
PPE: MBP: Yeah, I see what you say, but the point of claiming is to save an agent an inspection, so I claimed to the agent. Sure, I didn't do it to the thread, but I still did it as a scum tactic, and it worked. Knowing who the agent was just made it safer and more economical, plus going after you for it gave me town points with both Jim and the thread. 8-)