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Author Topic: World Viewer 2.0 - View World information with Map + Mod Support  (Read 72698 times)

Mason11987

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #75 on: December 29, 2010, 01:03:48 pm »

@Mason: But I put the three .txt files and map in the folders!

Ah, you did.  I'll test those then.

Edit - Tested them, seem to work fine on the version in the first post

Run-time error '9'

Subscript out of range.  I'll edit this post if I figure out wtf went wrong, but atm yeah.... I got nuttin.

edit 4:11 am: oh yeah, test files packed with it work fine.
edit 4:22 am: link to a Dffd upload of the file in question, it should work fine if its just the xml, bmp and txt files and nothing else right?
edit 4:28 am: genned a random as small as possible world, same runtime error, I'll unpack a generic copy of DF and see if that works, but I'm not hoping for that. though I suppose I could cut out the genesis pack if thats causing something odd, but it doesn't seem like that should be... oh yeah its 3.18 in case this isn't compatable with that version yet.
oh hell, where's the link. here: http://dffd.wimbli.com/file.php?id=3618
edit4: huh. it loaded the generic 3.18 copy no problem. I guess it doesn't support modded races or something like that. oh well, no biggie then.

I've ran through probably 8 or so different mods and genned worlds and they all worked fine.  But if one of them made a change that impacted the xml/site/history files in a way I didn't realize could be changed it could cause problems.

I'm downloading your files now to check it out.


This is the first time I've seen an unnamed civ worship things.  What changes did you make for that race, just for my information.  This is a pretty tricky problem, because there are multiple civs each without names, I figured out how to take that into account though, so I'll put up a new one soon.

Edit - 2.0.15 uploaded.  It basically ignores the above information for now, because not being able to uniquely identify a civ who worships it, makes it difficult to do much with it.  Your test files work.
« Last Edit: December 29, 2010, 03:08:22 pm by Mason11987 »
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Frosty_Dorf

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #76 on: December 30, 2010, 12:23:37 am »

ah, no changes to races, I just added to the [regular] dwarves the ability to make guns and bonfire.
I guess the dark dwarves FUBAR'd it is all.

It works YAY! thanks much.
« Last Edit: December 30, 2010, 12:26:33 am by Frosty_Dorf »
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honestly, that was a ragequit moment.  The friggin thief just walked on past and grabbed it.  There were like 100+ floors yet to be placed.
My computer struggled to load all the demons.  Then, next frame, I check the unit list....
The last.... 4+ pages.... all demons.

Haspen

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #77 on: December 30, 2010, 05:45:14 am »

After fixing the missing TABsomething.ocx, 40d version now works :D

Only thing is that a bit of right side of the program window is cut, but I think it's my screen resolution to blame.

Otherwise - I love this.
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Mason11987

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #78 on: December 30, 2010, 09:49:11 am »

After fixing the missing TABsomething.ocx, 40d version now works :D

Only thing is that a bit of right side of the program window is cut, but I think it's my screen resolution to blame.

Otherwise - I love this.

Yeah, it's your resolution.  I haven't figured out how, or if at all I want everything intelligently resize.  I don't use an exceedingly high resolution (1280x800) so for most it won't be an issue, but you probably have 1024×768, so you're losing that 260 off the right and a tiny bit on the bottom.

Either way, glad you liked it, and good work fixing a slip up of mine, the zip is now fixed so others can use it easily.

ah, no changes to races, I just added to the [regular] dwarves the ability to make guns and bonfire.
I guess the dark dwarves FUBAR'd it is all.

It works YAY! thanks much.

Yeah, the dark dwarves are the non-vanilla thing.  Did you put them in, or is there a mod that I can find that you used, so I could take a look at what makes this happen.

Mason11987

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #79 on: January 03, 2011, 08:44:50 pm »

After fixing the missing TABsomething.ocx, 40d version now works :D

Only thing is that a bit of right side of the program window is cut, but I think it's my screen resolution to blame.

Otherwise - I love this.

It was a lot harder then I thought it'd be but now everything can be resized, so you can view it as small* or large as you want

* - not really, but pretty small still :).

Uploaded 2.0.16

I don't think suspect I can have any new bugs with different worlds with this. But if so, please let me know.


Edit - Uploaded 2.0.17

I know a few people asked for graphs, so I'm starting with charts where relevant, so I have 5 working how I want now:

- 2.0.17
   Minimap appears when hovering over site locations in various spots
   Graphs Screen!  With some clickable pie graphs.
   Added some details for Regions
   Added race info for entities, more can be done with this.   

« Last Edit: January 05, 2011, 12:50:03 am by Mason11987 »
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Goacbc

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #80 on: January 11, 2011, 06:44:26 pm »

Hey mason, I'm newbie here to this dwarf fortress, but I was playing DF version 0.31.12 (thought the adventure mod was better) and I followed all your instructions in the readme and get this error.

Spoiler (click to show/hide)
I am running a mod which is CivForge with Ironhand graphics pack.
Any thoughts or anything I can do?
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Deon

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #81 on: January 13, 2011, 09:37:47 am »

Would it be possible to get world map with more "graphical" tiles? I would love to see world maps from your utility in various community games looking like real maps :). If you need sprites, I can help.
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Deon

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #82 on: January 13, 2011, 10:14:01 am »

In case you say "yes", I am already working on tiles:

grassland, good grassland, evil grassland
mountain, high mountain, peak
good mountain/high mountain/peak
evil mountain/high mountain/peak

I am working on good/normal/evil forests now :).
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dennislp3

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #83 on: January 13, 2011, 12:25:15 pm »

Deon your a freaking monster lol. You start on some of this stuff and pump it out so fast and readily its insane! Kudos to you!
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Haspen

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #84 on: January 13, 2011, 12:42:27 pm »

In case you say "yes", I am already working on tiles:

grassland, good grassland, evil grassland
mountain, high mountain, peak
good mountain/high mountain/peak
evil mountain/high mountain/peak

I am working on good/normal/evil forests now :).

Good should be yellow, evil should be purple. Just saying :P
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Deon

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #85 on: January 13, 2011, 12:44:07 pm »

Well, we're not going after ASCII colors :). And it would be easy to recolor. I am mostly going with blue-neutral-red theme.
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Haspen

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #86 on: January 13, 2011, 01:43:58 pm »

Well, we're not going after ASCII colors :). And it would be easy to recolor. I am mostly going with blue-neutral-red theme.

Why not? Yellow and purple are easier to recognize than blue-grey-red :P
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Deon

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #87 on: January 13, 2011, 03:14:30 pm »

Becayse the grass is blue, the forest is red and black... etc. It would be easier to go with the similar color scheme for everything, rather than different colors for different tiles, don't you agree?

P.S. Actually there're 9 types... So yeah, I'd better go with 9 colors.
http://df.magmawiki.com/index.php/Evil

Yellow is not good, its untamed wilds btw.
« Last Edit: January 13, 2011, 03:51:00 pm by Deon »
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Deon

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #88 on: January 13, 2011, 03:51:15 pm »

So yeah, here're the same 4 map objects in all 9 variants:
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Mason11987

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Re: World Viewer 2.0 - View World information with Map + Mod Support
« Reply #89 on: January 16, 2011, 11:47:54 pm »

Hey mason, I'm newbie here to this dwarf fortress, but I was playing DF version 0.31.12 (thought the adventure mod was better) and I followed all your instructions in the readme and get this error.

Spoiler (click to show/hide)
I am running a mod which is CivForge with Ironhand graphics pack.
Any thoughts or anything I can do?

I'll go download that mod with a fresh world and see what I get.  You could upload your files for me to test out though in the mean time.

Would it be possible to get world map with more "graphical" tiles? I would love to see world maps from your utility in various community games looking like real maps :). If you need sprites, I can help.

Currently I just have the user supply the map and I draw on top of it.

I don't actually know any of the data on the map (for example, I have no idea that tile 5,5 is ocean or not) because it isn't in the data anywhere.

The only remaining option then is to use the map itself to extract information about what each tile has.  I don't think something like that is possible either, because I have no idea about the tileset that was used to gen the map, so even if I COULD interpret what the character in each tile was I would have no way of knowing what it was supposed to be in that tileset.

Unless you know something I don't know, I don't see any possible way I could do that given what legends mode exports as of now.
« Last Edit: January 16, 2011, 11:52:12 pm by Mason11987 »
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