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Author Topic: Roll to Roll Some More [ROUND 25] Now with 50% more plot!  (Read 36450 times)

Tellemurius

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #150 on: January 07, 2011, 06:18:50 pm »

Learn the ways of the Force

Tyberix

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #151 on: January 07, 2011, 06:41:48 pm »

Strike a deal with the devil ,negotiate getting cool spaceship and not dying few turns.
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wolfchild

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #152 on: January 07, 2011, 07:42:25 pm »

Rat tyberix out to priests
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RedWarrior0

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #153 on: January 07, 2011, 08:04:35 pm »

I cast Summon Bigger Fish.
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Nirur Torir

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #154 on: January 07, 2011, 08:06:37 pm »

I hide in my ship's built-in bunker until X-Com arrives.
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MrNuke

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #155 on: January 08, 2011, 12:38:49 am »

Ride my month old pumpernickle bread to the darkside of MARS!
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Cheese

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Re: Roll to Roll Some More [ROUND 13] Lucky number 14. I mean 13.
« Reply #156 on: January 08, 2011, 07:06:48 am »

Robot unicorns are so volatile :/.
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USEC_OFFICER

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #157 on: January 08, 2011, 03:51:34 pm »

Send Earth Mark II and me to Mars.

Using your amazing powers of teleporting, you send yourself and the Earth Mark II to Mars. You wonder why you didn't do that in the first place.

Trait get: Teleportation! (+1 to teleporting.)

Learn the ways of the Force

[3] Sadly, there is nobody on the Earth Mark II who wants to teach you the ways of the Force. Suddenly being in orbit around Mars must put people off.

Strike a deal with the devil ,negotiate getting cool spaceship and not dying few turns.

You strike a deal with the devil about getting a cool spaceship and not dying for a few turns. [2] The GM, seeing this, strikes down the devil and your cool spaceship. You get caught in the explosion, despite your best slow-motion dive.

Ack, Ew, Boom! -1 health.

Rat tyberix out to priests

[6] The GM, reading your mind, strikes down the devil. As a reward for your efforts, he gives you control of the Holy MacGuffin, all the way from turn 6.

Item get: Holy MacGuffin!

I cast Summon Bigger Fish.

You cast Summon Bigger Fish. [1] It lands right on top of you, crushing you instantly.

I hide in my ship's built-in bunker until X-Com arrives.

Wait a second, X-COM was destroyed with the doomsday device, remember? [2] The resulting facepalm smashes you through several walls.

Whack, Gah, Whup! -1 health.

Ride my month old pumpernickle bread to the darkside of MARS!

[3] You know what? That's way too silly. You take a shuttle to the dark side of Mars instead. The Shadow Aliens are pissed at your pumpernickle bread. They don't attack though, as they aren't barbarians like those Shadow People.

Quote from: Snakemen
Lay the smack down. Proper.

You move in to brutally assault Nirur Torir.

ATTACK [5] The smack is properly laid down.
DEFENCE [6] However, the attack only makes Nirur Torir pissed. His muscles start to grow, and his skin whitens as he becomes:

The Incredible Mime.

Effect get: The Incredible Mime! (+2 to attack. +2 to defence. -2 to intelligence and speaking proper sentences.)

The citizens of Earth Mark II are confused, both at the fact that they now orbit Mars, and that a giant fish now occupies the food court. The Shadow People, annoyed at the disappearance of Earth Mark II, leave. Roll to Forge the World is now on turn 3 (Lazy bums).

mcclay spawns to take RedWarrior0's place.

Spoiler: Players (click to show/hide)
« Last Edit: January 08, 2011, 06:48:32 pm by USEC_OFFICER »
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Tellemurius

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #158 on: January 08, 2011, 03:53:50 pm »

i have a clone?

USEC_OFFICER

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Tellemurius

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #160 on: January 08, 2011, 04:00:39 pm »

...... find bloodsheder in the member's lst

USEC_OFFICER

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #161 on: January 08, 2011, 05:22:41 pm »

I still don't see it.
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Tellemurius

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #162 on: January 08, 2011, 05:24:26 pm »

... i'm him.

JacenHanLovesLegos

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #163 on: January 08, 2011, 06:34:31 pm »

Gain the power of Mind Control!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

USEC_OFFICER

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #164 on: January 08, 2011, 06:42:09 pm »

Oh. I did not know that. Fixing.

EDIT: Done. Also, it would have been nice if you told me or something. But, meh.
« Last Edit: January 08, 2011, 06:49:51 pm by USEC_OFFICER »
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