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Author Topic: Roll to Roll Some More [ROUND 25] Now with 50% more plot!  (Read 36391 times)

MrNuke

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  • Always the trader...trading you some BLUE STUPH!
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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 5] Death comes to us all.
« Reply #45 on: December 17, 2010, 10:58:39 am »

Summon my own zombie army!
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

maxicaxi

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 4] Magma Rain.
« Reply #46 on: December 17, 2010, 01:27:08 pm »

I use awesome healing magic on my self
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

USEC_OFFICER

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #47 on: December 17, 2010, 01:40:43 pm »

I mime myself teleporting the invisible belt-mounted forcefield generator over to myself, and wearing it.

[5] Using your mime powers, you mime the belt onto you!

Item get: Invisible Belt-Mounted Forcefield Generator

Trait get: Mime (+1 to miming, can't speak)


Activate the Device and hide in anti-apocalypse shelter!

[5] Laughing, you set the device to activate in five turns and hide in an anti-apocalypse shelter.

Teleport town square into Michigan!

Seeing Tyberix activate the device, you decide to teleport the town square into Michigan. [6] Good news, you succeeded. Bad news, the device teleported with you.

Curse to myself and settle for pouring magma on the Doomsday Device.

[1] Cursing, you take a swing from your flask. Too late you remember that the flask is full of magma, instead of whiskey or rum. Man, you'd die for a shot of rum. Though it looks like you already did.

LARPS eating a banana peanut-butter-chocolatesyrup-Plumphelmet-hourmanpill-pickle-and ice cream sandwhich on rye bread with ketchup and mustard.
this only involves making an "ok" symbol half a foot away from his belly the universal sign for eating a b p b cs Ph hmp p i c sandwhich on rye bread with ketchup and mustard.

[7] The GM prevents you from doing such a silly and useless action, instead giving you the holy MacGuffin!

Item get: Holy MacGuffin!

Summon my own zombie army!

Jealous of vadia's MacGuffin, you decide to summon a zombie army! [4] Soon, the streets of Michigan are full of hungry, flesh-eating zombies!

HmH and bloodsheder spawn in the location which the town square once was in. All that's left is a giant hole in the ground. The town square, now in Michigan, will soon be over run with zombies. The doomsday device is set to activate in 5 turns.

Spoiler: players (click to show/hide)
« Last Edit: December 22, 2010, 11:05:14 am by USEC_OFFICER »
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HmH

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #48 on: December 17, 2010, 02:04:24 pm »

I jump on the doomsday device and pretend to disarm it.

Tellemurius

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #49 on: December 17, 2010, 03:08:17 pm »

Find Liberty Prime and Escape

Tyberix

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #50 on: December 17, 2010, 03:38:56 pm »

Hire a ninja henchmen/bodyguard/sidekick,for sure one is hiding in the shadows nearby !
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Nirur Torir

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #51 on: December 17, 2010, 08:16:37 pm »

I mime myself an invisible bicycle! (I shall then escape from the doomsday device on my possibly non-extent bicycle. Walking's no fun.)
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MrNuke

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #52 on: December 17, 2010, 11:07:58 pm »

Tell my zombies to slaughter everyone who is still alive!
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

JacenHanLovesLegos

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #53 on: December 18, 2010, 10:03:04 am »

Teleport into an anti-apocalypse shelter.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Cheese

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #54 on: December 18, 2010, 01:21:12 pm »

Waiting list: Attempt to conquer the moon from the marines

Edited: re-read the page
« Last Edit: December 18, 2010, 03:50:44 pm by Cheese »
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USEC_OFFICER

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #55 on: December 18, 2010, 03:27:14 pm »

Vadia?
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JacenHanLovesLegos

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #56 on: December 18, 2010, 04:02:46 pm »

Also, I didn't teleport the town square into mishigan because of the doomsday device, it was because I wanted to claim it.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

vadia

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 6] 5 Turns to Big Boom.
« Reply #57 on: December 18, 2010, 08:22:48 pm »

I use the Holy MacGuffin to sanctify the sabbath!
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USEC_OFFICER

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 7] 4 Turns to Big Boom.
« Reply #58 on: December 18, 2010, 08:46:53 pm »

I jump on the doomsday device and pretend to disarm it.

[5] Using your amazing powers of being a dick, you only pretend to disarm the device. When everybody cheers you for disarming the device, you laugh.

Trait get: Dick (+1 to being a dick, -1 to helping people.)

Find Liberty Prime and Escape

[4] Telepathically hearing your call, Liberty Prime rushes to you. Being in Michigan, this takes a while, forcing you to postpone your dramatic escape.

Item (re)get: Liberty Prime

Hire a ninja henchmen/bodyguard/sidekick,for sure one is hiding in the shadows nearby !

[6] Scared at the people hiding in the shadows, you hire a ninja to protect you. Aggravated at the sight of such a mighty warrior, the shadow people attack.

Item get: Ninja

I mime myself an invisible bicycle! (I shall then escape from the doomsday device on my possibly non-extent bicycle. Walking is no fun.)

[4] You mime yourself an invisible bicycle. It should help you escape.

Item get: Invisible Bicycle. (+1 to movement)

Tell my zombies to slaughter everyone who is still alive!

[6] Laughing you tell your zombies to slaughter everyone who is still alive! It takes you a few seconds to realize that you, in fact, are still alive.

Medal get: Seemed like a good idea at the time...

Teleport into an anti-apocalypse shelter.

[3] Teleport? Nah, you rather walk. After slugging it for 2 and a half hours, you appear at Tyberix's anti-apocalypse shelter which, due to cut backs, is the only one of its kind.

I use the Holy MacGuffin to sanctify the sabbath!

[3] You use the Holy MacGuffin to sanctify the sabbath! Of course, these aren't unholy zombies or anything, so it doesn't have much of an effect.

The zombie hoard, finally shuffling in, begins to attack the players inside the square.

ATTACK [4] Hungry for brains, several attack Nirur Torir.
DEFENCE [2] Despite having an Invisible Belt-Mounted Forcefield Generator, they still manage to eat your brains.

Ah, Oof, My head! -2 health.

ATTACK [5] Still hungry, they attack MrNuke.
DEFENCE [1] Needless to say, they quickly kill him.

ATTACK [2] Still not content, they attack vadia.
DEFENCE [5] Using the Holy MacGuffin, vadia beats the zombie hoard back, killing several in the process.

With MrNuke now being one with the zombies, Krath then spawns where the Town Square used to be.

Not much is happening in the former location of the Town Square, though in its new location, a zombie mob is attacking Nirur Torir and vadia. Additionally, in the new location of the town square is the doomsday device, which will go off in 4 turns. The only anti-apocalypse shelter (tm) is teeming with shadow people, who will soon kill everyone inside in a raging bloodbath, cause that's how they roll. Also, the Holy MacGuffin has sanctified the sabbath, which really doesn't seem to be doing a lot.

Spoiler: players (click to show/hide)
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JacenHanLovesLegos

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Re: Roll to Roll Some More [SIGN-UPS] [ROUND 7] 4 Turns to Big Boom.
« Reply #59 on: December 18, 2010, 08:53:26 pm »

Gain a plus 1 to teleporting!
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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