I think kills would be a good way to track for ascendancy. I would love to see my dorf with 50 kills become a god.
i doubt that 50 kills is enought for god hood my freind, perhaps the marker for a 'true champion' but not even close to god hood. sorry.
saints probably would be at 200-300 kills,
ide probably mark god hood around about 2000 kills.
Hehehe. Why sure, you can be a god through killing
Kill one man and you are a murderer.
Kill ten men and you are a psychopath.
Kill a hundred men and you are a hero.
Kill a thousand men and you are a general.
Kill ten-thousand men and you are a king.
Kill them all and you are a god.
I think that ascension through methods of building and perfection (and well, god-like cooking) should be preferable to everyone involved, even (especially) because it's quieter, calmer; more simplistic and straightforward. Without any massive fanfare, without any incredibly deadly trials, and without any enemies devoted purely to making it fail. Just pure greatness devoted to something good and solid. By the corpses of the fallen, the graves of the war hero's enemies, are long gone and forgotten, there will still be that heroically▬ godly▬ carved dining room coasting along with the planets geologic plates shifting, and giving any dwarf
estastic regardless of how they felt before (after coming within 30m of it, if they actually
enter it they will be
estastic for the rest of their lives).
I think you should acumulate a portion of the kills of whoever you kill. Meaning that if someone has 10 kils and you kill him you get maybe for 6 kills worth of points.
It shouldn't give you "kill points" or anything gamey like that, just a more expanded version of what it already does; tracking how notable a kill is, and why.