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Author Topic: Mass Effect 3  (Read 53410 times)

umiman

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Re: Mass Effect 3
« Reply #675 on: April 17, 2012, 07:27:13 pm »

It used to be pretty good, their sci fi fluff. Then there was too much stuff and they confused themselves.

Pnx

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Re: Mass Effect 3
« Reply #676 on: April 17, 2012, 07:39:28 pm »

Yeah, it's not a very good portrayal of artificial life.  Overall I can't decide if I'm happy or disappointed with Mass Effect's Scifi.  Sometimes I'm impressed (It automatically gets a thousand points for using sentient and sapient correctly) and sometimes I'm not.  You couldn't make a Quantum Entanglement Communication with a single entangled pair, the entanglement effect only happens once and you definitely wouldn't be able to transfer a whole message or even more than a bit or two of data with a single pair.  You'd need entangled batteries with millions of pairs and they'd be consumed as you used them.
Couldn't you use the time difference between the flipping of two pairs to convey the information? I'm guessing in practicality that might be an extremely tricky prospect, but hypothetically you should be able to convey a message of any length as long as you have the willingness and capability to wait long enough. You could do something similar with one pair if both sides keep track of the time, although that has its own difficulties since you can't turn back the clock.

You could also use the order in which pairs are flipped to give you more bang for your buck when it comes to squeezing information out of entangled pairs.
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Cthulhu

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Re: Mass Effect 3
« Reply #677 on: April 17, 2012, 07:44:10 pm »

Spoiler: Geth Resolution (click to show/hide)

I thought the Magic Brain Cancer wasn't too bad.  They invented an imaginary supertech and then extrapolated all the ways it would affect the way things work, and that's okay with me.  The one thing I have wondered is about planet killing kinetic weapons, using a Mass Accelerator to blow off a planet's atmosphere with a relativistic-velocity slug, although...

Spoiler (click to show/hide)

Pseudo edit, funny shit just happened:

I'm in a vacuum right now.  I've got my breather helmet, Liara's got her mask, James doesn't give a shit, he's got a monocle.

Another pseudo edit:

I'm not sure what you mean, Pnx.
« Last Edit: April 17, 2012, 07:48:24 pm by Cthulhu »
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Pnx

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Re: Mass Effect 3
« Reply #678 on: April 17, 2012, 08:10:10 pm »

I'm not sure what you mean, Pnx.
So let's say you want to send a text message, you convert that message from text to a number, then to send that number, flip a "bit" wait X number of milliseconds, then flip a second "bit".

On the other end, you wait for the first bit to flip, then count the number of milliseconds until the second bit flips, and that's your message. If you have the patience, and the capability to wait long enough, you could hypothetically send any conceivable message that way... I think.
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Cthulhu

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Re: Mass Effect 3
« Reply #679 on: April 17, 2012, 08:10:49 pm »

That seems like it would be more trouble than it's worth
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Pnx

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Re: Mass Effect 3
« Reply #680 on: April 17, 2012, 08:16:54 pm »

That seems like it would be more trouble than it's worth
Well hey, if they're valuable, and you've got a limited supply, why not try to squeeze as much out of them as you can?
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mainiac

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Re: Mass Effect 3
« Reply #681 on: April 17, 2012, 09:25:50 pm »

Because as much as you can squeeze out of a entangled pair is a single bit (as in one 0 or 1).  You can not time how long it takes the other side to flip their bit because you can only make a single measurement.

There is only one piece of transmissible data: who collapsed the wave function first.  You can not nudge one particle and move the other, you can not use timing.  You certainly can't send signals across the void.  All you can tell is who went first.  So sending kilobytes (let alone megabytes to make those holograms) of data is just insane.  You would be measuring your bandwidth in bits.
« Last Edit: April 17, 2012, 09:29:38 pm by mainiac »
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Pandarsenic

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Re: Mass Effect 3
« Reply #682 on: April 18, 2012, 07:58:43 am »

What he's saying, I think, is to consume only two of the entangled pairs per transmission - you collapse one, then time X multiples of, for instance, Planck Time passing, and the exact number of instances of Planck time before you collapse another pair is your message.

i.e. Collapse both at once = 0
One multiple of it = 1
Two = 10
Three = 11
Etc.

If you used a sufficiently small unit of time it wouldn't even be COMPLETELY unfeasible, just MOSTLY unfeasible.

Edited to clear up a slight ambiguity.
« Last Edit: April 18, 2012, 12:34:04 pm by Pandarsenic »
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Cthulhu

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Re: Mass Effect 3
« Reply #683 on: April 18, 2012, 09:36:02 am »

Measuring the particle's state alters it.  You can't be continuously monitoring the particles to detect the change and how long it took for the second particle to change.
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mainiac

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Re: Mass Effect 3
« Reply #684 on: April 18, 2012, 10:41:12 am »

What he's saying, I think, is to consume only two of the entangled pairs per transmission - you collapse one, then time X multiples of, for instance, Planck Time passing, and the exact number of instances of Planck time is your message.

The problem is that measuring time passing requires multiple measurements.  But you can not make multiple measurements.  You can make one and only one measurement.  And that measurement can only tell you one and only one piece of information, if the wavelength was undetermined before or after the time of your measurement.

You can not measure the time the particle collapsed.  Let me repeat that.  You can not measure the time the particle collapsed.

You get one and only one measurement.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

fenrif

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Re: Mass Effect 3
« Reply #685 on: April 18, 2012, 11:07:19 am »

Are you guys arguing about how fictional technology in a sci-fi space opera universe works as if it was real?
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SeriousConcentrate

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Re: Mass Effect 3
« Reply #686 on: April 18, 2012, 11:44:31 am »

Yep. Kind of sad how low that actually ranks in terms of 'what's wrong with this game?' Trust me, whether or not and exactly how fictional tech works is of little concern when the ending shits on the entire trilogy.

I beat Mass Effect 3 again so I could see the 'third ending' I hadn't picked yet... but I find it sad that while I went through Mass Effect 1 7 times (twice of which I did absolutely everything I could) and Mass Effect 2 6 times (once of which I did everything available, and every other time at least doing the DLC if not the N7 missions) and beat both on all difficulty levels, when I got to the Quarian/Geth part of Mass Effect 3 on my third time through (I haven't bothered to raise the difficulty above casual because I just don't care enough to put any effort in) I put the controller down and didn't touch the game again for two weeks. Even when I picked it back up, it felt like I was forcing myself to finish something merely because I'd started it rather than because I wanted to. Also, way to rip off MGS3, ME3. The Renegade path for that is every bit as manipulative as the ending of MGS3, and I was rolling my eyes at how many times they make you pull the right trigger. Maybe if I had picked that option the first time through, I would have cared, but knowing how everything ends I had little remorse for

Spoiler (click to show/hide)

I'm giving the series one last chance by starting again in Mass Effect 1. I'm going to 100% that, then Mass Effect 2, and then when the ending DLC comes out I'll slog through ME3... if I can be bothered to care.

Also, I laugh at Game Informer's 10/10 of ME3, and the reviewer's (Andrew Reiner) claim that 'most of the major plot points and characters arcs resolve.' ::)
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fenrif

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Re: Mass Effect 3
« Reply #687 on: April 18, 2012, 12:00:41 pm »

If ME3 taught us anything, it taught us that games journalists are generally hacks and are not to be paid any heed. Though we all allready knew that...
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Pandarsenic

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Re: Mass Effect 3
« Reply #688 on: April 18, 2012, 12:30:33 pm »

Measuring the particle's state alters it.  You can't be continuously monitoring the particles to detect the change and how long it took for the second particle to change.

What he's saying, I think, is to consume only two of the entangled pairs per transmission - you collapse one, then time X multiples of, for instance, Planck Time passing, and the exact number of instances of Planck time is your message.

The problem is that measuring time passing requires multiple measurements.  But you can not make multiple measurements.  You can make one and only one measurement.  And that measurement can only tell you one and only one piece of information, if the wavelength was undetermined before or after the time of your measurement.

You can not measure the time the particle collapsed.  Let me repeat that.  You can not measure the time the particle collapsed.

You get one and only one measurement.

If you're going to tl;dr what I wrote, have the decency to just say so.
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Pandarsenic

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Re: Mass Effect 3
« Reply #689 on: April 18, 2012, 12:37:09 pm »

Hell, I'll spell it out in a new post since the page is having trouble loading for me:

You take ONE PAIR OF JUNK
You COLLAPSE IT
What you transmit then IS NOT IMPORTANT. The important thing is WHEN THIS OCCURS.

You measure out X arbitrary units of time. THIS IS THE CONTENT OF YOUR MESSAGE.

You then COLLAPSE ANOTHER PAIR OF JUNK, which will INDICATE THE CONCLUSION OF YOUR MESSAGE.
You have now SENT A MESSAGE and if you have accurate enough timekeeping mechanisms you might even have not fucked up the content of it.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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