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Author Topic: Mass Effect 3  (Read 53407 times)

Domenique

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Re: Mass Effect 3
« Reply #660 on: April 05, 2012, 09:17:42 am »

Well here you go, a possibly proper ending free of charge. So let's nag about it.
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fenrif

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Re: Mass Effect 3
« Reply #661 on: April 05, 2012, 09:34:24 am »

Haha, no, im sure the ending DLC will be great, i mean they're not changing anything about the old ending... what's to nag about?
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SeriousConcentrate

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Re: Mass Effect 3
« Reply #662 on: April 05, 2012, 09:40:35 am »

:P That's what happens when you don't pay attention to the year.
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fenrif

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Re: Mass Effect 3
« Reply #663 on: April 05, 2012, 02:16:21 pm »

http://blog.bioware.com/2012/04/05/mass-effect-3-extended-cut/

Quote
What can fans expect from the Extended Cut DLC?

    For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard’s journey.

Are there going to be more/different endings or ending DLCs in the future?

    No. BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.

What is BioWare adding to the ending with the Extended Cut DLC?

    BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.

When will the Extended Cut DLC be available?

    Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.

Why are you releasing the Extended Cut DLC?

    Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard’s story.

"Hey guys you just don't understand it because art. We listened to all your well reasoned and articulated criticism of our game, and are instead deciding to ignore it all and further develop the crappy ending everyone was so pissed off about."
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Tilla

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Re: Mass Effect 3
« Reply #664 on: April 05, 2012, 02:20:09 pm »

Not downloading the free DLC, I uninstalled the game because the core artistic 'vision' (IE something they made up a couple months ago and half-assed together) is fundamentally broken and I will have nothing more to do with it.
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SeriousConcentrate

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Re: Mass Effect 3
« Reply #665 on: April 05, 2012, 02:30:25 pm »

I will download it out of morbid curiosity, but I don't really expect anything intriguing or fulfilling from it.
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Cthulhu

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Re: Mass Effect 3
« Reply #666 on: April 17, 2012, 03:56:11 pm »

Slight necro.  I'm still waiting to see this ending, but so far I'm enjoying ME3, though I feel like in some ways it's the weakest one in the series.  Conversations seem more restricted, there's usually only two answers, excessive paragon/renegade stuff (you get renegade points for not At Ease-ing your shuttle pilot when he gives you info) and I think I've only seen intimidate/persuade two or three times. 

Something that's been bugging me since ME2 is the interior of Geth ships.  The game has several conversations where it's stated (Pointing out the obvious) that they don't need windows or air or anything like that, but they also shouldn't need gravity, or organic-friendly consoles, or even floors.  The ships are very organic-friendly.  Why not install a Geth program onto the control consoles to actively combat physical intrusion?  Why would they even have keyboards? 

Also, why do they look like bugs?  You'd think artificial lifeforms would go for efficiency over weird aesthetics.  Their ships should probably be cubic or spherical
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fenrif

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Re: Mass Effect 3
« Reply #667 on: April 17, 2012, 04:05:24 pm »

It feels like they kind of forgot what the Geth are in ME3. There are a lot of instances where I remember just looking at what was happening and thinking "that's not how Geth work!"

That aside, I think the Geth look the way they do because that's how the quarians designed them, so I imagine the big insect looking ones are supposed to be an extension of that? All the geth ships having cockpits and consoles and whatever is just lazy though.
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Pandarsenic

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Re: Mass Effect 3
« Reply #668 on: April 17, 2012, 05:43:50 pm »

Yeah, it kinda bothers me that the Geth ships have active platforms at all. Or any sort of internal layout conducive to them. And that making Quarians rubber forehead aliens takes away half the cool thing of how Quarian-like the Geth looked. And how on the ship, Tali says they become more aggressive when you kill them, instead of, y'know, dumber. Because they have less programs active. Like they canonically should.
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Taricus

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Re: Mass Effect 3
« Reply #669 on: April 17, 2012, 06:20:38 pm »

Actually, the agressiveness could be affacted due to the lack of intelligence. A single platform wouldn't have the intelligence to take cover or perform many tactic manuvers, and will just blindly charge the enemy.

As for geth ships having platforms inside, that's likely a maintenence issue. If a physical problem arises a platform can be activated to fix the damage.
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MetalSlimeHunt

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Re: Mass Effect 3
« Reply #670 on: April 17, 2012, 06:26:45 pm »

And how on the ship, Tali says they become more aggressive when you kill them, instead of, y'know, dumber. Because they have less programs active. Like they canonically should.
I interpreted that as the programs on the platforms you kill downloading onto the platforms that are still living; concentrating the geth in the area and thus making them smarter and more aggressive.
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Darkmere

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Re: Mass Effect 3
« Reply #671 on: April 17, 2012, 07:13:13 pm »

There's a mission in 2 where geth platforms set a ship on intercept course for a planet and ride it down, with the intention of leaving the hardware platforms before the actual crash. If Legion dies in the suicide mission, it attempts to find a carrier wave to offload all it's constituent programs, and fails. Legion also says if programs are corrupted, they get restored from archived versions of themselves and the only loss is whatever few minutes of experience the programs on platform#54862 collected before Shepard blew it up. I honestly can only remember three points in the series where programs are mentioned as permanently lost: Legion dying on the suicide mission, destroying the heretic base, and the Quarians destroying the geth's Dyson sphere-thing.

Dreadnaught: I assumed since there's reaper tech on it and it's large and powerful enough to give the Migrant Fleet a good pasting, it was supposed to be used somewhere down the line by indoctrinated forces, like a replacement Collector ship.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Cthulhu

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Re: Mass Effect 3
« Reply #672 on: April 17, 2012, 07:16:43 pm »

Yeah, it's not a very good portrayal of artificial life.  Overall I can't decide if I'm happy or disappointed with Mass Effect's Scifi.  Sometimes I'm impressed (It automatically gets a thousand points for using sentient and sapient correctly) and sometimes I'm not.  You couldn't make a Quantum Entanglement Communication with a single entangled pair, the entanglement effect only happens once and you definitely wouldn't be able to transfer a whole message or even more than a bit or two of data with a single pair.  You'd need entangled batteries with millions of pairs and they'd be consumed as you used them.

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mainiac

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Re: Mass Effect 3
« Reply #673 on: April 17, 2012, 07:18:08 pm »

I blame Orson Scott card for the confusion about how quantum entanglement works.
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Darkmere

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Re: Mass Effect 3
« Reply #674 on: April 17, 2012, 07:26:48 pm »

On the scale of sci-fi hardness, this is a universe where people warp gravity with magic brain cancer. I'm not sure what else there is to it, really.

Spoiler: Re: Geth Resolution (click to show/hide)
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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