It is one of the most recommended RPGs of all time, it invented the "cutscene spell" (or at least it's the first Western RPG to use it), it started off the whole "start with a pre-made character, choose how his destiny unfolds your way" that Bioware has taken. Etc etc.
I'm not sure what you mean by "cutscene spell", and I'd have to play the game to see how the protagonist stacks up to Memetic Badass Commander Shepard.
I don't see where you're going with this.
If I had unlimited resources and unlimited time, I'd've made it so that your actions in the first game had either made him marginally better or far, far worse (depending on how depressing you want to go). So, if you encouraged renegade, you make him be a bit harsh, but not too bad. If you encourage paragon, he becomes a real monster because he's rebelling against what you taught him. After all, you died.
Except Garrus freaking loved Shepard. He saw him as a mentor and a bit of a father figure too. Without Shepard's guidance, he backslides for a while, but he never wanted to rebel. The point is, the only reason Garrus changed is because he was trying to learn from you, not that you forced it on him. Therefore, Renegade would support the ideals he already has, and do little to change him. Paragon, on the other hand, would be much more conflicting, and a change of any sort would take a lot of work.
And of course, you say you'd do this if you had unlimited resources and time, while BioWare had neither. That's like saying "If I had the powers of God I'd have done a better job than our last president." Of COURSE you would have, you'd have been God! Try being put into the exact same situation instead of giving yourself such a massive handicap in your favor.
As it stands, what they've done is, "Uhhh, how can we not have to spend as much money / time doing seperate sidequests for each path? I know, let's make it so that players didn't effect the game that much in the first installment!"
This is one of the major troubles with voice acting, along with how much space it takes up.
Why do you need separate sidequests for the paths for the characters? It's much simpler, and more realistic, to approach the same situation different ways to have different outcomes. If you want branching paths based on morality, Admiral Hackett's missions cover that spectrum.
And face it, without voice acting Mass Effect wouldn't have been nearly as powerful a game. The delivery of the lines really does add more character to the cast than text ever would.
How about you go play some of Troika Games' games? They were also a split off faction from Black Isle, and they also produced amazing but flawed games (Vampire: The Masquerade Bloodlines, Arcanum, Temple of Elemental Evil).
Never played Alpha Protocol.
Ugh, don't talk to me about Bloodlines, that game disgusted me. Don't really know why. From start to finish I felt like I had just drank a jug of wine, and not in the drunk way, the "oh God there's gonna be a wine-splosion" way.
Arcanum was great, but like you said flawed. And it didn't really leave an impact on me, when I hear Virgil my first thought is still Static Shock. And then I think of Vigil. From Mass Effect.
You don't get the concept at all. It's Nietzsche, man.
I'm sensing a disturbance. It appears somebody doesn't know their shit. Kreia is not like Nietzsche at all; he was an existentialist and she a nihilist. The term you're looking for is Nietzsche Wannabe, where a character tries to act melodramatic about the doom of all life, how we're all just nothing in the grand scheme, and all that sort of rot. And Kreia doesn't even fit that description very well; she halfway does, but the other half is full-on evil. The description of the Dark Side in Star Wars almost perfectly matches what Kreia does; in a way it makes her a deeper character.
Think about it, for all her hatred of the force, and choosing a side of the spectrum, and the foolishness of the Sith way, she embraces it in a way no one has ever been able to, up until the very end blind to her own hypocrisy. That's either some really good writing, or some really bad writing on Obsidian's part.
They're better by an unbelievable degree. I replayed Knights of the Old Republic 2 a year ago, and then played KotOR after I finished it. I was sickened by the trouble with the game mechanics in number 1. It just felt so clunky.
I know you're never going to play Planescape, so screw you. :p
The gameplay mechanics? Bah, the only thing they improved on was adding unarmed combat, some new force powers, and letting you jump in the Swoop races. The rest was as clunky as ever.
Actually, you have to play Shepherd like a manipulative bitch who is so paranoid he upgrades everything. Manipulate crewmembers that you want with you, mainly.
So wanting the best equipment possible to take on an enemy that blew up your last ship in several minutes makes you a "paranoid bitch"? Now you're just hating for hate's sake. And wanting to help your crew members with their problems makes you a manipulative bitch? If there's any third party with enough self-loathing to read through this whole argument, could you tell me if that's as stupid as I think it is?
I don't hate Mass Effect. I hate how big it is in the industry because, seriously, it's not that good. I also hate Bioware's "we make great storylines" bullcrap.
The only problem is, every complaint you seem to have with Mass Effect is either due to your hatred of it being successful, your hatred of BioWare, or totally unfounded. You've already proven you have a tendency to warp any part of the game to make it look as bad as possibly when really you're just being loony. I love the Mass Effect games, and apparently that makes you a very angry person.
Go play Planescape Torment. Seriously, you don't realise how big a thing you're missing out on. Ask anyone.
You make it sound like I can't enjoy both games.
I never said it was a bad game. =p
I said it had poor characterisation and storyline.
Which is true.
And considering that's the biggest point of Mass Effect you're indirectly calling it a bad game. I point I disagree on highly.
ALSO, YOU NEVER ANSWERED MY QUESTION. HOW MUCH OF THE MASS EFFECT GAMES HAVE YOU PLAYED?lulwat.
Anyway, I've tried to avoid anything that might be construed as an ad hominem attack, but I have to say this: You seem to be the epitome of fanboy. You've taken personal offence at everything I've said about the games ("You hates Bioware and Mass Effect AND AMERICA!"), you've refused to listen to anything I've said ("It's not true, no way it's true, I'm not listening to your crap!"), you're accusing me of advertising for Black Isle despite them not even really existing anymore and you just seem to be emotionally involved with Bioware's games which is, quite honestly, VERY creepy.
That is all.
Congratulations, man, that wasn't an ad hominem attack: that was a full-out, personal attack against my character. I'm personally a little insulted you'd resort to this sort of mudslinging on an online forum. Let's break this down, ok?
You seem to be the epitome of fanboy.
Ah, but so untrue. I love the Mass Effect games and enjoy Dragon Age and KotOR. BioWare is nowhere near my favorite company, if I even have one. If you want me to give you a list of every single complaint I have about Mass Effect I'll gladly do so on request.
You've taken personal offence at everything I've said about the games ("You hates Bioware and Mass Effect AND AMERICA!")
So untrue, it hurts. I've learned through experience that getting offended over online arguments is a waste of my energy. Any supposed offense you see is likely for the sake of the argument. You can dislike BioWare, but when you dislike it for a reason I disagree with I feel I have a right to debate that point.
you've refused to listen to anything I've said ("It's not true, no way it's true, I'm not listening to your crap!")
Once again, false mudslinging. I've listened to everything you've said, I just happen to believe you're wrong. If you take that as me being a whiny baby who can't accept the truth, well, I'm thinking that points to a bit of an ego.
you're accusing me of advertising for Black Isle despite them not even really existing anymore
Oh man, you're almost as bad as Jhessail. Listen, absurd comments are kind of my thing, friend. A sense of humor is vital when holding a conversation with me, because even the serious points are going to have jokes laced in at times. I was hoping you'd be able to tell I was joking in that line with the whole "rape simulator" crack, but I guess not. It must be depressing to take everything so seriously.
and you just seem to be emotionally involved with Bioware's games which is, quite honestly, VERY creepy.
Uh, how? What the hell are you talking about, the comment about the Tali romance? Talking about the characterization of your crew? Listen, my ratings for RPGs are highly based on immersion, and Mass Effect works for me in that way. When I'm playing they make me care about the characters, like a good book or movie should. You, being you of course, seem to have the idea stuck in your head that this care stays with me when I shut off the game. They're not real, dude, they're bits of code doing what they're programmed to do. When I'm talking about the deep actions available in the game, I'm doing so in a critical sense, trying to appreciate the true magnitude of the games I played.
You should be a little ashamed of yourself after that last paragraph. All it's done is show you to be a person very quick to throw accusations with no backing, and then try to hammer in the idea that your opponent is some sort of creep with no life. (At least, that's the only explanation I can come up with, for that last part)
How does getting to fuck a (possibly anteater shaped) space gypsy that's deathly allergic to literally everything, especially you, make up for not getting the demon chick? Admittedly Neeshka probably smelled like sulfur, being a tiefling and all, but considering you could play a tiefling yourself...
They sort of fill the same niche of shy girly girl who also kicks your ass. It's also a point for BioWare, because it proves that they listened to their fans clamoring for a Tali romance. As opposed to Obsidian, who half-finish games and never look back. At least they're trying to patch New Vegas, so I guess that's a point for them, but...
Oh wait, I forgot to respond to this:
Technically, what he's saying about KoTOR2 is right, but he's making the mistake of attributing its problems to Obsidian rather than the material it was working with to start with. Yes, in the Star Wars universe Kreia is an unrepentant villain, because Star Wars operates on only the most childish black and white morality, thanks to that whiny asshole hack Lucas, and the last leg of KoTOR2 is unfinished and shitty because Lucas Arts wanted it released earlier. They also had to use the lightside ending of KoTOR as cannon, because Lucas requires that every story in the EU end with the heroes triumphing, or at least not losing completely if it needs a cliffhanger to better sell a sequel.
Lucas aside, Star Wars was founded on the principles of Black and White morality. Even if it wasn't, Kreia's characterization still puts her heavily into the evil side of any sensible scale of morality. I am an idealistic person, so I find that every once in a while a Black and White story is refreshing. Sometimes it's nice to be simple, but of course Obsidian couldn't deal with that and had to physically violate my childhood memories, but that's a story for another time.
And KotOR II's Dark Side ending is canon, if it makes you feel any better. Besides, we all know if Revan had stayed dark the galaxy would never have recovered to the state the Republic is in by the movies. That guy builds stuff to last.