Again, Planescape: Torment. EASILY as deep as a book. It's also pretty damn funny. That's what someone did ten years ago. Are you telling me that with all the advances in technology, we can't advance in writing?
If I didn't have better things to spend my money on (like Mass Effect 3 roflcopter swoi swoi swoi herp derp) I'd give it a shot. Also, my computer has this whole thing that it refuses to play old games. It'd have to be damn good (and I mean DAMN good, not "Your opinion makes it seem like the Second Coming, but it's actually a bit bland in comparison" good) for me to go through all that trouble to play it.
I'm not saying they didn't intend it, I'm just saying that, to me, it seems more like a way to reduce the player's effect on the setting. It's how I'd do it if I couldn't do lots of different options (say because of full voice-acting, which is fairly expensive and hard drive space hogging).
Sometimes limitations, however, force you to think outside the box and make decisions that ultimately benefit the experience. Garrus, for example, wouldn't be nearly as interesting a character for me if he was such an easy convert to the ideals of ParaShep. Instead, he's naturally resistant, as his own nature pulls him towards the Renegade side of the Karma Meter. But through example and good leadership, Shepard can show him there's a better way; but it's not easy, and takes two games worth of work to get any lasting improvement.
If they'd let me make him a Paragon team player in the first game and let his character stay flat like that through the sequel, that would have been horrible. Planescape, as far as I know, didn't have a sequel. Mass Effect is stretching the story over 3 full-length games. That gives it far more time to develop its characters; Planescape let you wrap everything up in one game, but if we handled every last problem in the first Mass Effect it'd leave us with 2 games of no development whatsoever.
So, it's pretty much stuff other people have been spouting that you're claiming came from the mouths of the developers? :p
This little train of conversation here is slowly convincing me that you are not trying to argue; in reality, you are a troll, you secretly love BioWare's games, and Planescape is the street name for a rape simulator.
Everything I've told you I either know to be fact simply from looking at the game, or have heard from developer's mouths.
It's not the same thing. Oomph in the gaming industry comes down to sales, not review scores. Since all of Black Isle's / Obsidian's (they're not the same company, by the by, Obsidian has some Black Isle employees but they're missing some key figures) games have had great reviews in terms of storytelling etc, but not great sales (the fact they're mainly PC only contributes to this, although Alpha Protocol was an exception) means that they don't have as much power as other developers.
For the purposes of this argument, Black Isle and Obsidian have been lumped together, because I sure as hell don't see Black Isle doing anything lately, do you?
Coincidentally, Alpha Protocol sucked pretty hard. Not from lack of content this time, the mechanics were just awful.
I'm fairly certain Kreia wanted the death of the Force as a whole in order to "free the galaxy" of it. She also wanted you to focus on your goals instead of helping or harming people (which is something Luke Skywalker did, and yet he really wasn't a Sith). She wasn't REALLY a character of either morality (even if she sort've changes into a Sith Lord at the end) since she surpassed morality as a whole. She's basically a Ubermensch.
She states that she wants to free the galaxy of the Force, but she is Dark-Sider all the way. From the very beginning she's a lying, manipulating bitch who pulls strings, tricks people, and uses zombie wookiee assassins to do whatever the hell she wants. She is the epitome of a Sith Lord, whether she (and the writers) realize it or not. Also, surpassing morality doesn't turn you into a dick; that's falling to the lower side of morality.
At the least, the game mechanics are better, the characterisation is better and the storyline was better. None of it was really complete, but it would've easily outshone the first game if it'd been truly finished.
Gameplay mechanics? Barely, and if they weren't I'd have to personally kill everyone at Obsidian, considering it's a sequel and all.
Characterization? Somewhat. Several of the characters in KotOR II were better than several in KotOR I, but I didn't feel nearly as attached to any of them. Except Atton, because I'm always buds with my Lancers, and all the returning party members because I'm still riding the nostalgia wave. The only new party member I genuinely liked was Mira, and she fell flat pretty quick. And Kreia's no Jolee Bindo.
You mean like at the end of Mass Effect 2? :p
What do you mean? The only way that happens in Mass Effect 2 is if you roleplay Commander Shepard as a total retard. I only lost 1 character on my first run, Zaeed, and every other time I pulled everyone through. And I got a Tali romance in the sequel, so the Neeshka thing's a moot point here.
We're discussing Black Isle, not Obsidian. They ARE different companies.
So, what do you want us to do? Me, talk about how Mass Effect is better than games I haven't played, while you say Planescape is better than games you irrationally hate?
And why? It's not their fault Bioware has bad writers.
They don't have bad writers so much as you have poor grasp of intricacy. I'm certain Planescape has its gems about it, but honestly I think you're just advertising now. You stopped giving credible reasons for why Mass Effect is a bad game when... oh wait, you never started.
Actually, it might not be a good idea for you to play Planescape Torment. You're probably complain about how the ending is depressing or something.
And you might not want to play the Mass Effect games. Endings where the good guys win seem to be off-putting to you. Unless there's a massive cave in right before Shepard kills the Reapers or something; if there is, I'll let you know.