Right now I am the last person I expected to support Bethesda, but I do have a quick point to make about the menu system. The main gripe I am hearing is that it isn't a concise view of all of your skills. Point in fact, you can only see about a third of them at any one time. However, that doesn't seem to be an attempt to obfuscate or (conversely) overly-simplify the UI. That's the UI designer trying to take the game further away from the grid-of-numbers that it once was.
If you are one of the people angry about the constellation skill screen, try and imagine a situation in which you need to see *all* of your skill numbers at the same time. Then ask yourself if - in that scenario - you are min/maxing. You probably are, and that's something they seem to want to avoid.
With Oblivion, min/maxing was essentially a requirement. Lord help you if you inadvertently leveled off of Athletics - suddenly you're surrounded by high-level daedra and all you can do is run a little bit faster. If you wanted to be truly successful in Oblivion (and to a lesser extent, Morrowind) you absolutely had to carefully plan your build from start to finish. How many of us, in our first Oblivion playthroughs, got absolutely destroyed at the first Oblivion Gate after spending some time leveling up on sidequests? You either had to run the main quest ASAP before you leveled up too much or you had to wait until you were maxed out and fully enchanted. That seems to be one of the major things they are trying to change for Skyrim.
TL;DR - if there's no need to micromanage your skill gains, do you really need to see all of your numbers at once?