About this chased-by-three-dragons thing, I can really see why they'd want to cut it. It's a random encounter. If you randomly encounter it while not yet strong enough to successfully run away from three dragons, which really does sound pretty difficult to pull off, the encounter will just be the game arbitrarily deciding to kill you. If you meet it while unable to fight the dragons, but carrying some instant escape options, it'll just be annoying. The game threw an unwinnable scenario at you from nowhere, and now have to walk halfway across the map AGAIN. If the game generally lacks things way tougher than you, it will feel out of place; if the game usually expects you to defeat the monsters it tosses at you, a monster group you can't defeat will feel tremendously unfair. "Haha", the game is saying. "You suck at Skyrim. Thought you were tough, defeating those atronachs? Well, you're not. You're a wimp who has to run away from random encounters."
Most players will assume that they can kill whatever crosses them, and this is usually true. If you hand them something they CAN'T kill out of nowhere, they'll get frustrated. You need to spend some serious effort in communicating to the player that these monsters are DANGEROUS, that he ISN'T supposed to be fighting them at his current experience level, and that running away is OKAY and doesn't make him any less of a man.
So I guess the point I'm trying to make here is that if there's a big black blotch with the text "HERE THERE BE DRAGONS" and some skulls drawn around it, and the player goes there despite everyone warning him not to, getting chased away by a mob of dragons is okay. If, however, the player is hired to rescue the innkeeper's sister from bandits and randomly runs across a mob of dragons while looking for the right cave, that's bad. Bad bad wrong.