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Author Topic: Elder scrolls V: Skyrim  (Read 266460 times)

Sordid

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Re: Elder scrolls V: Skyrim
« Reply #2010 on: April 19, 2011, 06:54:13 am »

Acrobatics would make sense if they added Ass Creed-style climbing and jumping. Even in Oblivion it was useless, all it did was give you the ability to make rolls in combat (useless) and jump off of the surface of water at 100 skill level (um, no thanks, I'll just drink this potion of water walk I bought in the pawn shop for a few coins). And that was after Bethsoft made special effort to make it useful. Before that it literally did nothing else than make you jump farther and higher. But since there were never any jumping puzzles, it was completely pointless.
Good riddance, I say.
« Last Edit: April 19, 2011, 07:39:32 am by Sordid »
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Cheese

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Re: Elder scrolls V: Skyrim
« Reply #2011 on: April 19, 2011, 07:07:20 am »

Yes, but jumping from rooftop to rooftop and dropping from the tops of cathedrals in order to assassinate someone ass-creed style is so fun.
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Neonivek

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Re: Elder scrolls V: Skyrim
« Reply #2012 on: April 19, 2011, 07:12:04 am »

Acrobatics adjusted the height of your jump as well as later levels adjusted how much stamina was lost by jumping.

The problem is though that they didn't really support the need for jumping skill pretty much ever. I think there was one dungeon that ever used a jump that couldn't be made with no acrobatics.

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Have you even leveled up once?

Have you even played Oblivion? The problem wasn't that they made you put points into attributes... the problem was that in order to gain attributes at any reasonable pace you had to essentially cheat the system so that you gain skill in very specific areas so that you get +10s instead of +1s. With the level adjusted encounters this meant that someone who has low attribute gain would find themselves overwhelmed (and completely overwhelmed if they weren't focusing on combat skills).

If they just had attributes grow at a fixed rate (such as 5 each point and 6 if you specialised in a skill that used it) it would have been perfectly fine.

This change in Skyrim is likely for mass market appeal and not a "Lets avoid oblivion stupidity".

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And levels gives you magic and stamina points too

Yeah but I doubt that is what would prevent you from beating later enemies. Just the health.

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The game specifically asks you to put modifiers on stats with bonus being given by the amount of skills you leveled up related to that stat

In Skyrim they went towards the much more popular Fallout 3 method. Your goal is to level up skills specifically so  you can purchase their boon with your level up.

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that the only way to increase the stuff you can carry was to increase your strength. I wonder how Bethesda managed to overcome that?

My guess? They likely ignored weight or made it pathetically easy to gain (like a weight per level thing).

Anyhow this isn't looking good so far for Elder Scrolls as a whole. They may be hitting the point where the games just stop developing.
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Lightning4

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Re: Elder scrolls V: Skyrim
« Reply #2013 on: April 19, 2011, 07:23:24 am »

Acrobatics was marginally more useful in Morrowind, since Morrowind actually had inaccessible areas that could only be reached via levitation or acrobatics.

Then there's bunny hopping, which does make you go faster. Even if it does make you look/feel silly.
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Duke 2.0

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Re: Elder scrolls V: Skyrim
« Reply #2014 on: April 19, 2011, 09:16:18 am »

Yes, but jumping from rooftop to rooftop and dropping from the tops of cathedrals in order to assassinate someone ass-creed style is so fun.
You mean drop down to an NPC you could just walk casually up to so you can whack them like a floursack for five minutes?
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Neonivek

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Re: Elder scrolls V: Skyrim
« Reply #2015 on: April 19, 2011, 09:17:18 am »

Hmm given its higher value on mass market appeal

I am sure bladed weapons will be as blunt as they were in Oblivion.
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LoSboccacc

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Re: Elder scrolls V: Skyrim
« Reply #2016 on: April 19, 2011, 09:28:52 am »

Acrobatics was marginally more useful in Morrowind, since Morrowind actually had inaccessible areas that could only be reached via levitation or acrobatics.

Then there's bunny hopping, which does make you go faster. Even if it does make you look/feel silly.

not only that, but some city had jump accessible roofs that allowed with some tricks an easier access to houses, being the upstairs doors locked at a lower level than the floor accessible ones.

still, oblivion lost most of the reason player would want to have higher acrobatics. in the end it boils down to rewards for commitment versus frustration in grinding.

a highly acrobatic thief in morrowind made much more sense than in oblivion; in that respect acrobatic skill in oblivion is a nice have but just an embellishment of the combat system without much reward for player commitment;

acrobatic as it is is wholly useless and it's good that they removed the grinding required to reach a level on which basic functionality (jumping without being useless in combat) - still I'd preferred that they used a little more brain to devise in game situation requiring the acrobatic skill (hard jumps to avoid enemies, hidden stashes, easier routes to house treasuries and such)
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Siquo

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Re: Elder scrolls V: Skyrim
« Reply #2017 on: April 19, 2011, 09:34:50 am »

Oblivion and Morrowind (daggerfall is too long ago) have the worst leveling system ever. I'm jumping around the landscape, try not to raise the wrong skill, just to get the best attribute bonus when I do level up. Next level I'm casting the same spell hundreds of times, and am careful not to run or jump for fear of messing up the bonus once again. Bah.

I for one welcome the Skyrim skill experiment.
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LoSboccacc

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Re: Elder scrolls V: Skyrim
« Reply #2018 on: April 19, 2011, 09:41:02 am »

Oblivion and Morrowind (daggerfall is too long ago) have the worst leveling system ever. I'm jumping around the landscape, try not to raise the wrong skill, just to get the best attribute bonus when I do level up. Next level I'm casting the same spell hundreds of times, and am careful not to run or jump for fear of messing up the bonus once again. Bah.

I for one welcome the Skyrim skill experiment.

well, the game handling of skill is good and mod fixing leveling are there for both of the games - I hope this will be the case with skyrim
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Dutchling

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Re: Elder scrolls V: Skyrim
« Reply #2019 on: April 19, 2011, 10:03:17 am »

I might be a little late but
Spoiler (click to show/hide)

A new ElderScrolls :)

EDIT: Too much to read.
will it be like morrowind or like oblivion? (aka: will I but it or will I torrent it). or is there not a lot of information yet?
« Last Edit: April 19, 2011, 10:25:00 am by Dutchling »
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Cheese

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Re: Elder scrolls V: Skyrim
« Reply #2020 on: April 19, 2011, 10:44:11 am »

I might be a little late but
Spoiler (click to show/hide)

A new ElderScrolls :)

EDIT: Too much to read.
will it be like morrowind or like oblivion? (aka: will I but it or will I torrent it). or is there not a lot of information yet?

Not really sure. There are a lot of experimental changes which could either be good or bad but Bethesda have been saying that the setting, at least, will be more like Morrowind's setting, alien and interesting, than Oblivion's, boring and standard.

There's a load of RPS articles here
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Dutchling

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Re: Elder scrolls V: Skyrim
« Reply #2021 on: April 19, 2011, 11:49:57 am »

he he,
forget skyrim, or oblivion, or even morrowind
I'm playing Daggerfall now :)

EDIT: Oh yeah, this game is awesome, I just looted a friggin' Wereboars tusk.
A wereboar? wtf is a wereboar? It sounds awesome though.
« Last Edit: April 19, 2011, 11:52:08 am by Dutchling »
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Lightning4

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Re: Elder scrolls V: Skyrim
« Reply #2022 on: April 19, 2011, 12:01:32 pm »

Oblivion and Morrowind (daggerfall is too long ago) have the worst leveling system ever. I'm jumping around the landscape, try not to raise the wrong skill, just to get the best attribute bonus when I do level up. Next level I'm casting the same spell hundreds of times, and am careful not to run or jump for fear of messing up the bonus once again. Bah.

I for one welcome the Skyrim skill experiment.

It was mostly fine in Morrowind, you could pretty much ignore it and take 2x, 3x in your 3 attributes. Since you had over 70 levels to work with, you're pretty much guaranteed to cap everything long, long before then. No levelled enemies helped too.

I think I did the same thing through my Oblivion saves. In the end, it's not too bad. Might give a bit more of a challenge, but likely nothing insurmountable.
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Ivefan

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Re: Elder scrolls V: Skyrim
« Reply #2023 on: April 19, 2011, 12:35:46 pm »

EDIT: Oh yeah, this game is awesome, I just looted a friggin' Wereboars tusk.
A wereboar? wtf is a wereboar? It sounds awesome though.
A furry man shaped pig.
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Buttery_Mess

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Re: Elder scrolls V: Skyrim
« Reply #2024 on: April 22, 2011, 09:44:52 pm »

Acrobatics was marginally more useful in Morrowind, since Morrowind actually had inaccessible areas that could only be reached via levitation or acrobatics.

Then there's bunny hopping, which does make you go faster. Even if it does make you look/feel silly.

Jumping was the best thing in Morrowind. A cunning Jump 100 spell lasting a second or two followed by a properly timed slowfall was the quickest and easiest way to cross territory overland, notwithstanding canny transport/almsivi/divine/recall combos and munchkin potioneering. It was also the coolest and most fun way to get around.

If Skyrim approaches the cultural depth of Morrowind, that will be one itch scratched. In all other respects, Skyrim will be worse, from the perspective of a DF player, at least. I like pretty games as much as anyone, but not at the sacrifice of complexity.
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