And yet there are people who can use it without fault? There's even a large arrow on screen previewing which direction you attack/block in. Unless you turn it off, that is.
Yeah, I imagine with ungodly amounts of practice it's possible to learn to control it, but like I said, after years and years and years of casually playing this game I still can't do it consistently. For a system with just four possible moves, that's just ridiculous.
The arrow is useless. The sequence of events is that you see an enemy - you move your mouse to ready your attack or block - you execute the action. You're reacting to one event. Witht he arrow you see an enemy - you move your mouse - you check the arrow - you move your mouse again to correct - you execute. That's
double the number of steps you need to take, you'd have to react to the enemy and then also to the arrow, ie your reaction time would need to be half. That makes it more difficult, not less, and that's exactly the reason why I turned it off. Checking the arrow before releasing the mouse button kept getting me killed.
Not the way I played it. It may have been clunky to control, but I still found the overall result to be fun. And with enough practise in the arena mode, I could easily dispatch orcs by attacking at the right times as they attacked. It was hard as hell due to controls, but tell me lopping off someone's legs with your own well-targetted swings isn't rewarding.
It wasn't for me, precisely because the game was hard due to the controls. That's the wrong kind of difficulty in my opinion, because then you're not competing against your opponent, you're competing against the developers' incompetence. Easy to learn, difficult to master, that's how I think games should be.