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Author Topic: Elder scrolls V: Skyrim  (Read 265928 times)

Rose

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Re: Elder scrolls V: Skyrim
« Reply #1650 on: February 24, 2011, 11:21:22 am »

Is it just me or is that dragon-fighting guy woefully under dressed for the climate? I know Nords are supposed to be resistant to cold, but still, it looks awkward to me...

His warm clothes got burned off by the last dragon he fought.
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Tellemurius

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Re: Elder scrolls V: Skyrim
« Reply #1651 on: February 24, 2011, 11:24:12 am »


Is it just me or is that dragon-fighting guy woefully under dressed for the climate? I know Nords are supposed to be resistant to cold, but still, it looks awkward to me...

you obviously never heard of the viking berserkers high off shrooms running into battles with nothing but a large bladed weapon.

Cheese

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Re: Elder scrolls V: Skyrim
« Reply #1652 on: February 24, 2011, 11:35:27 am »

Is it just me or is that dragon-fighting guy woefully under dressed for the climate? I know Nords are supposed to be resistant to cold, but still, it looks awkward to me...

His warm clothes got burned off by the last dragon he fought.
Dragons are just angry nudists.
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GaelicVigil

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Re: Elder scrolls V: Skyrim
« Reply #1653 on: February 24, 2011, 11:51:01 am »

Not to pour cold water on the trailer, but I wonder how much of it is real and how much is just cinematic scripting.  The fight with the dragon looked totally fake.  I liked the more realistic movements in the character though.

The way the towns looked like Oblivion redux.  The architecture, and a lot of the detail didn't look all that much better.  The waterfall water looked pretty terrible as well.

Still haven't seen anything in this game that improves over Oblivion other than slightly better animations and textures.  It could have passed off for a Dragon Age trailer and nobody would have known the difference with the dragon fight and the blood spatters.   ::)
« Last Edit: February 24, 2011, 11:53:17 am by GaelicVigil »
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kilakan

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Re: Elder scrolls V: Skyrim
« Reply #1654 on: February 24, 2011, 11:56:19 am »

Honestly, from the people and the creatures in the trailer, it looks like they brought back more of a morrowind style of clothing, stuff that is actually interesting and not so freaking plain like in Oblivion.   For what looks like fighting it seems a damn sight better.... course that could all be made up.  Still looks good so far.
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Rose

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Re: Elder scrolls V: Skyrim
« Reply #1655 on: February 24, 2011, 11:56:38 am »

I found the atmospherics to be fantastic, personally.
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kilakan

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Re: Elder scrolls V: Skyrim
« Reply #1656 on: February 24, 2011, 11:59:34 am »

some looked good, but it seemed to me that they used alot of generic filler terrain in the trailer, like there was nice ruins and towns, but it seems they went with alot of generic fantasy forest.  God I hope we get ladders and climbing abilities now.
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Silfurdreki

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Re: Elder scrolls V: Skyrim
« Reply #1657 on: February 24, 2011, 12:56:22 pm »

Is it just me or is that dragon-fighting guy woefully under dressed for the climate? I know Nords are supposed to be resistant to cold, but still, it looks awkward to me...

His warm clothes got burned off by the last dragon he fought.

He was that way before the fire blast as well, so he should be glad for that blast if anything. Probably warmed him up good, maybe that's why he wasn't burninated, because he was so cool  :P
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ECrownofFire

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Re: Elder scrolls V: Skyrim
« Reply #1658 on: February 24, 2011, 01:05:01 pm »

some looked good, but it seemed to me that they used alot of generic filler terrain in the trailer, like there was nice ruins and towns, but it seems they went with alot of generic fantasy forest.  God I hope we get ladders and climbing abilities now.
Do you really want the world to be crammed with ruins and everything to run into every five seconds? The real world doesn't have landmarks all over the place (and no dragons, skeletons, etc., but that's beside the point). It has miles and miles of nothing but forest. Sometimes nothing but forest gives the world some proper breathing room, and gives it a real sense of scale. If not, it just serves as filler. It's all just a matter of how much there is.

Also, I can't help but think that those dragons (actually wyverns anyway, no front legs) looked kind of silly flying with those tiny wings of theirs.
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PTTG??

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Re: Elder scrolls V: Skyrim
« Reply #1659 on: February 24, 2011, 01:10:42 pm »

Yeah, I'm all for lots of wilderness, if only so there's a bit of space for mods to add in areas. That said, a variety of different kinds of wilderness would be preferable.
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ECrownofFire

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Re: Elder scrolls V: Skyrim
« Reply #1660 on: February 24, 2011, 01:17:09 pm »

Yeah, I'm all for lots of wilderness, if only so there's a bit of space for mods to add in areas. That said, a variety of different kinds of wilderness would be preferable.
Well, what do you expect in the far north? You basically have two options, taiga and tundra.
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Duke 2.0

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Re: Elder scrolls V: Skyrim
« Reply #1661 on: February 24, 2011, 01:20:12 pm »

Yeah, I'm all for lots of wilderness, if only so there's a bit of space for mods to add in areas. That said, a variety of different kinds of wilderness would be preferable.
Well, what do you expect in the far north? You basically have two options, taiga and tundra.
And bland rocky mountain, don't forget that.

I never really understand people who bash on these landscapes. They look great. Sure there are no giant mushroom trees, but not every world needs to be crammed with alien landscapes. Some amount of familiarity is nice. And hey they at least made some stylistic and cultural flourish with nordic themes.
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Virtz

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Re: Elder scrolls V: Skyrim
« Reply #1662 on: February 24, 2011, 01:41:40 pm »

some looked good, but it seemed to me that they used alot of generic filler terrain in the trailer, like there was nice ruins and towns, but it seems they went with alot of generic fantasy forest.  God I hope we get ladders and climbing abilities now.
Do you really want the world to be crammed with ruins and everything to run into every five seconds? The real world doesn't have landmarks all over the place (and no dragons, skeletons, etc., but that's beside the point). It has miles and miles of nothing but forest. Sometimes nothing but forest gives the world some proper breathing room, and gives it a real sense of scale. If not, it just serves as filler. It's all just a matter of how much there is.

Also, I can't help but think that those dragons (actually wyverns anyway, no front legs) looked kind of silly flying with those tiny wings of theirs.
No. He said the ruins and towns looked nice, but the wilderness was generic. He didn't say the wilderness could use more ruins and towns.

And the real world has natural landmarks all over the place. A fallen tree could be a landmark. Or a particularly looking slope, cliff, stream or a mountain peak. You need only to compare Gothic and Oblivion to see the difference between a wilderness with distinguishable landmarks and something that looks like it was generated by a polynomial function.
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kilakan

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Re: Elder scrolls V: Skyrim
« Reply #1663 on: February 24, 2011, 01:49:40 pm »

some looked good, but it seemed to me that they used alot of generic filler terrain in the trailer, like there was nice ruins and towns, but it seems they went with alot of generic fantasy forest.  God I hope we get ladders and climbing abilities now.
Do you really want the world to be crammed with ruins and everything to run into every five seconds? The real world doesn't have landmarks all over the place (and no dragons, skeletons, etc., but that's beside the point). It has miles and miles of nothing but forest. Sometimes nothing but forest gives the world some proper breathing room, and gives it a real sense of scale. If not, it just serves as filler. It's all just a matter of how much there is.

Also, I can't help but think that those dragons (actually wyverns anyway, no front legs) looked kind of silly flying with those tiny wings of theirs.
No. He said the ruins and towns looked nice, but the wilderness was generic. He didn't say the wilderness could use more ruins and towns.

And the real world has natural landmarks all over the place. A fallen tree could be a landmark. Or a particularly looking slope, cliff, stream or a mountain peak. You need only to compare Gothic and Oblivion to see the difference between a wilderness with distinguishable landmarks and something that looks like it was generated by a polynomial function.
That was exactly my point, the forest to me seemed to look rather 'painted' on, since all the trees appeared exactly the same, I mean the occasional larger tree, split one, nealy dead, or maybe only a few branches would greatly add to the game since the huge amounts of forest for scale and such would actually feel like a giant forest, not some type of repeating background like what was used on chases in old cartoons.  That being said.... oblivion was bad for that, and morrowind I felt took it a bit too far until everything was so unique you couldn't find the damn roads.  Hopefully it has a good midpoint.
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Rose

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Re: Elder scrolls V: Skyrim
« Reply #1664 on: February 24, 2011, 01:53:51 pm »

Well, Skyrim has at least one broken tree visible in one of the screenshots, so we know at least those will be there.
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