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Author Topic: Elder scrolls V: Skyrim  (Read 269481 times)

Javarock

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Re: Elder scrolls V: Skyrim
« Reply #1410 on: February 08, 2011, 07:13:18 pm »

I wish for moveing cloaks... Over the hair :P
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Tellemurius

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Re: Elder scrolls V: Skyrim
« Reply #1411 on: February 08, 2011, 07:44:38 pm »

I wish for moveing cloaks... Over the hair :P
VOTE FOR CLOAKS, I WANT MY SWISHING CAPE DAMNIT

KaguroDraven

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Re: Elder scrolls V: Skyrim
« Reply #1412 on: February 08, 2011, 07:47:19 pm »

You want swishing capes? I'LL GIVE YOU SWISHING CAPES! *throws a revenge ridden italian man with several weapons....and a cape at you* TAKE HIS CAPE!
I kid, I kid, swishing capes would be nice but would in the end be a gimick that could possibly be added in with mods.
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Sensei

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Re: Elder scrolls V: Skyrim
« Reply #1413 on: February 08, 2011, 09:26:17 pm »

Heh, Neverwinter Nights had swishing capes with mods.

If they already have to do skirts, I'd be surprised if they didn't have swishing capes (unless they make the skirts follow an animation pattern, in which case perhaps we can prescribe Bethesda something to take for their physics-phobia).
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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1414 on: February 08, 2011, 09:59:01 pm »

Heh, Neverwinter Nights had swishing capes with mods.

If they already have to do skirts, I'd be surprised if they didn't have swishing capes (unless they make the skirts follow an animation pattern, in which case perhaps we can prescribe Bethesda something to take for their physics-phobia).

So did Oblivion. And Morrowind, for that matter, although they didn't swish in that one, so I never used them. The Oblivion ones are animated similarly to the hair animation technique I described earlier, so they at least follow the character's movements.

It's not physics-phobia, it's just laziness. Every single item in Oblivion (except, for some reason, paintbrushes) is modelled using Havok. Now this does absolutely nothing to enhance the gameplay, if anything it makes it worse because after every fight you have to comb the place to find where the @#$% that guy's enchanted sword went. So the only reason for it is that it's eye candy. Now a solid object rolling around is impressive, but naturally flowing cloth and hair is much more impressive still. But it's also harder to do. Based on the fact that Bethsoft shoehorned physics in even at the cost of making the game more annoying, I'm absolutely sure they would've loved to have that. But it was just too hard, so they didn't bother.
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jnecros

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Re: Elder scrolls V: Skyrim
« Reply #1415 on: February 08, 2011, 10:00:07 pm »

I demand detachable limbs and heads! I've been waiting for far too long now..I just wanna harvest the heads from the npcs in all the towns and villages that I wipe off the map..

and my vote goes for animated hair over cloaks, just because it would look better on severed heads.. 
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G-Flex

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Re: Elder scrolls V: Skyrim
« Reply #1416 on: February 08, 2011, 10:01:49 pm »

and my vote goes for animated hair over cloaks

Why is that a choice? You could feasibly use the same techniques for both.
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Sir Pseudonymous

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Re: Elder scrolls V: Skyrim
« Reply #1417 on: February 08, 2011, 10:14:25 pm »

Pretty sure he just said that to drive home the "severed heads" thing.
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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1418 on: February 08, 2011, 10:41:39 pm »

I just noticed something in that screenshot. Take a look at the guy sitting on the left. Notice that long leather coat he's wearing. See how to bottom end of it goes upwards way above his leg? That's a static model, that is. No cloth simulation, at least not yet. Still some months left, though. We'll see.
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Duke 2.0

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Re: Elder scrolls V: Skyrim
« Reply #1419 on: February 09, 2011, 01:39:14 am »

 Guess what guys more screenshots.
 http://i.imgur.com/FxmfI.jpg
 http://i.imgur.com/GBdfz.jpg
 http://i.imgur.com/Xsdo9.jpg
 http://i.imgur.com/3PpaO.jpg

 Caves still look kinda bad, outside looks great. Apparently Oblivion had one dungeon designer, where Skyrim will have 8. I'm lookin' forward to what they make. Randomly generated landscapes are out, all locales are hand-crafted.

 http://forums.bethsoft.com/index.php?/topic/1165346-oxm-uk-new-info-screens/
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Solifuge

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Re: Elder scrolls V: Skyrim
« Reply #1420 on: February 09, 2011, 01:45:23 am »

Not sure if this has been shared yet, but this story vaguely goes over some of the new things being implemented in the creation engine.

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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1421 on: February 09, 2011, 01:58:53 am »

That's not a cave, it looks like a man-made structure to me. Looks okay. Dynamic cloth and hair are completely out, judging by that deer hunter picture. Those stone arches are either humongous, or the dragon is tiny.

Quote
Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.

FUCK YES.

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Re: Elder scrolls V: Skyrim
« Reply #1422 on: February 09, 2011, 01:59:52 am »

After re-playing some of morrowind, I have to say that the physics are really an improvement, especially in the fallout 3 style where the equipment of an NPC stays connected to them even if it rolls away somewhere... Might be fun if they attached hats the same way.

And for all the bookcases that topple out like dominoes, it just feels wrong to put something down and have it stay there, immobile.

And hey, it's starting to look almost as good as oblivion with a bunch of mods.
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Re: Elder scrolls V: Skyrim
« Reply #1423 on: February 09, 2011, 02:02:09 am »

 Skin looks kinda bad on that monster in the second screen, but they always had issues with skin and fur looking like plastic and clay. At least the humans look decent. And irregardless to if that was a manmade structure it still has the Oblivion plastic rocks. Bleugh.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1424 on: February 09, 2011, 02:08:10 am »

Eh, details, details. Unfortunately, still no word on whether or not the world will be seamless. I guess that means no, and welcome back awkward cell transitions.
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