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Author Topic: Elder scrolls V: Skyrim  (Read 266117 times)

AntiAntiMatter

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Re: Elder scrolls V: Skyrim
« Reply #1260 on: February 04, 2011, 11:27:52 pm »

Random ≠ funny.
Not necessarily. At any rate, I recall seeing a mod that replaced the Emperor with Captain Picard (not the dialog, the NPC).
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GamerKnight

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Re: Elder scrolls V: Skyrim
« Reply #1261 on: February 04, 2011, 11:28:45 pm »

Is there a mod that lets you supply character skins and place them on whoever you choose?
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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1262 on: February 04, 2011, 11:34:23 pm »

Everything is funny when said in Vaders voice. Anything that isn't serious becomes strangely... believable.

Nonsense. The only sound the addition of which instantly adds comedic value to anything and everything is Jakety Sax.

I recall seeing a mod that replaced the Emperor with Captain Picard (not the dialog, the NPC).

This?
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Virtz

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Re: Elder scrolls V: Skyrim
« Reply #1263 on: February 05, 2011, 06:48:01 am »

Everything is funny when said in Vaders voice. Anything that isn't serious becomes strangely... believable.

Nonsense. The only sound the addition of which instantly adds comedic value to anything and everything is Jakety Sax.
Or Disney voices.
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GamerKnight

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Re: Elder scrolls V: Skyrim
« Reply #1264 on: February 05, 2011, 07:02:14 am »

Heh, Molag Bal or some shit with Mickey Mouse's voice. That would be classic.
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KaguroDraven

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Re: Elder scrolls V: Skyrim
« Reply #1265 on: February 05, 2011, 07:13:04 am »

Heh, Molag Bal or some shit with Mickey Mouse's voice. That would be classic.
The Lord of Rape voiced by the Lord of Money?
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Re: Elder scrolls V: Skyrim
« Reply #1266 on: February 05, 2011, 11:16:08 am »

Back sort of on topic, a while ago somebody said it didn't make sense for things to be more primitive 200 years in the future. Of course it makes sense! First off, it's a mountainous backwater province with inhospitable terrain; second, it's 200 years of declining imperial power. Take Rome. In 400 AD, things were a lot more advanced than they were in 600 AD. More so in Germany. If the empire's collapsing, any infrastructure they built is probably falling apart, and any imported goods and technologies they brought may have been cut off.
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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1267 on: February 05, 2011, 11:20:59 am »

That does make sense, but I think you could easily justify it either way. More advanced? Progress has been made in the 200 years. Less advanced? Backwater province bereft of the benefits of imperial rule. I still think blasting dragons with cannons would've been a lot more interesting than the classic cliché sword and sorcery approach they're going for. Oh well.

Oh, going back to Argonians and Khajiit with digitigrade legs, do we have confirmation that these races will even be in? I recall reading something about Black Marsh and Elsweyr seceding from the empire and being at war with every other race, which to me sounds like an awfully convenient excuse not to have either of the beast races at all in Skyrim.
« Last Edit: February 05, 2011, 11:39:25 am by Sordid »
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Soadreqm

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Re: Elder scrolls V: Skyrim
« Reply #1268 on: February 05, 2011, 11:56:21 am »

Cannons? Where would they get cannons? Tamriel has been in medieval stasis since the dwarves disappeared. If three thousand years of Imperial rule didn't bring about the discovery of gunpowder, why would the dark age following its collapse?

Maybe in The Elder Scrolls: Chapter VI: Dwemer Fortress: Histories of Empiricism and Blasphemy.
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Virtz

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Re: Elder scrolls V: Skyrim
« Reply #1269 on: February 05, 2011, 11:57:31 am »

Back sort of on topic, a while ago somebody said it didn't make sense for things to be more primitive 200 years in the future. Of course it makes sense! First off, it's a mountainous backwater province with inhospitable terrain; second, it's 200 years of declining imperial power. Take Rome. In 400 AD, things were a lot more advanced than they were in 600 AD. More so in Germany. If the empire's collapsing, any infrastructure they built is probably falling apart, and any imported goods and technologies they brought may have been cut off.
The neighbouring Hammerfell and High Rock were pretty damn civilized in Daggerfall. Including the mountainous regions of High Rock.

Rome collapsed under barbarian onslaught (notably vandals, from which the term vandalism stems). I don't see this happening on a land mass completely under Imperial control. Neither do I see technology degenerating due to mere division.

Although I didn't exactly say it can't make sense. Just that in FO3 it didn't. And considering how they went about that in FO3, I just don't expect a better explanation here.

Oh, going back to Argonians and Khajiit with digitigrade legs, do we have confirmation that these races will even be in? I recall reading something about Black Marsh and Elsweyr seceding from the empire and being at war with every other race, which to me sounds like an awfully convenient excuse not to have either of the beast races at all in Skyrim.
I seem to recall the Game Informer article mentioning 10 races. Although I wouldn't get my hopes up concerning digitgrade legs. That'd mean making extra animations. And if they can't be bothered to make spears, then I doubt they'll do this.
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Sordid

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Re: Elder scrolls V: Skyrim
« Reply #1270 on: February 05, 2011, 12:28:13 pm »

Cannons? Where would they get cannons? Tamriel has been in medieval stasis since the dwarves disappeared. If three thousand years of Imperial rule didn't bring about the discovery of gunpowder, why would the dark age following its collapse?

What does imperial rule have to do with it? All it takes is one alchemist lucky enough to stumble on the right forumula. It makes no difference who sits on the throne.

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Maybe in The Elder Scrolls: Chapter VI: Dwemer Fortress: Histories of Empiricism and Blasphemy.

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Re: Elder scrolls V: Skyrim
« Reply #1271 on: February 05, 2011, 12:35:17 pm »

Maybe it isn't possible. Afterall, we don't know how many of our real world laws of physics nirn follows. Even the dwemer still had ballistae, unless they did have some sort of gunpowder that I'm unaware of.
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Rose

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Re: Elder scrolls V: Skyrim
« Reply #1272 on: February 05, 2011, 12:37:41 pm »

I think it's the simple fact that there's no drive to invent it, since there's alternatives already.
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Nivim

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Re: Elder scrolls V: Skyrim
« Reply #1273 on: February 05, 2011, 12:39:48 pm »

Dwemer satchels; you use them to break into new parts of a Dwemer complex in the Tribunal expansion. There's also a mod that fills in the blank here and makes them useful at all places your path is normally blocked by rubble.
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Rose

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Re: Elder scrolls V: Skyrim
« Reply #1274 on: February 05, 2011, 12:59:04 pm »

also, pretty sure alchemists have things explode all the time, and tend to just write it off
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