At Least I hope artifact weapons are not scaled to your level... Got fucking annoying when I beat the game at level 10 got the dragon armour, Whitch had -some- not much lore behind it...
Then I figure out it would have been better if i got it at level Twenty five or thirty five, And trade it up for demoria armour... I mean it was extremly annoying....
Supposedly level scaling is more like that of Fallout 3 than Oblivion, whatever that means... Anyone got any details on how exactly scaling worked in F3?
Also:
http://www.tesnexus.com/downloads/file.php?id=5701Just because some people do not think that spears are cool does not mean that they should not be included at all.
Just because some people think spears should be included despite the fact that almost nobody wants them does not mean that they should be included.
As for the Frostmourne mod, that's far from fair. Find a mod that adds non-artifact, not-related-to-another-franchise swords for your comparison.
How is it not fair? I don't see how Frostmourne being from another franchise is in any way relevant. The demand for a non-artifact sword is even more ridiculous, even in completely vanilla Oblivion you stop using non-artifact weapons at level 15 (ie. when you're allowed to do Mephala's piss-easy quest and get the Ebony Blade).
There is an inherent failure in the spear concept, namely that it's not very cool. A sword, that's the weapon of a hero. The spear is the weapon of a half-naked savage.
Er. What? According to who? And do your realize that the "spear" class encompasses other polearms as well (the skill name is a tad misleading)?
History.
And yes, I do realize the class encompasses other polearms. But then I fail to see why it's named "spear" and not "polearm". I guess it's a Bethsoft thing, like gaining "fatigue" by resting and losing it by exerting yourself.
If you want to get into details, the only other spear weapon in MW was the halberd, and only the steel and glass ones were really halberds. The iron 'halberd' was actually a voulge and the dwemer one was a glaive.
Swords were better. The Spear of Bitter Mercy does the same damage when fully prepped as the daedric dai-katana, and the dai-katana can hold a useful on-strike enchantment, which the Spear of Bitter Mercy lacks. And that thing's an artifact. Oh, and the dai-katana is faster.
Y'know, I never ever used on-strike enchantments, so that didn't figure into my assessment.
I also tend to forget that there's no disenchant mod for Morrowind. And yes, I tend to disenchant my artifacts, because I hate that whoosh-whoosh sound of a weapon with no charges, and charging the damn thing after every fight gets old fast.
Why do you pretend that your own personal tastes are those of everyone else?
I don't. I do maintain that they coincide with the tastes of the vast majority.
Do you know what I think? I think swords are boring. They're overused and cliche. The reason you think swords are COOL WARRIOR WEAPONS is because you've been conditioned by fantasy fiction. There's nothing magical about a sword that makes it "cooler" than a spear.
Incorrect. A sword is a weapon of war, it's almost completely useless outside of battle. A spear, at least originally, is a hunter's tool. An axe is a lumberjack's tool. A mace is just a type of club, which is a stick. That's why swords are cooler, they're
weapons. Carrying a sword means you're a warrior by trade. The other weapon types are glorified tools, carrying them means you're a peasant who got pressed into military service.
Oh, and again, you're forgetting every other potential and actual polearm in existence.
Actually that's Bethsoft. Coz they, y'know, lumped voulges and halberds into a spear skill, even though the fighting style is significantly different. Do you think they should each have their own separate skill?
In a sandbox RPG like TES, yes, you do implement content that not everybody will see. If you only implement the most popular choices, that sort of game loses its appeal very fast.
See, yes. Use, no. This goes right back to what I was saying about removing useless things and replacing them with useful ones. It was nice to have spears in Morrowind, since it added flavor. But it was one of the skills I never ever used, so if they (hypothetically) remove it and lump spears in with other two-handed weapons, then that means one less useless skill and one more usable weapon option for me.
God forbid your character can't literally do everything. Yes, your character has to specialize... so what? This is already the case with other skills. It's also not incredibly difficult to level up a couple different melee skills, and it provides more flavor to your character when he's actually good at some specific thing instead of something as general as "hitting things with other things".
I still don't see your point. Haven't we already established that there has to be some level of abstraction? Even if we went back to long blade and short blade skills that would still leave weapons grouped together that have little in common in how they're used.
Bah, whatever. You know, this really doesn't bother me much. Do we have short blade and long blade skills, a single blade skill, or one handed and two handed weapons skills? I really can't bring myself to care. I'm much more worried about other aspects of the game. Will we have open cities? How about open dungeons without ridiculous doors fitted to every cave entrance? A completely seamless world without interior-exterior cell transitions would be very nice. What I would
really like them to do is get rid of the glitchy and pointless Havok physics engine and put back an easy to use way of placing items in the world. And fix the damn alchemy already.