I disagree with a lot of what you have said, Ioric. I'm not saying that vanilla Oblivion has no bad points, but you are entirely ignoring the amazing points of the game whilst over-exaggerating the disappointing parts.
The level scaling system isn't as bad as you make it out to be; "Oh no! The game gets harder later on! It's a terrible game!". Many people love the level up system as it forces you to plan out your character beforehand. The skill system is one of the best I've ever seen in a videogame and it never breaks immersion by saying, "Alright, you've just spent two hours fighting monsters in a cave with your sword, do you want to become better and bartering?". There's no flight magic, wait a minute, neither does
almost every game! The compass is a nice idea, would you prefer wondering around in the wilderness, entirely lost? If you don't want to be told what to do on quests then simply don't read the quest log.
If the entire of Cyrodiil was a rainforest the game's setting would be incredibly boring, rainforests look the same pretty much wherever you go. They just made a decision to use a patchwork fantasy map that varies in the different places. The thing about the Amulet of Kings being a PR stunt is evidently not true, as upon taking it off the Daedric prince, Mehrunes Dagon, attacks Cyrodiil.
The interface is obviously made for consoles, if you're not on a console then
change it!Wait a minute, someone actually followed the dialogue of the game?
Why don't you use this complaint about violence for every other game? Have you ever played a CoD game, or even Dwarf Fortress?
The writing is decent and much better than many other games I've played and at least it
has voice actors. There is one case where the the voice changes and that is with beggars, who you never even need to hear the changing voice unless you are doing the Thieves Guild quests.
I, personally, liked the little minigames, they were amusing.
The combat was a helluva lot better than Morrowind's, in which you could swing your weaopn at an enemy twenty times and do
no damage whatsoever!.
From Wikipedia's treatment of Oblivion, a complete description of Bethesda's ground breaking new scripting system. Each NPC (non playing character) is giving a list of goals, how they achieve them is based on the character's individual statistics.
For example one NPC was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item.
That is far from a hoax.
Finally I would like to point out that any problems that you have with the game can easily be modded out on PC.