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Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19529 times)

blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #105 on: December 19, 2010, 05:15:59 pm »

Move to E10 Fire Lionheart cannon at Mare 4.
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #106 on: December 19, 2010, 05:19:41 pm »

west two fire Gigas at mare 4
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It's FEF, not FEOF

Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #107 on: December 19, 2010, 08:45:25 pm »

Move south one, fire Lionheart at enemy PS-1.
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Glacies

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #108 on: December 20, 2010, 05:02:16 pm »

So Metal Militia is in now. This means I'm first on the liiiiist!

Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #109 on: December 21, 2010, 12:00:07 am »

Move to I7 and do see if I can do any repairs on my mech.
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Like a quasar or something~

Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #110 on: December 21, 2010, 08:14:09 am »

Move to G4 and fire cannon at kaiser

also my characture is australian
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #111 on: December 21, 2010, 11:20:32 am »

Players:

1. Twi:
"Move south one, fire Lionheart at enemy PS-1."

Twi goes south to get better aim at enemy mecha.

Hit chance: 75+10+0-11-0=74
Hit roll: 66 [Hit!]

Damage roll: 1d10
Damage dealt: 6-1=5

The shell hits the enemy mecha!

Twi: -1 ammo, Lionheart
PS-1: -5 HP

3. Furtuka:
"west two fire Gigas at mare 4"

Hit chance: 75+5+0-11-10=59
Hit roll: 34 [Hit!]

Damage roll: 1d8
Damage dealt: 8-1=7

The bullets pepper Mare 4! It explodes violently in burst of fire and dust!

Furtuka: -8 ammo, Gigas
Mare 4: -7 HP

Mare 4 has been destroyed.

4. John Doe:
"Move to I7 and do see if I can do any repairs on my mech."

John cannot move to the spot already occupied by his companion! And no, on battlefield, pilots are unable to repair their mecha, unless they have Repair Kit modules.

5. Derek Faust:
"Move to E10 Fire Lionheart cannon at Mare 4."

Derek moves west and can only see how nicely the Mare explodes under Furtuka's gunfire.
How sad.

6. Alan Cartago:
"Move to G4 and fire cannon at kaiser"

Alan goes cheap with targets.

Hit roll: Auto-hit!

Damage roll: 1d10
Damage dealt: 4-1=3

Alan: -1 ammo, Lionheart
Kaiser Stationary: -3 HP

Enemies:

PS-1:

"Wounded meatbag, kill him."

PS-1 shoots another Lionheart's shell at John!

Hit chance: 75+10+10-(-16)-5=106
Hit roll: Auto-hit!

Damage roll: 1d10
Damage dealt: 4-1=3

It hits the mecha! More errors appear on the screen, as well as pop-up informing that 'Savior' is ready to catapult John at any second.

PS-1: -1 ammo, Lionheart
John: -3 HP

Kaiser Stationary:

"Shoot."

The unmanned cannon shoots at Alan, again.

Hit chance: 75+10+0-9-5=71
Hit roll: 14 [Hit!]

Damage roll: 1d12
Damage dealt: 11-1=10

The shell digs a deep wound in Alan's mecha.

Kaiser: -1 ammo, Kaiser
Alan: -10 HP

Suddenly radios buzzed again in your cockpits.

"Rookies!" It was Weissritter this time. "If you will manage to destroy all enemies, we will consider your test successful. It is up to you."


***Mission objectives have changed***

Objectives:

1. Stand on the same tile as the Green Marker. This will make the AI-controlled enemies render you as neutral.
OR
2. Destroy all enemies.



TURN 8!

Spoiler: "Player Status" (click to show/hide)

Spoiler: "Enemies Status (click to show/hide)
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #112 on: December 21, 2010, 11:44:44 am »

West 2 fire gig as at ps1
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It's FEF, not FEOF

Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #113 on: December 21, 2010, 11:51:35 am »

"Swarmin' time!"

Fire Lionheart at PS-1, then move south two spaces, assuming I can fire and then move.
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #114 on: December 21, 2010, 12:01:15 pm »

"Swarmin' time!"

Fire Lionheart at PS-1, then move south two spaces, assuming I can fire and then move.

Yes, you can.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #115 on: December 21, 2010, 12:17:21 pm »

Move to H6
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We sided with the holocaust for a fucking +1 roll

Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #116 on: December 21, 2010, 06:06:52 pm »

Move to K6 and turn west.
« Last Edit: December 22, 2010, 05:17:17 am by Krath »
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #117 on: December 21, 2010, 07:03:09 pm »

Furtuka, it is on. Too many kills stolen man, heavy shit is going to happen.
Move to C11. Make my objective ( the marker) very clear in doing so.
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #118 on: December 21, 2010, 08:20:43 pm »

but we might get a bonus if we kill em all
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It's FEF, not FEOF

Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #119 on: December 21, 2010, 08:22:27 pm »

On the other hand, perhaps not. It's inefficient, ammo-wise, and the Kaiser Stationary is, well, stationary.
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