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Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19531 times)

Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 3)
« Reply #75 on: December 14, 2010, 04:54:39 pm »

Ahh, time zones, our common enemy.

As I'm going to hit the bed soon, the turn will be posted tomorrow.
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b1gb0y2013

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 3)
« Reply #76 on: December 14, 2010, 04:55:49 pm »

Yeah messes up my game too... Takes 2 days to complete just everyone moving. The people that go last are always here first, and the people that move first are always here last. =/
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #77 on: December 15, 2010, 09:10:01 am »

Players:

1. Twi:
"Move back north two spaces. Face south. Fire Lionheart at Mare 1."

Twi retreats to better position and then shoots at one of his attackers!

Hit chance: 75+5+0-16-0=64
Hit roll: 53 [Hit!]

Damage roll: 1d10
Damage dealt: 10-1=9

The shell smashes against the vehicle, almost toppling it.

Twi: -1 ammo, Lionheart
Mare 1: -9 HP

2. Sarge Jacksmith:
"MOVE TO L7!"

Sarge moves south, but is unable to reach desired point! At least, not now.

3. Furtuka:
"South two fire at Mare 2"

Furtuka moves south and then, from side, shoots at Mare 2 with his gun!

Hit chance: 75+10+0+9-0=84
Hit roll: 33 [Hit!]

Damage roll: 1d8
Damage dealt: 5-1=4

Shortly after several bullets pierce the armor, Mare 2 explodes!

Furtuka: -8 ammo, Gigas
Mare 2: -4 HP

Mare 2 (enemy) has been destroyed!

4. John Doe:
"Move two tiles to the south and fire at Mare 1 with my Lionheart yet again!"

John loads his Lionheart while running, and the shell takes off after he stops so close to Mare 1!

Hit chance: 75+10+0-16-0=69
Hit roll: 54 [Hit!]

Damage roll: 1d10
Damage dealt: 4-1=3

Mare gets shot at front, the titanium layer getting a dent.

John: -1 ammo, Lionheart
Mare 1: -3 HP

5. Derek Faust:
"Move to J7, attack mare one with lionheart cannon."

Derek moves south and tries to shot the enemy with Lionheart, but Mare is too close!

6. Alan Cartago:
"Move to I3 whilst firing at Mare 3 With Cannon"

Alan goes south yet his destination is occupied by Twi. Then he launches a shell onto Mare 3!

Hit chance: 75+10+0-16=69
Hit roll: 85 [Miss!]

Alan: -1 ammo, Lionheart

Enemies:

1. Mare 1

"Retreat."

Mare 1 runs south three tiles!

3. Mare 3

"Shoot."

Mare 3 shoots at John's side!

Hit chance: 75+5+0+14-10=84
Hit roll: 20 [Hit!]

Damage roll: 1d8
Damage dealt: 3-1=2

The bullets mainly ricochet from John's armor.

Mare 3: -8 ammo, Gigas
John: -2 HP

Mare 4 & PS-1

"We wait."

Again!

6. Kaiser Stationary

"Target acquired: shooting."

Kaiser shoots at John's side!

Hit chance: 75+15+0+14-5=94
Hit roll: 75 [Hit!]

Damage roll: 1d10
Damage dealt: 8-1=7

John gets a hit to his mecha's head! It sure shook a little.

Kaiser Stationary: -1 ammo, Kaiser
John: -7hp

TURN 4!



Spoiler: "Player's Status" (click to show/hide)

Spoiler: "Enemies' Status" (click to show/hide)
« Last Edit: December 15, 2010, 09:15:11 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #78 on: December 15, 2010, 09:22:35 am »

move to H5 and fire cannon on mare 3
« Last Edit: December 15, 2010, 09:40:29 am by Taricus »
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #79 on: December 15, 2010, 09:27:44 am »

move to H5 and fire all ranged weapons on mare 3

You can only one at once.

Hmm, gotta think about this too.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #80 on: December 15, 2010, 02:41:24 pm »

Move to H5 and unload on Mare 3 with my submachine gun! Damnit Taricus!

Move to I6 and fire the Lionheart at Mare 1.

Quote from: Haspen
You can only shoot one at once.

Hmm, gotta think about this too.

Kyosuke wants a word with you.
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #81 on: December 15, 2010, 04:16:00 pm »

YEAH FIRST KILL

move to K10 and fire submachinegun at mare1
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blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #82 on: December 15, 2010, 05:20:19 pm »

Move to I8, fire lionheart at mare 1.
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b1gb0y2013

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #83 on: December 15, 2010, 06:26:05 pm »

Never have a chance to shoot at anything ='( Just move to j6
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Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #84 on: December 16, 2010, 02:18:20 pm »

Face left, fire at Mare 3 with Lionheart.
No movement, though.
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #85 on: December 16, 2010, 02:20:26 pm »

Face left, fire at Mare 3 with Lionheart.
No movement, though.

I'm tempted, but I believe you meant west :3
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #86 on: December 16, 2010, 02:26:15 pm »

Indeed I did.
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 4)
« Reply #87 on: December 16, 2010, 02:57:48 pm »

Players:

1. Twi:
"Face west, fire at Mare 3 with Lionheart. No movement, though."

Twi turns to the west and shoots at the enemy!

Hit chance: 75+10+0-16-0=69
Hit roll: 6 [Hit!]

Damage roll: 1d10
Damage dealt: 1-1=0 (lol :D)

The shell hits Mare 3!... and nothing happens. Must have been a dud!

Twi: -1 ammo, Lionheart

(Ladies and gentlemen, our first 'natural 1' :D)

2. Sarge Jacksmith:
"Just move to j6"

Sarge goes west.

3. Furtuka:
"move to K10 and fire submachinegun at mare1"

Furtuka goes to the side of Mare, and shoots lead at it!

Hit chance: 75+5+0-(-9)-0=84
Hit roll: 53 [Hit!]

Damage roll: 1d8
Damage dealt: 6-1=5

Mare 1 is miserable. It's armor has been pierced by bullets lately. It sustained major injuries lately.

Furtuka: -8 ammo, Gigas
Mare 1: -5 HP

4. John Doe:
"Move to I6 and fire the Lionheart at Mare 1."

Hit chance: 75+10+0-16-0=69
Hit roll: 33 [Hit!]

Damage roll: 1d10
Damage dealt: 7-1=6

The shell hits Mare 1, which explodes violently second later! Flaming oily bits are hurled around!

John: -1 ammo, Lionheart
Mare 1: -6 HP

Mare 1 (enemy) has been destroyed!

5. Derek Faust:
"Move to I8, fire lionheart at mare 1."

Derek moves south, but his kill has been stolen!

6. Alan Cartago:
"move to H5 and fire cannon on mare 3"

Alan goes closer to the Mare 3, and shoots at it with a shell!

Hit chance: 75+10+0-16-0=69
Hit roll: 78 [Miss!]

The shell misses the enemy, and strikes desert instead.

Alan: -1 ammo, Lionheart

Enemies:

Mare 3:

"RETREAT: Invalid command!"

Mare goes a bit south, only to stop at the side of John's mecha and send him a gift of bullets!

Hit chance: 75+5+0-(-16)-5=79
Hit roll: 41 [Hit!]

Damage roll: 1d8
Damage dealt: 3-1=2

Only few bullets arrive at John's shoulder.

Mare 3: -8 ammo, Gigas
John: -2 HP

Mare 4 & PS-1

"*yawn*"

They seem bored.

Kaiser Stationary

"Shoot."

The stationary cannon shoots at Alan!

Hit chance: 75+10+0-9-0=76
Hit roll: 94 [Miss!]

The shell digs itself into sand quite far from Alan's mecha.

Kaiser Stationary: -1 ammo, Lionheart

TURN 5!



Spoiler: "Players Status" (click to show/hide)

Spoiler: "Enemies Status" (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #88 on: December 16, 2010, 04:21:43 pm »

Mare 3 still hasn't been hit once...argh.

Move south to I5, face west, fire Lionheart at Mare 3.
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #89 on: December 16, 2010, 05:13:40 pm »

move to J11 and fire lionhart at mare 4
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It's FEF, not FEOF
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