After getting a comfirmation about the deployment schedule, Weissritter went out of the briefing room, propably to fill some paperwork, while Razimov decided to give you some more details.
"Your primary objective is to defend those four pink markers - those are Alexander Howitzers, the main defense of the coastline. In this mission, you will be dealing with Seahorses and Tritons; the former are lighter and more fragile, but watch out for Matsumoto Claymores-M they carry. Tritons are more bulky, and their weaponry is better. I will give you a hint - don't go into water. Tritons and Seahorses are equipped with water movement modules, so obviously they would be on advantage over you. And, Comrades, please be careful! These guys are real, and they were sent to kill us all and claim our territory. Don't be afraid to eject in case your machine will be on verge of destruction. Good luck."
---
Five minutes later, all of you were already in the hangar, getting into the mecha. Not the crappy and fragile like PS-1's, no - each of you got your hands on the very Mecha you choosen from all you were allowed too. And of course weapons are no more the old Gigas submachine guns - your machines are fitted with toys better than that.
But will that be enough to defend the array of Alexanders?
---
This time, you were transported onto the site not by the slow Mecha Carrier Vehicle, no. You were loaded onto the Blackfire Aerial Carrier, designated to carry mecha over long distances at supersonic speed. In less than twenty minutes, you were dropped around two hundred feet above the coast. Your fall was short but safe - the dampeners in your mecha's feet made you feel nothing else than a small shake.
And the targeting - almost perfect.
You didn't had time to even look around where the radios buzzed with static, indicating an incoming call.
"Hello, guys. I'm Colonel Ian Maxwell, and I will be your operator on this mission. My collegaues and I will provide you with information, our searching systems here at Bude Naval Base can be trusted." Col.Maxwell let out a small chuckle at this moment, and then a sigh. The static crackled at your cockpits, conversations at Bude that took place on this moment too quiet for you to hear them.
"Ah well, seems that our American 'friends' are still a bit away from the shore, according to the systems. You have some time to position yourself, but please be ready for action at any moment."===
Objectives:
1. Destroy all enemies that will show up.
2. At least 2 ALEXANDER Stationaries must survive the ToNA attacks.
*For each additional ALEXANDER surviving, whole group gets +1 to Rating.
Map specifics:
Yellow tiles: Sand. Movement cost is 2.
Blue tiles: Water. Movement cost is 4, base Evade is 0.
Brown lines: Cliffs. Wall-type tile. Cannot be traversed.
TURN 1!Initiative rolls for next turn: Null, cuz no enemies.
1.
Twi "Lockon" (Twi)
STATS:
Artillery Prowess: 0
Force Input: 1 (+0.6 to Melee Damage)
Gymnastics: 1 (+2 to Evade)
Initiative: 2 (+1 to Initiative roll)
Melee Prowess: 1 (+1.5 to Melee Hit chance)
Shooting Prowess: 2 (+3 to Rifles Hit chance)
MECHA:
Name: Sharpshooter A+
Manufacturer: Mech-Armory Industries
Hit Points: 51
Base Weight: 41
Built-in Weapons [W:16]:
-Gladius [A:- W:4]
-Vulcar-5 Rifle [A:60/60 W:8]
-Vulcar-P1 Rifle [A:PS W:4]
Weapons/Modules slots: 2
-
-
Weapon Weight Limit: 28
Total Weight: 57
Evade Weight Penalty: 14%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 25
Required EQ License: Shooter
2.
Furtuka (Furtuka)
STATS:
Artillery Prowess: 1 (+1.5 to Cannons/Howitzers Hit chance)
Force Input: 1 (+0.6 to Melee damage)
Gymnastics: 2 (+4 to Evade)
Initiative: 1 (+0.5 to Initiative roll)
Melee Prowess: 1 (+1.5 to Melee Hit chance)
Shooting Prowess: 1 (+1.5 to Rifles Hit chance)
MECHA:
Name: Sharpshooter A+
Manufacturer: Mech-Armory Industries
Hit Points: 51
Base Weight: 41
Built-in Weapons [W:16]:
-Gladius [A:- W:4]
-Vulcar-5 Rifle [A:60/60 W:8]
-Vulcar-P1 Rifle [A:PS W:4]
Weapons/Modules slots: 2
-
-
Weapon Weight Limit: 28
Total Weight: 57
Evade Weight Penalty: 14%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 25
Required EQ License: Shooter
3.
John Doe (Krath)
STATS:
Artillery Prowess: 0
Force Input: 2 (+1.2 to Melee damage)
Gymnastics: 2 (+4 to Evade)
Initiative: 1 (+0.5 to Initiative roll)
Melee Prowess: 1 (+1.5 to Melee hit chance)
Shooting Prowess: 1 (+1.5 to Rifles hit chance)
MECHA:
Name: Sharpshooter A+
Manufacturer: Mech-Armory Industries
Hit Points: 51
Base Weight: 41
Built-in Weapons [W:16]:
-Gladius [A:- W:4]
-Vulcar-5 Rifle [A:60/60 W:8]
-Vulcar-P1 Rifle [A:PS W:4]
Weapons/Modules slots: 2
-
-
Weapon Weight Limit: 28
Total Weight: 57
Evade Weight Penalty: 14%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 25
Required EQ License: Shooter
4.
Derek Faust (blackmagechill)
STATS:
Artillery Prowess: 2 (+3 to Cannons/Howitzers Hit chance)
Force Input: 0
Gymnastics: 0
Initiative: 2 (+1 to Initiative roll)
Melee Prowess: 0
Shooting Prowess: 2 (+3 to Rifles Hit chance)
MECHA:
Name: Sharpshooter A+
Manufacturer: Mech-Armory Industries
Hit Points: 51
Base Weight: 41
Built-in Weapons [W:16]:
-Gladius [A:- W:4]
-Vulcar-5 Rifle [A:60/60 W:8]
-Vulcar-P1 Rifle [A:PS W:4]
Weapons/Modules slots: 2
-
-
Weapon Weight Limit: 28
Total Weight: 57
Evade Weight Penalty: 14%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 25
Required EQ License: Shooter
5.
Alan Cartago (Taricus)
STATS:
Artillery Prowess: 2 (+3 to Cannons/Howitzers hit chance)
Force Input: 0
Gymnastics: 0
Initiative: 2 (+1 to Initiative roll)
Melee Prowess: 0
Shooting Prowess: 2 (+3 to Rifles hit chance)
MECHA:
Name: Standard Heavy Mecha
Manufacturer: Mech-Armory Industries
Hit Points: 80
Base Weight: 70
Built-in Weapons [W:38]:
-Matsumoto Corp. CLAYMORE-B [A:- W:11]
-ABSTRATUS Heavy Cannon [A:4/4 W:12]
-ALEXANDER Howitzer [A:5/5 W:15]
Weapons/Modules slots: 1
-
Weapon Weight Limit: 49
Total Weight: 108
Evade Weight Penalty: 27%
Engine Power: 4
Titanium Armor Level: 4
Energy Armor Level: 1
Power Supply: 15
Required EQ License: Heavy
6.
Sanya V Litvyak (Metal Militia)
STATS:
Artillery Prowess: 0
Force Input: 1 (+0.6 to Melee Damage)
Gymnastics: 2 (+4 to Evade)
Initiative: 2 (+1 to Initiative roll)
Melee Prowess: 1 (+1.5 to Melee Hit chance)
Shooting Prowess: 0
MECHA:
Name: PS-1
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
Weapons/Modules slots: 1
-
Weapon Weight Limit: 17
Total Weight: 37
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: ALEXANDER Stationary
Manufacturer: Isuka Artillery&Missile Manufacturing
Hit Points: 37 (46]
Base Weight: 36
Built-in Weapons [W:25]:
-ALEXANDER Howitzer [A:5/5 W:15]
-'Reach' Howitzer Range Extension Module [A:- W:6] (+2 to (ALEXANDER) Range)
-Ammo Replenishing Module [A:- W:4] [USED!]
Weapons/Modules slots: 0
Weapon Weight Limit: 25
Total Weight: 61
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Advanced
2.
Name: ALEXANDER Stationary
Manufacturer: Isuka Artillery&Missile Manufacturing
Hit Points: 44 (46]
Base Weight: 36
Built-in Weapons [W:25]:
-ALEXANDER Howitzer [A:2/5 W:15]
-'Reach' Howitzer Range Extension Module [A:- W:6] (+2 to (ALEXANDER) Range)
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 25
Total Weight: 61
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Advanced
3.
Name: ALEXANDER Stationary
Manufacturer: Isuka Artillery&Missile Manufacturing
Hit Points: 46
Base Weight: 36
Built-in Weapons [W:25]:
-ALEXANDER Howitzer [A:3/5 W:15]
-'Reach' Howitzer Range Extension Module [A:- W:6] (+2 to (ALEXANDER) Range)
-Ammo Replenishing Module [A:- W:4] [USED!]
Weapons/Modules slots: 0
Weapon Weight Limit: 25
Total Weight: 61
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Advanced
4.
Name: ALEXANDER Stationary
Manufacturer: Isuka Artillery&Missile Manufacturing
Hit Points: 33 (46]
Base Weight: 36
Built-in Weapons [W:25]:
-ALEXANDER Howitzer [A:1/5 W:15]
-'Reach' Howitzer Range Extension Module [A:- W:6] (+2 to (ALEXANDER) Range)
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 25
Total Weight: 61
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Advanced