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Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19113 times)

Haspen

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Taricus

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Re: Complicated Mecha Game (Intermission Continuing, Roster done!)
« Reply #196 on: January 07, 2011, 10:11:42 pm »

bump again
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Twi

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Re: Complicated Mecha Game (Intermission Continuing, Roster done!)
« Reply #197 on: January 07, 2011, 10:27:08 pm »

I am?
Area 1.
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Furtuka

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Re: Complicated Mecha Game (Intermission Continuing, Roster done!)
« Reply #198 on: January 07, 2011, 11:05:20 pm »

about time
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Haspen

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #199 on: January 09, 2011, 11:29:49 am »

After getting a comfirmation about the deployment schedule, Weissritter went out of the briefing room, propably to fill some paperwork, while Razimov decided to give you some more details.

"Your primary objective is to defend those four pink markers - those are Alexander Howitzers, the main defense of the coastline. In this mission, you will be dealing with Seahorses and Tritons; the former are lighter and more fragile, but watch out for Matsumoto Claymores-M they carry. Tritons are more bulky, and their weaponry is better. I will give you a hint - don't go into water. Tritons and Seahorses are equipped with water movement modules, so obviously they would be on advantage over you. And, Comrades, please be careful! These guys are real, and they were sent to kill us all and claim our territory. Don't be afraid to eject in case your machine will be on verge of destruction. Good luck."

---

Five minutes later, all of you were already in the hangar, getting into the mecha. Not the crappy and fragile like PS-1's, no - each of you got your hands on the very Mecha you choosen from all you were allowed too. And of course weapons are no more the old Gigas submachine guns - your machines are fitted with toys better than that.

But will that be enough to defend the array of Alexanders?

---

This time, you were transported onto the site not by the slow Mecha Carrier Vehicle, no. You were loaded onto the Blackfire Aerial Carrier, designated to carry mecha over long distances at supersonic speed. In less than twenty minutes, you were dropped around two hundred feet above the coast. Your fall was short but safe - the dampeners in your mecha's feet made you feel nothing else than a small shake.

And the targeting - almost perfect.

You didn't had time to even look around where the radios buzzed with static, indicating an incoming call.

"Hello, guys. I'm Colonel Ian Maxwell, and I will be your operator on this mission. My collegaues and I will provide you with information, our searching systems here at Bude Naval Base can be trusted." Col.Maxwell let out a small chuckle at this moment, and then a sigh. The static crackled at your cockpits, conversations at Bude that took place on this moment too quiet for you to hear them.

"Ah well, seems that our American 'friends' are still a bit away from the shore, according to the systems. You have some time to position yourself, but please be ready for action at any moment."


===

Objectives:

1. Destroy all enemies that will show up.
2. At least 2 ALEXANDER Stationaries must survive the ToNA attacks.
*For each additional ALEXANDER surviving, whole group gets +1 to Rating.

Map specifics:

Yellow tiles: Sand. Movement cost is 2.
Blue tiles: Water. Movement cost is 4, base Evade is 0.
Brown lines: Cliffs. Wall-type tile. Cannot be traversed.



TURN 1!

Initiative rolls for next turn: Null, cuz no enemies.

Spoiler: "Players' Status" (click to show/hide)

Spoiler: "Artillery Status" (click to show/hide)
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Furtuka

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #200 on: January 09, 2011, 11:34:27 am »

moves to N6
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Keita

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #201 on: January 09, 2011, 11:37:19 am »

Move south, then east.
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Taricus

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #202 on: January 09, 2011, 11:55:07 am »

Move to K8
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Twi

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #203 on: January 09, 2011, 01:52:02 pm »

EDIT: Move to L6, face west.
« Last Edit: January 09, 2011, 01:57:55 pm by Twi »
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blackmagechill

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #204 on: January 09, 2011, 03:15:53 pm »

Move to K7.
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Furtuka

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #205 on: January 17, 2011, 08:21:05 pm »

bump
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Keita

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #206 on: January 18, 2011, 08:49:45 am »

BUMP!
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Haspen

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #207 on: January 18, 2011, 02:31:31 pm »

Hiaaaatus, now official.

At weekend, people, I will be back.
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Glacies

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #208 on: February 06, 2011, 04:57:50 am »

The weekend, it has come and gone. Anyone interested in getting back to this?

Taricus

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Re: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)
« Reply #209 on: February 06, 2011, 04:59:54 am »

Hell yeah
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We sided with the holocaust for a fucking +1 roll
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