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Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19549 times)

Furtuka

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Re: Complicated Mecha Game (Mission 1: Completed!)
« Reply #165 on: December 31, 2010, 11:28:07 am »

WOOHOO I got 3 kills in this mission.
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Haspen

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Re: Complicated Mecha Game (Mission 1: Completed!)
« Reply #166 on: December 31, 2010, 12:17:28 pm »

Goddamn internet dying on me.

Any luck on the multiple weapon usage?

Yes, there's a 'module' that allows linkage of weapons.
« Last Edit: December 31, 2010, 12:19:06 pm by Haspen »
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Taricus

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Re: Complicated Mecha Game (Mission 1: Completed!)
« Reply #167 on: December 31, 2010, 12:19:30 pm »

what sort of linkage?
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Haspen

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Re: Complicated Mecha Game (Mission 1: Completed!)
« Reply #168 on: December 31, 2010, 12:22:30 pm »

what sort of linkage?

Up to 3 weapons at once.

Also, Intermission soon.
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Taricus

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #169 on: December 31, 2010, 12:24:11 pm »

ooohhhh i'm going to have fun with that
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Haspen

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #170 on: December 31, 2010, 12:27:35 pm »

After the long, tiring mission in the sand came to the end, you were transported back to Cambridge Base with rather lack of ceremony or cheerfulness. Only after you have arrived at your base, Weissritter welcomed you back personally, in the hangar.

"Well done, rookies... I shouldn't call you that, I think. Well done, pilots! I'm quite happy with the results of the training mission and Razimov noted that your performace was a notch above average. I also want to thank you for dealing with the berserk AI. And about that old man - he had a heart attack and thus he was expelled, and now is resting in Londol Central Hospital. Now, before you will go to your room for a rest, I will tell you the schedule of next day. It will consist of shooting test, artillery handling test, weightlifting test, tactical prowess test, and general armament and mecha knowledge test. All of them will be coordinated by Dr.Simon and Dr.Hakuba, as well as by my aide Razimov." The Commander took a brief pause here and looked to the side of the hangar, where stood, fairly new, specialized mecha, not the PS-1 crap.

"The outcome of those tests will determine which kind of equipment license you will get, and thus, which one of the mecha you will be allowed to pilot. Good luck, pilots! Dismissed!"

===

The tests begun fairly early at the morning, the test at the shooting range being the first. And then, artillery handling, where both aim and mathematical skills were tested. And the weightlifting, with the game of chess - as tactical prowess test - going on just after the previous test.

They did allowed you an hour-long break before the main test would commence.

And actually it was a lot of paperwork. Questions of many different kinds - from mecha specifics, through decision-making questions, to the psychological questions of 'What a good Mecha should have' kind. And many, many others. Filling all five pages took a long time but at late afternoon, everyone was free to get some rest, while the results of the intense testing were processed by humans and computers together.

And in meantime...

Mrs.Aida Hakuda unlocked the mecha armament database for you!

A woman joined your group of brave pilots. (Sanya [Metal Militia] joins the game!)


===

Pick the License you want to get:

Melee:
-Allows a full range of Melee weapons.
-Is one of three Licenses needed to be able to pilot:
**CDS Dragonknight series
**CDS Nachtmare

You also have to pick a Mecha (PS-1, Cloister 1 or Sharpshooter A).

Shooter:
-Allows a full range of Rifles and Aimed Rifles.
-Allows piloting of Sharpshooters A+, P, H and M.
-Is one of three Licenses needed to be able to pilot:
**CDS Albion series
**CDS Nachtmare

Your Mecha will be Sharpshooter A+.

Cannoneer:
-Allows a full range of Cannons and Howitzers.
-Allows piloting of Cloister 5 and 10.
-Allows using 'Reach' Howitzer Range Extension Module (Advanced license also needed).
-Is one of three Licenses needed to be able to pilot:
**CDS Centaur series
**CDS Dragonknight series

Your Mecha will be Cloister 5.

Rocketeer:
-Allows a full range of Missile Launchers.
-Allows piloting of Standard Missile Mecha.
-Is one of three Licenses needed to be able to pilot:
**CDS Albion series
**CDS Centaur series

Your Mecha will be Standard Missile Mecha.

Heavy:
-Allows the use of heavy (weight>10) weapons.
-Allows piloting of Standard Heavy Mecha.
-Is one of three Licenses needed to be able to pilot:
**

Your Mecha will be Standard Heavy Mecha.
===

Also, fill out Skills form (Skills and their cost are in 'Licenses, Rating and Skills' spoiler).
You have with 20 EXP.

Artillery Prowess:
Force Input:
Gymnastics:
Initiative:
Melee Prowess:
Shooting Prowess:

Also, all 'waiting' players, please fill those too so I can add now ;)
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blackmagechill

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #171 on: December 31, 2010, 12:32:32 pm »

Artillery Prowess:2
Force Input:0
Gymnastics:0
Initiative:2
Melee Prowess:0
Shooting Prowess:2
License:Shooter.
« Last Edit: January 01, 2011, 01:49:10 pm by blackmagechill »
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Furtuka

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #172 on: December 31, 2010, 12:35:30 pm »

shooter

Artillery Prowess:1
Force Input:1
Gymnastics:2
Initiative:1
Melee Prowess:1
Shooting Prowess:1

Remainder: 2
« Last Edit: December 31, 2010, 10:32:36 pm by Furtuka »
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Haspen

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #173 on: December 31, 2010, 12:41:13 pm »

Guuuuys, you have 30 EXP.

Getting skill up is X+4, where X is actual level of the skill.
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Haspen

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #174 on: December 31, 2010, 12:42:25 pm »

Okay, I will be generous. 30 EXP.
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Haspen

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #175 on: December 31, 2010, 12:49:25 pm »

Gosh, triple post.

All skills are 0 at start.

You have 30 EXP. Getting 1 skill up from 0 is 4 EXP.

All six skills to Level 1 = 24 EXP.

EDIT: So yeah, your skills won't be so great at start :P But you can specialize, duuh~!
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blackmagechill

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #176 on: December 31, 2010, 04:43:19 pm »

Fixed my character sheet. And if you guys want to see a startlingly bad MSPA, post commands in my dArk WoRld thread. :p[/shamelessadvert]
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Keita

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #177 on: December 31, 2010, 07:16:58 pm »

License: Melee

Artillery Prowess: 0
Force Input: 1
Gymnastics: 2
Initiative: 2
Melee Prowess: 1
Shooting Prowess: 0
Mecha series:PS-1

Skill points left over: 4
« Last Edit: January 01, 2011, 04:16:04 pm by Metal Militia »
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Taricus

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #178 on: December 31, 2010, 07:21:27 pm »

Artillery Prowess:2
Force Input:0
Gymnastics:0
Initiative:2
Melee Prowess:0
Shooting Prowess:2
License:Heavy
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Haspen

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Re: Complicated Mecha Game (Skills, new mecha, and stuff, oh my!)
« Reply #179 on: December 31, 2010, 07:32:33 pm »

License: Melee

Artillery Prowess: 0
Force Input: 1
Gymnastics: 2
Initiative: 2
Melee Prowess: 1
Shooting Prowess: 0

Skill points left over: 4

You must also pick a mecha, as you choosen Mecha-less license ;)

Happy New Year, guys! I now retreat to sleep.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
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