Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 15

Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19516 times)

blackmagechill

  • Bay Watcher
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #120 on: December 21, 2010, 08:59:34 pm »

I don't care. You guys can do kill stealing all you want, I'm doing a MISSION THEFT! Mwahahahaha!
Logged

Glacies

  • Bay Watcher
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 8)
« Reply #121 on: December 22, 2010, 05:51:51 am »

The salvage, man, the salvage. Think of the money!

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #122 on: December 22, 2010, 06:02:29 am »

Players:

1. Twi:
"Fire Lionheart at PS-1, then move south two spaces, assuming I can fire and then move."

Twi fires and then runs away!

Hit chance: 75+10+0-11-0=74
Hit roll: 35 [Hit!]

Damage roll: 1d10
Damage dealt: 7-1=6

The shell hits PS-1!

Twi: -1 ammo, Lionheart
PS-1: -6 HP

3. Furtuka:
"West 2 fire gigas at ps1"

Furtuka goes west and then, from pretty large distance, shoots at enemy mecha with the submachine gun!

Hit chance: 75+5+0-(-14)-10=84
Hit roll: 95 [Miss!]

The bullets fly just behind the head of the AI-controlled suit.

Furtuka: -8 ammo, Gigas

4. John Doe:
"Move to K6 and turn west"

John decides to retreat and prepare for final shell.

5. Derek Faust:
"Move to C11. Make my objective ( the marker) very clear in doing so."

Derek runs west. The spot at C11 is a bit too far, though.

6. Alan Cartago:
"Move to H6"

Alan goes south.

Enemies:

PS-1:

"!"

PS-1 remembers it's programmed orders, and thus moves closer to the marker - and shoots a shell at Derek!

Hit chance: 75+10+10-(-14)-0=109
Hit roll: Auto-hit!

Damage roll: 1d10
Damage dealt: 5-1=4

It hits the runner!

PS-1: -1 ammo, Lionheart
Derek: -4 HP

Kaiser Stationary:

"!"

The stationary cannon is enlightened as well. Another shell is launched!

Hit chance: 75+10+0-(-14)-5=94
Hit roll: 41 [Hit!]

Damage roll: 1d12
Damage dealt: 9-1=8

It hits Derek even harder!

Kaiser: -1 ammo, Kaiser
Derek: -8 HP



TURN 9!

Spoiler: "Players Status" (click to show/hide)

Spoiler: "Enemies Status" (click to show/hide)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

  • Bay Watcher
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #123 on: December 22, 2010, 06:09:59 am »

move to F6
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #124 on: December 22, 2010, 10:53:05 am »

north 2 fire gigas at ps1
Logged
It's FEF, not FEOF

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #125 on: December 22, 2010, 12:00:56 pm »

Move to H6, face west.
Logged

blackmagechill

  • Bay Watcher
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #126 on: December 22, 2010, 05:19:39 pm »

Move to B11. That's only two moves, because I move to C11 and then down to B11, right?
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #127 on: December 22, 2010, 05:57:54 pm »

Move to B11. That's only two moves, because I move to C11 and then down to B11, right?

Exactly.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #128 on: December 23, 2010, 07:21:14 pm »

Dang, pretty awesome. May I please be put on the waiting list?

Name: Frank Johnathan
Age: 23
Sex: Male
Background: Frank is an American that had joined the EU mech program, both for his own millitary career and because of his love for them as a child. When the Trinity declared open war, he was heart broken this his own country would do such a thing, but despite ridicule from his peers and fellow students he stayed in the program, to show that there were still good Americans in the world
Appearance: 5' 8" height, very thin frame with long arms, the classic collage student look (when he's out of uniform, anyway). Long stringy brown hair and a goatee, blue eyes and slightly hairy. 
Recommendation: Frank is a master of the ordnance, preferring to bomb things long range before wading into short range. He's also has a thing for energy weapons, although lacks experience with them since he doesn't have clearance to use them
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #129 on: December 24, 2010, 04:33:41 am »

Dang, pretty awesome. May I please be put on the waiting list?

Name: Frank Johnathan
Age: 23
Sex: Male
Background: Frank is an American that had joined the EU mech program, both for his own millitary career and because of his love for them as a child. When the Trinity declared open war, he was heart broken this his own country would do such a thing, but despite ridicule from his peers and fellow students he stayed in the program, to show that there were still good Americans in the world
Appearance: 5' 8" height, very thin frame with long arms, the classic collage student look (when he's out of uniform, anyway). Long stringy brown hair and a goatee, blue eyes and slightly hairy. 
Recommendation: Frank is a master of the ordnance, preferring to bomb things long range before wading into short range. He's also has a thing for energy weapons, although lacks experience with them since he doesn't have clearance to use them

Done.

Where's Krath?

I must poke him!
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #130 on: December 25, 2010, 01:38:46 am »

Remain in my position and turn west.

Been busy with Christmas stuff, sorry for not posting.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 9)
« Reply #131 on: December 25, 2010, 06:41:57 am »

Remain in my position and turn west.

Been busy with Christmas stuff, sorry for not posting.

Tis' okay.

Posting turn soooon.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 10)
« Reply #132 on: December 25, 2010, 07:09:19 am »

Players:

1. Twi:
"Move to H6, face west."

H6 is a bit too far for now, but Twi manages to traverse half of the distance.

3. Furtuka:
"north 2 fire gigas at ps1"

Furtuka intercepts enemy mecha and shoots!

Hit chance: 75+5+0-11-0=69
Hit roll: 29 [Hit!]

Damage roll: 1d8
Damage dealt: 8-1=7

The bullets pierce the armor of PS-1, wounding it rather severely!

Furtuka: -8 ammo, Gigas
PS-1: -7 HP

4. John Doe:
"Remain in my position and turn west."

John: I turn west!
His mecha: But John, you ARE facing west!

And then John was west.

5. Derek Faust:
"Move to B11"

Derek steps on the marker! The holographic device beeps a bit.

6. Alan Cartago:
"move to F6"

Alan sneaks to the west, given the occasion that apparently AI isn't looking.

Enemies:

PS-1:

"Receiving input...

...

...

!!ERROR ERROR ERROR DOES NOT COMPUTE L33THAX.EXE ERROR!!"

The AI-controlled mecha moves closer to Derek... and shoots at him! Impossible!

Hit chance: 75+10+10-(-14)-0=109
Hit roll: Auto-hit!

Damage roll: 1d10
Damage dealt: 5-1=4

The shell hits Derek's right shoulder!

PS-1: -1 ammo, Lionheart
Derek: -4 HP

Kaiser Stationary:

"!!ERROR L33THAX.EXE ERROR!!

Loading ammo..."

Kaiser seemingly goes berserk too, but re-loading has to be done first.

Kaiser: +6 ammo, Kaiser. Used: Ammo Replenishing Module.

Radios buzzed again. Before anyone would speak to you, you could easily hear panicked voices, shouting and general chaos on the other side.

"Rookies! AI went berserk!" Razimov shouted. "It seems that a virus has been uploaded earlier today! AI doesn't respond to marker's data, so we have only one choice! Destroy them, especially PS-1! I don't want to imagine what would happen if it escapes the training area and attack one of surrounding settlements!"


Your new orders seem to be very clear.

***Mission objectives have changed***

Objectives:
1. Destroy all enemies.



TURN 10!

Spoiler: "Players Status" (click to show/hide)

Spoiler: "Enemies Status" (click to show/hide)
« Last Edit: December 25, 2010, 07:14:38 am by Haspen »
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

  • Bay Watcher
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 10)
« Reply #133 on: December 25, 2010, 07:15:39 am »

move to F8 and fire cannon at PS-1
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 10)
« Reply #134 on: December 25, 2010, 07:42:57 am »

Hold position and become the zombies.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~
Pages: 1 ... 7 8 [9] 10 11 ... 15