I'm pretty sure I've had adventurers make mountain treks alone before without encountering bogeymen as well. My latest adventurer also managed to wander around for several weeks alone without companions without encountering bogeymen either. That's a bit annoying since I equipped him with a full set of adamantine goods for the express purpose of avenging all of my adventurers those cheap bastards have killed since they were introduced into the game. Logen is wandering around in the Mire of Fire, a savage marshland so that may have something to do with it as well. An in-universe excuse could be all the hydras since there's like eight or ten of them within walking distance of his starting hamlet.
Anyway. Bogeymen do spawn in the east, correct?
Correct. Everywhere until the mountains, though I don't know how far in because I don't know were Wilderness become Untamed Wilds, and therein is the answer.
After deciding to run an experiment, I generated a new world, (using PerfectWorld, which is important because it let's you control the proportion and layout of savagery). This is a small region, about 95% of which is utterly savage (untamed wilds) and the other 5% benign (calm) so that civilizations could form. The results were two burgeoning clusters of goblin and human nations. Dwarves and elves didn't make the cut, it seems. I rolled a human adventurer from the country on the southernmost outskirt, and after embarking immediately left the area I knew to be Calm.
About half a day's journey out I encountered a group of goblins with the message "halt in the name of __Their org name here__." That was new to me, and I wonder if it had anything to do with there being nearby goblin nations rather than just bandits. Regardless, lopped there limbs off and crossed the bridge, pushing ever deeper into the Untamed Wilderness, unchallenged by the Night.
This glitch or "feature" has nothing to do with area alignment, as far as I can tell. I've slept in blessed prairies and cursed swamps, and while animal encounters have been frequent, three weeks in, I haven't had a single bogey session. I almost miss the little buggers...
..not one bit.
It could also be that bogeymen simply don't "spawn" further than a certain proportional distance from certain civilizations... but that hasn't been my experience.
If these results hold water and you want a world with as few bogeymen encounters as possible, but without the clustered civilizations, I recommend manually editing the savagery layout (via tool in PerfectWorld) to create several "islands" of benignity (calm) where civilizations can spring up, leaving a sea of wilderness between them. Still dangerous, but your odds are probably much better than they were with the eye-gouging bastards, and the encounters a little more meaningful and varied than random evil midget attacks.
- Ibid
P.S. NO ONE TELL TOADY OR HE MIGHT
FIX (BREAK) IT!