Im going to try starting my own forum game for once... I decided to add a twist... It mainly uses personal messages, so noone knows whats going on with everyone else (unless of course they TELL the other players). It is an ascii rpg and there are four players, all that try to get stronger and eventually fight to the death. For the first time, im trying it simple. Im using a random number generator to roll a sort of dice for the game.
Game rules:All players must choose the color they wish to be, all being a seperate color. All players will begin in their defined places (Red Northwest, Blue Northeast, Yellow Southwest, Green Southeast).
Every turn, I will send you a message showing a picture of what you can see, the minimap that shows where everyone else is (Its really small, and only gives a small idea of where everyone is located, but doesnt show what level they are on), and your stats/inventory along with any messages like if you have been attacked or anything.
I will then roll the "dice", and tell you the number you get, from 5 - 20. This is your turn points. Using these, you can tell me what direction to move, like up x 3, left x 2, ascend stairs, etc. Every tile you move uses one of these points, and when they are used up you cant do anything else until next round. Heres the complicated part... You have a 6 x 6 diamond view, and everything youve seen before will be visible, but nothing that is on that tile except walls or the floor. So an enemy might move there but you wouldnt see him anymore. Now with the move, lets say you have a long straight corridor in your view, but the last one at the end of your view is a dead end, a wall being 7 tiles away. You roll an 8 and decide to move up x 8. You move 6 tiles to the wall, but the rest of your moves are wasted. If you chose to move up x 6 and left x 3, you would move to the wall, but move into the corridor to the left.
HOWEVER, if you dont know whats there you can use an if statement. Basically, you can say up x 6 and (left/right/up) x 2. You then chose which direction you prefer, and then if you hit a branch, you move in the prefered direction. BUT the if uses an extra point every direction you add. so up x 6 and (left/right) x 3 would be 6 point for up, and 2 points for the next if move, and another point for adding the left. Adding up too would make it 2 extra points, using 10 points that turn. You can make this more complicated by saying left x 5, (up/left x 2) x 3. That makes it so you move up 3 if you can, or left 2 + left 3. It may seem simpler to say (up x 3/left x 5), but now it takes 10 points to do this, instead of just 6. You cant, however, move diagonally, but you can see diagonally. This will also get more complicated as this might be a typical turn: up x 5, open chest, down x 1, (left/right) x 2, a total of 11 points.
At the end of each round, you will then have a chance to buy supplies/weapons to improve your character. Then I will post things on the main topic that are important for everyone to see.
Also, you can tell me to send some money and a treaty to another player to join forces for 10 turns. This can be good in order to let the person get closer so you can kill them, getting your money back, or save yourself from getting killed. You are not allowed to attack that player AT ALL during the treaty. The treaty symbol is in the same color as the other persons treaty symbol. People might reject it if they think they can take you and get all of your money right there before you get stronger.
Tile Key:!! = Chest (1 TP to open, must be standing on top)
. = Dungeon floor
# = Dungeon Wall
z = Monster (Move into to attack, drops random amount of coins and exp when slain. Has a random chance of attacking you or fleeing each turn, by a random amount)
♣ = Tree (Walk into for money/cut down)
n (This actually looks alot like ", so dont get confused...) = Plant (1 TP to pick for food, must be standing on top)
~ = Soil (Basically Dungeon Floor)
= = Water/lava (Cant walk through but can see through)
> = Down staircase
< = Up Staircase
! = Potion(1 TP to pick for food, must be standing on top)
* = Fishing Spot(1 TP to fish for food, must be next to and fish in that direction. Cannot walk on top of but can see over)
+ = Door(1 TP to open, cant see past)
Minimap Key:. = Grid Area
☺ = Other Person
♦ = No Treaty
♥ = Treaty
A few more things:
On the second level, there is a room in the middle surrounded by mirrors. The first player to enter down the stairs gets sent to the best chest, while in order everyone else gets worse and worse chests. However, past this room you CANT go back up, making it so you might miss all sorts of chests just to take a chance at getting the prize. You have no clue what order you are in until you descend the stairs, but if you feel you took awhile you might as well stay and collect more chests and kill monsters to gain more levels.
Also it takes 1 TP to use a food source, which heals 20 points of health. You can use as many as you want per turn until you run out. You can also attack a player as many times as you want, so if they are right next to you, you could say right x 5, having 5 shots at them. However attacks dont do an incredible amount of damage, and it could take a few turns depending on players stats for how fast they die, giving them a chance to escape and heal.