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Author Topic: Warhammer 40000: Space Marine  (Read 26759 times)

Jackrabbit

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Re: Warhammer 40000: Space Marine
« Reply #150 on: September 05, 2011, 12:14:34 am »

The demo was actually pretty cool. If they spice things up a bit and it's not just straight combat, I'll buy it.
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Cthulhu

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Re: Warhammer 40000: Space Marine
« Reply #151 on: September 05, 2011, 08:37:46 am »

14 hours to go.  I'm staying up for the midnight release.  So excited.
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Glowcat

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Re: Warhammer 40000: Space Marine
« Reply #152 on: September 05, 2011, 10:59:04 pm »

2 minutes to go. I really hope I didn't get suckered yet again due to my geeky indulgences.

EDIT: or not? Steam just pushed the date back 3 days.
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Cthulhu

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Re: Warhammer 40000: Space Marine
« Reply #153 on: September 05, 2011, 11:05:52 pm »

You have to restart steam, it hiccuped.

Decrypting now.
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Itnetlolor

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Re: Warhammer 40000: Space Marine
« Reply #154 on: September 05, 2011, 11:45:47 pm »

I wonder if they have any campaigns based in space hulks with the commander briefing missions with a flappy mouth that moves at light speed?

Ah, the good ol' days of Workerdrone's livestreams. Those were pretty entertaining. EEET METAHL!!!

Cthulhu

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Re: Warhammer 40000: Space Marine
« Reply #155 on: September 06, 2011, 12:06:50 am »

DOI SKOMBOL

Spoiler: MALAAAAAAL (click to show/hide)
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Frumple

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Re: Warhammer 40000: Space Marine
« Reply #156 on: September 06, 2011, 12:10:28 am »

... The Emperor's Zebras?
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Cthulhu

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Re: Warhammer 40000: Space Marine
« Reply #157 on: September 06, 2011, 01:30:58 am »

This game kicks ass.  I'll give my full thoughts tomorrow but so far I'm having a lot of fun.

Also, got a double kill against two raptors as a devastator, in melee.  And they said you can't use a gamepad on PC.
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warhammer651

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Re: Warhammer 40000: Space Marine
« Reply #158 on: September 06, 2011, 06:03:59 am »

DOI SKOMBOL

Spoiler: MALAAAAAAL (click to show/hide)

.....Sons of Malice?
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Cthulhu

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Re: Warhammer 40000: Space Marine
« Reply #159 on: September 06, 2011, 01:14:24 pm »

So, the Steam servers are having some kind of conniption and Spess Mehren multiplayer is down, so I'll record what all I think

I'll be talking about multiplayer because there's not much to say about singleplayer and I've only played two chapters of it.

It's pretty cool.  When you start out the customizer is locked (You unlock it at level 4, after three or four games) and you get a default skin.  Spess Mehrens get smurfs, Chaos Mehrens get Chosen of Nemeroth, the warband featured in singleplayer.  The chosen color scheme is pretty boring, dull gray and red.  The customizer itself is pretty awesome although space marine customization is fucked up.  They wanted to support the half-colors that some chapters have, and it makes the space marine customizer weird, you have to see it really. 

On customization, you get five skins for each side, customizable to whatever degree you want.  The Space Marines start out with generic Mk.VII armor and the Chaos Marines start out with generic Chaos armor and a second set for some reason, that's spiky and kind of cool for Nurgle mehrens.  Other sets have to be unlocked by completing various challenges related to the style of the armor.  Black Crusade armor pieces are obtained by winning games as chaos, Battle Damaged armor is obtained by killing people after you die as Space Marines, etc.   Most of the armor sets are pretty cool, and you even get the Corvus (Beakie) armor which is cool.

Right now I have Imperial Fists, Blood Angels Death Company, Black Templars, Pre-heresy Thousand Sons, and Salamanders; and Sons of Malice, Thousand Sons, Death Guard, Emperor's Children, and The Cleaved.  There's not much variation in them right now because I haven't unlocked a whole lot of the armor yet.  Very strangely, the preset color schemes do not include Night Lords.  Also, since I don't think I mentioned it, the armor sets and color schemes don't have to be used together.  You can mix and match as much as you want and make garish, incoherent skins if you want.

Onto the actual gameplay, it's good but a little sparse right now.  There's only two gameplay modes right now.  Capture and Control is a capture point match where your score counts up depending on how many points you control, and annihilation is a team deathmatch where you race to score 41 kills.  C&C games are always very one-sided.  The losing team rarely has over a hundred points when the game ends, and it ends at 1000 points.  Annihilation is usually pretty close.  There are only five maps, sadly, and I've yet to see if C&C is so one-sided because of poor map balance, it'll take more games to figure it out.

Multiplayer balance is pretty decent.  Some weapons are a little too strong right now (Lascannon) but for the most part it's balanced.  The combat is a little slow-paced compared to games like Call of Duty, everyone has quite a bit of health and you can usually see exactly what you did and the opponent did that caused your death.  One misstep will usually kill you. 

Also, despite what that one guy was worrying about, there's no rock/paper/scissors balance.  Every class is equally adept at killing every other class depending on the circumstances.  Devastator melee is surprisingly very strong, and assaults really need to land behind them to win.  Devastators in general feel like they're probably the strongest class by a small margin.  At long range they'll beat anyone as long as they don't do anything dumb (Do not try to lock your weapon if someone can see you.  You can be killed in the time it takes to lock your gun)

There's also co-op coming as free DLC in 30 days.  It's apparently going to be like Gears of War's horde mode, which is kind of cool.  You get to use your custom skins and classes and stuff.

It's pretty cool.
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Johnfalcon99977

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Re: Warhammer 40000: Space Marine
« Reply #160 on: September 06, 2011, 01:18:12 pm »

No glorious Dark Angles? D:

I assume its possible to mod to mod the game to change your single player armour colour?
« Last Edit: September 06, 2011, 01:21:14 pm by Johnfalcon99977 »
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Cthulhu

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Re: Warhammer 40000: Space Marine
« Reply #161 on: September 06, 2011, 06:36:29 pm »

Good news, Chaos Marines are given proper power in the campaign.  They're much tougher than the boyz you've been fighting but they're not quite as tough as nobz.  They're still definitely not cannon fodder and a significant threat.
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Digital Hellhound

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Re: Warhammer 40000: Space Marine
« Reply #162 on: September 10, 2011, 08:50:28 am »

I'm having trouble playing online on the PS3, and a quick google search shows pretty much everyone and their mother is having the same problem. First I get a popup saying 'Your NAT type is not set to open' or somesuch, the game shows 20 potential matches but never connects to anything and I sometimes hear random other people's voices but don't see anything. Every now and then the loading screen also freezes and I have to restart the game.
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Ivefan

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Re: Warhammer 40000: Space Marine
« Reply #163 on: September 10, 2011, 01:37:02 pm »

No Multiplayer for me... But the little I've played of single player gives me a good feel.
The bolters is less powerful then I would have wanted but I guess thats for game balance and can accept that.
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Mindmaker

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Re: Warhammer 40000: Space Marine
« Reply #164 on: September 10, 2011, 02:28:47 pm »

Meh, console port.
I'll buy it once it's 10€ on a Steam sale.
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