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Author Topic: You are a Tournament Man: Boss 2: Darkchild  (Read 11121 times)

FuzzyZergling

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Re: You are a Tournament Man: Boss Fight Ends, Everyone Levels
« Reply #105 on: December 18, 2010, 06:09:00 pm »

The familiar feeling of power fades, and you feel a different power rising!
You writhe on the decending platform, as your body twists itself into a new shape!


Angry Boy Has gained the Form Wrathling!
Spoiler: Wrathling (click to show/hide)

Stabbing Man has gained the Form Speedling!
Spoiler: Speedling (click to show/hide)

DOOMPOTATO has gained the Form Bioling!
Spoiler: Bioling (click to show/hide)

Rockslide has gained the Form Psychling!
Spoiler: Psychling (click to show/hide)

H.A.M. has gained the Form Artillery!
Spoiler: Artillery (click to show/hide)

Captain Brunch has gained the Form Heavy Mech!
Spoiler: Heavy Mech (click to show/hide)

Spoiler: Notes (click to show/hide)
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RAM

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Re: You are a Tournament Man: A Beautiful Form
« Reply #106 on: December 18, 2010, 06:24:26 pm »

so if I use this form, and back gun:
Back gun: 2AP, minimum damage = 1
Artillery: 2AP, double damage
How many base AP for one shot using both?
Does ammo compartment reduce the combined total or just the initial cost of the ranged attack?
If I lose the attack roll by 3 I deal 2 damage.
If I win the attack roll by 3 I deal 6 damage?
Or do I double the attack roll?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

FuzzyZergling

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Re: You are a Tournament Man: A Beautiful Form
« Reply #107 on: December 18, 2010, 06:32:49 pm »

You burn 2 AP a turn keeping the Form active, even if you do nothing.
So it would be 2-1(Ammo)=1 AP for Back Gun, which hits for (1-7)x2, doing 1 damage even if blocked.
Then, when your turn ends, Artillery burns 2 AP. So, 3 AP in total.

I should probably mention this now: You may only activate your form once per round.
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lemon10

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Re: You are a Tournament Man: A Beautiful Form
« Reply #108 on: December 18, 2010, 06:37:56 pm »

Ohh nice, me likey.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RAM

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Re: You are a Tournament Man: A Beautiful Form
« Reply #109 on: December 18, 2010, 07:03:33 pm »

Cool, thanks!

So each ability adds 2 aP to the total cost of a single turn, and can only be used once per, umm, what is the term for everyone exhausting all their AP? Oh, round...

Angery Boy gains no increase in fire-power over time, but gets a front-loaded burst that could drop someone before they retaliate.

Stabbing man gets super defence for one turn and moves first in the next, umm, what is the term for everyone taking one turn?

Doom potato, umm, does that half the opponent's attack rolls?

Rockslide gets, umm, looking at the other abilities, an effective 22 in attack, defence, and resistance, but the real values of everything except AP and resistance are halved. Does that include life?

H.A.M. gets to double my attack roll

Captain Brunch gets to add their defence to their attacks, but what if they get an ability like mind assault that doesn't normally use either?
« Last Edit: December 18, 2010, 07:25:09 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Burnt Pies

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Re: You are a Tournament Man: A Beautiful Form
« Reply #110 on: December 18, 2010, 08:44:21 pm »

Capn Brunch is on the Mechanical path. I'm unlikely to choose/be offered any mind powers, unlike the psychological/biological guys.
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FuzzyZergling

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Re: You are a Tournament Man: A Beautiful Form
« Reply #111 on: December 19, 2010, 01:20:47 am »

Doom potato, umm, does that half the opponent's attack rolls?

Rockslide gets, umm, looking at the other abilities, an effective 22 in attack, defence, and resistance, but the real values of everything except AP and resistance are halved. Does that include life?
For the Bioling Form, the enemy attacks normally, but if they do damage, that damage is halved. (Damage is rounded up, unless it is 0.5, then it is rounded down..)

That includes life, yes. I picture the Psychological Forms as kind of ghosts, not entirely physical.

I should also mention that you can use them for more than one turn, but it has to be in a continuous burst, no "turning it on" more than once a round.
So it would look like this: Form(attack, defend, etc), attack, defend, etc.

Updating second post now, be back with next opponents tomorrow!
« Last Edit: January 11, 2011, 11:49:15 pm by FuzzyZergling »
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FuzzyZergling

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Re: You are a Tournament Man: A Beautiful Form
« Reply #112 on: December 19, 2010, 01:37:08 pm »

The dead Monolith reaches the end of its decent, and you step off the platform.
There is a constant pounding noise, like a heartbeat, coming from all around you. It is somehow both calming and unsettling.
Past the point where the light from above dwindles, you can see vague shapes moving over one another...
They move towards you, and you prepare for battle!


You are now fighting two Darklings each!
Spoiler: Darkling (click to show/hide)
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Burnt Pies

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Re: You are a Tournament Man: Battle Darklings
« Reply #113 on: December 19, 2010, 01:39:08 pm »

Activate Heavy Mech Form (Drill Arm) Use all remaining AP to attack.
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lemon10

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Re: You are a Tournament Man: Battle Darklings
« Reply #114 on: December 19, 2010, 04:09:24 pm »

Wrathling form ( attackcursh darkling 1, attackcrush darkling two), crush either of the darklings that is still alive.

Question about my form: When in this Form you may attack twice a turn, for the AP cost of one attack.
Does attack include crush, or just my regular attack?
« Last Edit: December 19, 2010, 04:46:08 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

FuzzyZergling

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Re: You are a Tournament Man: Battle Darklings
« Reply #115 on: December 19, 2010, 04:27:16 pm »

It includes Crush, and any other attack.
However, when using two attacks of differing AP, the higher AP is used.
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Tyberix

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Re: You are a Tournament Man: Battle Darklings
« Reply #116 on: December 19, 2010, 05:16:04 pm »

Psychling form -> 2x Mind Assault the first darkling , Defend.

Poor darklings, they will be torn to pieces by these forms.
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RAM

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Re: You are a Tournament Man: Battle Darklings
« Reply #117 on: December 19, 2010, 06:20:19 pm »

H.A.M. detects multiple opponents, reducing numbers. start artillery form, back gun x3 concentrating fire on the one to my left until it is disabled, end artillery form, defend.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Pillow_Killer

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Re: You are a Tournament Man: Battle Darklings
« Reply #118 on: December 20, 2010, 01:56:38 pm »

Activate speedling form, full-out attack on darkling one, then darkling 2 if 1 survives.
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FuzzyZergling

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Re: You are a Tournament Man: Battle Darklings
« Reply #119 on: December 22, 2010, 04:52:35 pm »

maxicaxi where are youuu?
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