You have all leveled up!
Angry Boy feels more mentally fit, and can choose an Upgrade!
Rage:
Effect: Adds +2 to your next attack.
Cost: 3AP
Crush:
Attack: Enemy has -1 Defence.
Cost: 2AP
Stabbing Man feels mentally fit, and can choose an upgrade!
Stiletto Nails:
Attack: Next attack drops enemy's Defence by 2.
Cost: 3AP
Dodge:
Feat: Stabbing Man uses the Speed stat to dodge physical attacks.
DOOMPOTATO feels full of life, and can choose an upgrade!
Drain:
Effect: Drains 2 AP off an enemy.
Cost: 3AP
Hard Punch:
Attack: Attacks using the Defence stat.
Cost: 3AP
Rockslide feels mentally fit, and can choose an upgrade!
Mind Invasion:
Effect: Attack using the Resistance stat (enemy defends with Resistance).
Cost: 1AP
Threatened Mind:
Feat: Rockslide has an extra 50% Resistance when his Life is below 50%
H.A.M. feels more energetic, and can choose an upgrade!
Back Cannon:
Attack: Upgrades Back Gun, attack which causes 2 damage, regardless of enemy Defence. Ranged.
Cost: 3AP
Steel Skin:
Feat: H.A.M. has +1 Defence rolls.
Captain Brunch feels more powerful, and can choose an upgrade!
Drill Arm:
Attack: Upgrades Drill Hand, attack which drops enemy's Defence by 2, and does +1 damage.
Cost: 4AP
Early Riser:
Feat: In non-team fights, Captain Brunch always attacks first.
I just realized that I forgot to factor in Stabbing Man's Light Feet Feat into the above battle.
Pillow_Killer, do you want me to change it, or is it okay, since you won anyway?