Angry Boy feels full of life, and can choose an Upgrade!
Anger Crush:
Attack: Upgrades Crush. Enemy has -1 Defence for 3 turns. (Includes turn used)
Cost: 3AP
Adrenaline:
Feat: Angry Boy cannot be killed in a single attack.
Stabbing Man suddenly wakes. He feels less threatened, and can choose an upgrade!
Shank:
Attack: Attack which does at least 1 damage.
Cost: 3AP
Extreme Speed:
Effect: If this effect does damage, Speed is increased by 3 for the rest of the round.
Cost: 3AP
DOOMPOTATO feels mentally fit, and can choose an upgrade!
Sacrifice:
Effect: Drain 3 AP off an enemy, but lose 1 Life. If enemy has no AP, substitute Life.
Cost: 3AP
Tendrill Syphon:
Effect: Damage caused raises the attacker's Life. Does at least 1 damage.
Cost: 4AP
Rockslide feels faster, and can choose an upgrade!
Mind Break:
Effect: Lowers enemy Resistance by 1 for the round.
Cost: 3AP
Psych Shatter:
Effect: Enemy loses AP equal to damage dealt.
Cost: 5AP
H.A.M. feels protected, and can choose an upgrade!
Back Artillery:
Form Attack: Causes 3 damage, regardless of enemy Defence. Ranged. May only be used in Artillery Form.
Cost: 4AP
Steel Soul:
Feat: Upgrades Steel Skin, H.A.M. has +1 to Defence and Resistance rolls.
Captain Brunch feels faster, and can choose an upgrade!
Massive Power:
Feat: Captain Brunch's standard attack always does at least 1 damage, but costs 2 AP.
Gatling:
Form Attack: Adds 5 to Power roll. Ranged. May only be used in Heavy Mech Form.
Cost: 5AP
Some of you have the option to get "Form Attacks".
These are like regular Attacks, but may only be used in a specific Form.
Also Stabbing Man is alive again!