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Author Topic: Legends Viewer 1.13 (v40 Compatible)  (Read 318040 times)

Mel_Vixen

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Re: I've been working on recreating Legends Mode from the XML Dump.
« Reply #15 on: December 11, 2010, 02:57:19 pm »

Beautiful. What did you use C++ and MFC? C#?
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Parker147

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Re: I've been working on recreating Legends Mode from the XML Dump.
« Reply #16 on: December 11, 2010, 06:05:01 pm »

C#, first time using it too.

Planning to release tomorrow, unless I find something big that needs fixing.
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The Merchant Of Menace

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Re: I've been working on recreating Legends Mode from the XML Dump.
« Reply #18 on: December 11, 2010, 06:30:21 pm »

Just proclaiming my support. Excellent work!
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Urist Imiknorris

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Re: I've been working on recreating Legends Mode from the XML Dump.
« Reply #19 on: December 11, 2010, 08:11:29 pm »

I wholeheartedly approve of this.
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Dagoth Urist

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Re: I've been working on recreating Legends Mode from the XML Dump.
« Reply #20 on: December 12, 2010, 04:52:45 am »

I am Dagoth Urist and I approve of this application.

Will it be soon 'til you release it? It's tomorrow now were I live.. xD
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Parker147

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #21 on: December 12, 2010, 12:10:00 pm »

Released. Now comes the fun part to see if it actually works for anyone.
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Mason11987

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #22 on: December 12, 2010, 12:39:52 pm »

Released. Now comes the fun part to see if it actually works for anyone.

Wow, this is really nice.  Well done Parker.  Everything runs extremely quick and it's even resilient enough to handle a modded game legends file :).

Fieari

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #23 on: December 12, 2010, 12:43:19 pm »

It loads, although of course there's missing events (site taken over seems to be the main one).

Underground regions are a little tricky to navigate, since they are ALL called Cavern or Magma or whatever. I understand that they're separated due to different site IDs of course, but there needs to be a better way to understand these entries.

As far as where you may want to take this program further is sorting data better, and finding/creating summaries. Civilizations, for example, should list its pantheons and have a list of its kings, but also give a population count, or even a population graph over time. It'd also be useful to know what SPECIES a civilization is, right at the main page for it.

From there, there could be timelines, and lists of wars, and conflicts within those wars. Civilizations could then be sorted by "Most Raids" or "Most Enemies" or "Most Wars".  You could also search for "Longest/Shortest Family Dynasties", "Largest Population", "Bloodiest Battles" -- or better yet, "Bloodiest Wars" which would conglomerate death counts of each battle within the war.
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Mason11987

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #24 on: December 12, 2010, 01:13:23 pm »

It loads, although of course there's missing events (site taken over seems to be the main one).

Underground regions are a little tricky to navigate, since they are ALL called Cavern or Magma or whatever. I understand that they're separated due to different site IDs of course, but there needs to be a better way to understand these entries.

As far as where you may want to take this program further is sorting data better, and finding/creating summaries. Civilizations, for example, should list its pantheons and have a list of its kings, but also give a population count, or even a population graph over time. It'd also be useful to know what SPECIES a civilization is, right at the main page for it.

From there, there could be timelines, and lists of wars, and conflicts within those wars. Civilizations could then be sorted by "Most Raids" or "Most Enemies" or "Most Wars".  You could also search for "Longest/Shortest Family Dynasties", "Largest Population", "Bloodiest Battles" -- or better yet, "Bloodiest Wars" which would conglomerate death counts of each battle within the war.

There isn't any more data on the underground regions in the xml then what he has already, sadly.

The rest is within the realm of possibility, although most of it requires information in the history/sites files as well.  For example, anything about civ leaders is only in the history file.

Chromasphere

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #25 on: December 12, 2010, 01:52:02 pm »

What size of xml file is everyone using?  I can't seem to load mine... 195MB from a large region and an abandoned 3 year old fortress.  It just hangs as soon as I try to load it.  Will experiment more.
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Mason11987

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #26 on: December 12, 2010, 01:57:58 pm »

What size of xml file is everyone using?  I can't seem to load mine... 195MB from a large region and an abandoned 3 year old fortress.  It just hangs as soon as I try to load it.  Will experiment more.

I'm loading a 600MB right now...


...Seemed to load fairly fast.  Maybe 30 or so seconds?  Very impressive!

Even the kills sort went fairly quickly.

Mine didn't have a 3 yo fortress in it though, so maybe that's causing some trouble.

Parker147

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #27 on: December 12, 2010, 02:02:14 pm »

It should eventually show some information in the log no matter what indicating its done loading the XML. For me a 200mb file takes about 10secs to load, but load times are going to be based mainly on the speed of your processor. Usually if its taking a long time there is a lot of events that haven't been set up to handle and it slows the loading down some.
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Mel_Vixen

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #28 on: December 12, 2010, 03:35:13 pm »

btw. file dumps include also the position of sites so you can tie in the maps into the viewer.

edit: The tiles/pixels of the map correspondent with the worldsize. 1 Pixel = 1 embark tile.
« Last Edit: December 12, 2010, 03:39:54 pm by Heph »
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Max White

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Re: Legends Viewer 1.00 (Initial Release!)
« Reply #29 on: December 12, 2010, 04:22:43 pm »

IT EXISTS!
After all these years...
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