Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 44

Author Topic: Legends Viewer 1.13 (v40 Compatible)  (Read 315867 times)

Parker147

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11 (Charts)
« Reply #150 on: June 05, 2011, 03:26:15 pm »

1.11 Released

Charts
   A bit over 20 different charts. Made a chart for just about every sort of list on various pages. So I hope you like charts. Historical Figures/Entities/sites/etc.. each have their own charts and can be viewed by clicking [Chart] next to the beginning of the Event Logs.
   
Beast Attacks
   Put together the Beast Attack pages. Added Beast Attack lists to sites and the attacking beast historical figures.

Civ Race Coloring
   Added Dark/Light variations to civ colors so there is more variance between races.
Logged

Chromasphere

  • Bay Watcher
  • UUUUU,.,..,..,U,.""T"T"T"T""T
    • View Profile
Re: Legends Viewer 1.11 (Charts)
« Reply #151 on: June 08, 2011, 06:26:30 pm »

cool.  How did I miss this update?

Very nice Parker147.  That's some nice work.
Logged
"I saw the best minds of my generation destroyed by tantrums, starving hysterical naked,
    dragging themselves through the dwarven streets at dawn looking for a helpless cat"-Vaftrudner

"We aren't customers or investors - we're spectators tossing donations into the coin box while watching someone build their work of art"-Psieye

Hiiri

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11 (Charts)
« Reply #152 on: June 09, 2011, 10:34:51 am »

Amazing program. Thank you.
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11 (Charts)
« Reply #154 on: June 11, 2011, 05:56:41 pm »

Thank you for your work on this.
Logged

Eldrick Tobin

  • Bay Watcher
  • [ETHIC: MODDING_UNDWARFY: PERSONAL_MATTER]
    • View Profile
Re: Legends Viewer 1.11 (Charts)
« Reply #155 on: June 20, 2011, 06:54:50 pm »

Question!

How does it determine if doesn't like a position (Invalid Official)? An Internal list or what?

Otherwise it's beautiful, wonderful and fabulous! Keep up the excellent work ^-^
Logged
--
Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Parker147

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11 (Charts)
« Reply #156 on: June 21, 2011, 08:08:16 am »

It has to read the rulers from the history file and then attempts to match them up with the ones read in from the XML. So it isn't finding that historical figure, most likely because the history file doesn't use all ASCII characters and the XML does. It usually replaces the non ASCII characters with the correct ones, but I've had to just build the character replacements manually so I'm probably just missing some. I keep thinking I have them all then every once in awhile a new character pops up.

In the viewer I'm currently trying to build an Advanced Search. I'm hoping to make it where you can create queries with your own logic and sorting. It should be pretty powerful once I get it all figured out, but right now I'm still just testing some things so It will be awhile before it's even functional.
Logged

Parker147

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #157 on: June 26, 2011, 09:10:02 pm »

Some fixes, mainly for large files. Forgot to optimize some things and very large files would never load in a reasonable amount of time, also some optimizations for charts and the map for those too. Couple changes on the charts, added an option to chart all alive historical figures of a specific race and fixed some ugly timeline charts so they should readable.

Edit: Found another bug I had to fix real fast, so if you are one of the couple that downloaded it before this edit and get any error messages download it again.
« Last Edit: June 26, 2011, 10:35:01 pm by Parker147 »
Logged

JohnieRWilkins

  • Bay Watcher
  • @_@?
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #158 on: July 11, 2011, 03:16:58 am »

D'oh. .NET 4.

No chance of running it on wine then. :'(
Logged
- But honestly, if you think
If we could miniaturize things, we would have everybody wielding drawbridges and utterly atomizing

Parker147

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #159 on: July 11, 2011, 12:05:49 pm »

When I first released the viewer someone was able to get it to work under mono within wine. Currently though there are a few things that mono doesn't allow and I'm unsure what will happen if you run it. I know the archive loading and charts won't work, but I'm not sure if it will even let you get that far to begin. I can take a look at it and maybe get a version that will work without those features, since mono + wine is going to be the easiest way for me to get it working on mac/linux.
Logged

Eldrick Tobin

  • Bay Watcher
  • [ETHIC: MODDING_UNDWARFY: PERSONAL_MATTER]
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #160 on: July 15, 2011, 12:27:36 am »

Noticed something odd.

Your viewer expects Forces of Nature to have a race and caste. I found this by noticing something funny between Dragonflies and Pixies on a 2 year world gen to check a Silly Little Thing.

And I found something much more curious. I slowly tore out any historical figure which had more than 3 in it's representation. Only to drill down (after having to check only one actual creature file for bugs) and spot something I didn't expect. 3 Forces... and on a lark I made them Elven Ladies in the XML... and reloaded the program.

It didn't crash (Huzzah) and now that little ": 3" was gone from the Summary screen!

Just thought you might wanna know on the off chance you feel like a bug stomp.
Logged
--
Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Parker147

  • Bay Watcher
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #161 on: July 15, 2011, 10:30:18 am »

What mod are you using? I'm not understanding the problem from your description, but I can check out what the mod is doing for myself and see whats wrong.
Logged

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #162 on: July 15, 2011, 04:38:51 pm »

D'oh. .NET 4.

No chance of running it on wine then. :'(

What about mono?
EDIT: Runtime not supported. Maybe I've got an older version? Hm... I'll have to look into that.
« Last Edit: July 15, 2011, 04:47:35 pm by DrKillPatient »
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

Pymous

  • Escaped Lunatic
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #163 on: July 29, 2011, 09:44:26 am »

This is an amazing tool!!!!!
I can't believe how great it is!!
Thank you so much, hope you will continue to update it!

 :D
Logged

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: Legends Viewer 1.11.1 (Charts)
« Reply #164 on: July 29, 2011, 09:58:46 pm »

So assuming a civ came up for a race I created (Mind you it's just a Site-having/store owning version of Dwarves that live in marshes) Would it come up as the name of the created race (in this case Mash Dwarves) or would it be under unknown for the XML?

Also my medium world is now giving me this error when I try and view it in the Viewer

Code: [Select]
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at LegendsViewer.frmLegendsViewer.AfterLoad()
   at LegendsViewer.frmLegendsViewer.btnLoad_Click(Object sender, EventArgs e)
   at LegendsViewer.frmLegendsViewer.openFiles(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LegendsViewer
    Assembly Version: 1.1.1.1
    Win32 Version: 1.1.1.1
    CodeBase: file:///C:/Users/Rick/LegendsViewer-1.11.1/LegendsViewer.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.232 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
« Last Edit: July 29, 2011, 10:23:07 pm by Kaelem Gaen »
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 44