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Author Topic: Hellhall  (Read 2427 times)

Crocatowa

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Re: Hellhall
« Reply #15 on: December 14, 2010, 05:34:58 pm »

you can't. unfortunately, when you generate the world with that parameter it stays with the dwarves. We all need to change things to that or we run the risk of corrupting the fort
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Urist Imiknorris

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Re: Hellhall
« Reply #16 on: December 14, 2010, 06:25:02 pm »

Ummm... You can totally do it.

Have you tried to remove the tag in the save's raws?

That's how you do it.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Crocatowa

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Re: Hellhall
« Reply #17 on: December 14, 2010, 06:34:46 pm »

but it doesnt actually fix it, at least in my experience. My dwarves just keep moving absurdly fast
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Urist Imiknorris

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Re: Hellhall
« Reply #18 on: December 14, 2010, 06:39:48 pm »

It does when I do it. Are you sure you're modifying the save's raws?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Crocatowa

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Re: Hellhall
« Reply #19 on: December 14, 2010, 06:45:40 pm »

Yupp, and once for a speed build i turned off sleep. and guess what my dwarves didn't do when i fixed the raws?
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

filiusenox

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Re: Hellhall
« Reply #20 on: December 14, 2010, 08:08:36 pm »

Saves raw? I didn't know there was such a thing and ill post a wall of text and some pics tonight.
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"No, I'm being obstinate for the sake of I hate you."

Urist Imiknorris

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Re: Hellhall
« Reply #21 on: December 14, 2010, 08:24:58 pm »

(DF directory)/data/save/(region)/raw/objects

Tada.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Crocatowa

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Re: Hellhall
« Reply #22 on: December 14, 2010, 08:52:32 pm »

ill post a wall of text and some pics tonight.
w00t! Who's next in the cycle of things?
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

filiusenox

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Re: Hellhall
« Reply #23 on: December 14, 2010, 11:50:55 pm »

Its just a community game and sorry tinypic ain't working and im too lazy to register for another site. I will put it up tommorow as well as a wall of text.
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"No, I'm being obstinate for the sake of I hate you."

goblinmarine

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Re: Hellhall
« Reply #24 on: December 15, 2010, 08:47:24 am »

Too inexperienced to get in on playing something like this... but I do wish to watch the !!FUN!!
Oh, and when you get a military going, can you make me an axedwarf with the custom title "The Goblinmarine". Name doesn't matter. Hopefully he'll live either a long life murdering goblin scum at the gates while you brave hell or die the first time he tries to attack something.
And was the plan to have a fortress connecting the world to hell or to wall yourself off inside hell?
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Crocatowa

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Re: Hellhall
« Reply #25 on: December 15, 2010, 09:27:25 am »

can you try imgur to post the pics?
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

filiusenox

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Re: Hellhall
« Reply #26 on: December 16, 2010, 02:23:53 pm »

22nd granite, 201
Fireheart began to process the Coal while Mzbundifund worked on mining the stairs downward a bit more.

28th granite, 201
Struck hematite.

29th granite, 201
Mzbundifund struck some bauxite while drifting along the coal seam.

30th granite,201
I found some rat weed roaches in the food stockpile.

2nd slate, 201
Struck the underground caverns. We immediately sensed kunzite and kimberlite, two veins of stone that contain diamonds. But we can’t sense any.
Mzbundifund restarted work on the stairway down.
I am currently just standing around.

6th  slate, 201
Mzbundifund has just informed of something terrible. He overheard Xenos, Fireheart, and Unglatedwarf talking about which type of demon was their favorite.
This worries me, but they are too useful for me to do anything about them. But I started telling the non-demon loving dwarves to keep watch while someone else sleeps.

10th slate, 201
Unglatedwarf started work on a  carpenter’s workshop while Urist built a mechanics shop. Mzbundifund broke ground on the new barracks.

15th slate, 201
The barracks are done, so are the workshops. Unglatedwarf built a bed in the barracks and Urist began making mechanisms to put traps around the entrance to the temporary fortress I made Urist the boss for a bit.

20th slate,201
Fireheart has made me a fine war hammer. I thanked her and then started training. She says that she is going to try and make me a set of armor.

27th slate, 201
I can hear the heavy furnace of Fireheart starting up. Mzbundifund is slacking off so I sent him to work on project 23123.

7th felsite, 201
Mzbundifund found some limonite while mining and he also told me the quarry and project 23123 was done.

23rd felsite, 201
The trash compactor is done and we began to put doors on our temp houses. I went and trained in the barracks.

2nd hematite, 201
Summer has arrived.
« Last Edit: December 16, 2010, 02:31:26 pm by filiusenox »
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filiusenox

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Re: Hellhall
« Reply #27 on: December 17, 2010, 12:54:57 am »

I just remembered that someone else built a fortress in hell.
But he only used 52 types of funs and I think I set mine to the max...
Will that change anything or did I just copy over someone.
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MrGimp

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Re: Hellhall
« Reply #28 on: December 17, 2010, 01:17:28 am »

That changes nothing.  You can never have enough halls in Hell!!!
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

thunderclan

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Re: Hellhall
« Reply #29 on: December 17, 2010, 02:15:17 am »

Agreed! It's going to be awesome so who cares if it might be a repeat!  :)
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