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Author Topic: ASCIIzom  (Read 23370 times)

USEC_OFFICER

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Re: ASCIIzom
« Reply #210 on: January 24, 2011, 05:43:23 pm »

Flee out of the window to the south.

EDIT: At least try to avoid the super zombie. Use an action point if needed.
« Last Edit: January 24, 2011, 06:09:25 pm by USEC_OFFICER »
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mission0

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Re: ASCIIzom
« Reply #211 on: January 24, 2011, 06:00:05 pm »

Grab the item to my southwest then get the item to my northeast if I have the move left. Also drop the porno if needed.
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Orb

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Re: ASCIIzom
« Reply #212 on: January 24, 2011, 08:06:49 pm »

Welp, have fun lemon. Not much I can do unless I barricade the door with a plant, but honestly I don't think a plant is going to hold back super zombie....


Toss Lemon my shotgun shells and head over to the room to the left, standing in front of the window to get a good view of my surroundings. Oh, and examine the dead zombie.


Question: Did moving back into the room cost me another awesome point, or are we not allowed to stand in doorways?

"Edit" Lemon, super zombie moved 3 tiles in the last turn. You may want to stand back a tile...
« Last Edit: January 24, 2011, 08:20:58 pm by Orb »
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

SHAD0Wdump

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Re: ASCIIzom
« Reply #213 on: January 24, 2011, 08:16:39 pm »

Question: Did moving back into the room cost me another awesome point, or are we not allowed to stand in doorways?

"Edit" Lemon, super zombie moved 3 tiles in the last turn. You may want to stand back a tile...
Nothing is allowed to stand in doorways, windows, or broken walls, I assumed you didn't want to be out there so I pushed you back into the building(no additional awesome points used). Zombies get to move three spaces if moving two causes them to stand in a doorway/window/broken wall.
« Last Edit: January 24, 2011, 08:20:04 pm by SHAD0Wdump »
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Blood-Dwarf

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Re: ASCIIzom
« Reply #214 on: January 25, 2011, 05:25:47 am »

Put me on the waiting list. this seems fun!

name: Dirk Schmitzfunger
traits: martial artist
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Einsam stehn die schwarzen Zinnen,
Trotzen aller Zeiten Wirren.
So auch ich, komm sei mein Zeug:
Blutend, aber ungebeugt!

SHAD0Wdump

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Re: ASCIIzom
« Reply #215 on: January 26, 2011, 11:04:24 am »

Turn 17



Spoiler: sector map (click to show/hide)

I move to orb's spot and fire a shotgun blast off north.
BAM!

It's not dead... But it does look hurt.
 It's not happy either, it moves up to the doorway kicking the intervening corpse into your face. You take 20 HP damage.

Flee due north, prepare to whack the zombie to the NW if it's going to hit me.
You run like Rincewind and end up bashing that zombie with your club. Golf club removed.
 Kinda wish you hadn't thrown away that pipe eh?

Flee out of the window to the south.
You crash through the window in your hasty retreat out of this place. Seemed louder than normal.
 The zombies make brisk... shambling chase.

Grab the item to my southwest then get the item to my northeast if I have the move left. Also drop the porno if needed.
You pick up another pair of Bandages, seeing as your inventory is full you discard the porno stash and find...

Another Porno stash. What the hell?

Toss Lemon my shotgun shells and head over to the room to the left, standing in front of the window to get a good view of my surroundings. Oh, and examine the dead zombie.
You toss Lemon an extra three shells seeing that he's the one with the actual hardware. He catches them before getting smothered with dead zombie.
 Outside you see... Nothing new besides lots of gore. Strange... You'd think there would be more zombies headed this way...

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: Lemon10 (click to show/hide)

Yeah, zombie corpse projectiles, I'm going there.
 And yes, I envision Tratan as the Rincewind of this group. Do note I am quite oblivious as to the actual lore behind Rincewind and thus am haphazardly referencing him.
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Rolan7

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Re: ASCIIzom
« Reply #216 on: January 26, 2011, 12:38:52 pm »

And yes, I envision Tratan as the Rincewind of this group. Do note I am quite oblivious as to the actual lore behind Rincewind and thus am haphazardly referencing him.

I am very okay with this.
And when that pipe finally explodes, I'm sure its sacrifice will be worthwhile (lol)
Move NW and tear a limb off the corpse to use as a weapon.  Then proceed north.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

lemon10

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Re: ASCIIzom
« Reply #217 on: January 26, 2011, 12:56:25 pm »

Damn, hoped that would kill it, and fairly sure that he couldn't throw stuff at me.
Shoot him with my shotgun, then move to orb's spot (assuming that he moves)

Orb, i think if we both attack it this turn we stand a pretty good chance of killing it. Could be wrong, but don't think i am.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

mission0

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Re: ASCIIzom
« Reply #218 on: January 26, 2011, 02:15:37 pm »

Mcgraw looks at the magazines in bilwilderment... did a rapist live in these parts or something? The pounding on the blocked door brings him back to reality. I drop the magazine and start running towards the western most door. Hopefully there isn't something trying to kill me in there.
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USEC_OFFICER

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Re: ASCIIzom
« Reply #219 on: January 26, 2011, 03:10:12 pm »

Run up the street after going through the window to the east.
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Orb

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Re: ASCIIzom
« Reply #220 on: January 26, 2011, 04:24:51 pm »

Damn, hoped that would kill it, and fairly sure that he couldn't throw stuff at me.
Shoot him with my shotgun, then move to orb's spot (assuming that he moves)

Orb, i think if we both attack it this turn we stand a pretty good chance of killing it. Could be wrong, but don't think i am.

Issue: If we fail to kill it, it is most certainly going to instant kill me. I'd rather not risk that, since I don't know what the heck it could do to me at melee range.

Head 3 tiles north, 1 tile NW
« Last Edit: January 26, 2011, 04:29:35 pm by Orb »
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lemon10

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Re: ASCIIzom
« Reply #221 on: January 26, 2011, 05:32:34 pm »

Question, would it be hypothetically possible for me to shoot the big zombie, throw my gun (and some ammo) to orb, have him move and shoot the zombie, so that the gun shoots the zombie twice in one turn?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

SHAD0Wdump

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Re: ASCIIzom
« Reply #222 on: January 26, 2011, 05:39:24 pm »

Question, would it be hypothetically possible for me to shoot the big zombie, throw my gun (and some ammo) to orb, have him move and shoot the zombie, so that the gun shoots the zombie twice in one turn?
Ah bugger... Someone found a way to exploit that feature.

Simply no, that would be... exploitative, simply put. I'm going to say that a thrown weapon cannot be used immediately by the receiver. Other items such as ammo, food, and healing items can however, mainly because they are expended upon usage unlike weapons.
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mission0

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Re: ASCIIzom
« Reply #223 on: January 26, 2011, 11:37:31 pm »

Man the Rng must hate me, two porno stashes in a row...
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SHAD0Wdump

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Re: ASCIIzom
« Reply #224 on: January 29, 2011, 10:28:25 am »

Mmm... Delays... Tasty...

Man the Rng must hate me, two porno stashes in a row...
Yeah, lucky number 14.
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