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Author Topic: ASCIIzom  (Read 23493 times)

USEC_OFFICER

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Re: ASCIIzom
« Reply #195 on: January 20, 2011, 11:33:19 am »

eh... okay, that's probably wise.
Open the window and cross the street, heading through the broken window to the east.

Any ideas on what to do? Or are we just going to stick together.
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lemon10

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Re: ASCIIzom
« Reply #196 on: January 20, 2011, 12:59:40 pm »

Loot the item, and then return to the square i am in.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolan7

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Re: ASCIIzom
« Reply #197 on: January 20, 2011, 01:08:57 pm »

eh... okay, that's probably wise.
Open the window and cross the street, heading through the broken window to the east.

Any ideas on what to do? Or are we just going to stick together.

Kinda depends on what's in that room to your west, but I'm thinking about heading up the street to the north soon.  We really need more weapons as soon as possible - a gun to use these clips would be nice, but I'd settle for another melee weapon to replace this club (1 use remaining).
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Orb

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Re: ASCIIzom
« Reply #198 on: January 20, 2011, 03:46:35 pm »

Super zombie does mean business.  :o

Use one awesome point to move five tiles and go all Mario on that zombie by the door(use pipe on zombie).
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

mission0

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Re: ASCIIzom
« Reply #199 on: January 20, 2011, 05:57:36 pm »

Huh thought I had already posted... anyways.

Grab the item to my southeast
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Devling

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Re: ASCIIzom
« Reply #200 on: January 20, 2011, 08:53:11 pm »

Yes, I use Vista's handy dandy snip tool to capture the images, then I upload them to imageshack and post them here using img tags.

Oh goody, I have vista to. Sorry to bother you :-[ I always seem to have no knowledge about computers, but where would I find this handy dandy snip tool?
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Orb

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Re: ASCIIzom
« Reply #201 on: January 21, 2011, 07:10:16 am »

So, Lemon and I have 3 + 1 Super zombies on our tail. If lemon doesn't just run, we should be able to deal with them.

Mission has 10 + The good Doctor zombies on his tail. He might want to sync up with us, unless he has some grand master plan.

And obviously, Officer has 5 on his tail, while Rolan has four.


Question: Since I noticed super zombie has really high strength, can we still use the awesome points to avoid his attacks, since he'll likely just punch us?
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

mission0

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Re: ASCIIzom
« Reply #202 on: January 21, 2011, 07:29:50 am »

Mcgraws Master Plan = Damnit Zombies!... Run!

Yeah I'm still looking for some kind of suitable weapon that will do more than just break after so many uses. I'm planning on heading over yalls way soon though if I'm not killed first.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

SHAD0Wdump

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Re: ASCIIzom
« Reply #203 on: January 22, 2011, 11:22:35 am »

Today is a little chaotic to get an update going. I'd rather not try and get cut off.

But at least I can answer some questions...

Oh goody, I have vista to. Sorry to bother you :-[ I always seem to have no knowledge about computers, but where would I find this handy dandy snip tool?
To be honest, I'm not sure, I think I had to enable it, but that was a long time ago.
 For me, it's always in the left quickbar, or whatever you call it, I can't even remember the proper term.

Question: Since I noticed super zombie has really high strength, can we still use the awesome points to avoid his attacks, since he'll likely just punch us?
Yes, with enough you might even be able to go toe to toe with the bastard, but I wouldn't want to try...
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SHAD0Wdump

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Re: ASCIIzom
« Reply #204 on: January 24, 2011, 04:00:24 pm »

Turn 16



Spoiler: sector map (click to show/hide)

Head through the door to the west. If I can pick up an item, drop a fuel can to pick it up.
Inside you find, nothing of note. In the south room you hear several zombies.

Open the window and cross the street, heading through the broken window to the east.
You make it out with the loud crash of broken glass... As seems fashionable these days.
 Inside the building you see several zombies are preparing for your arrival, one of which has a few nasty bulges and a strange gassy cloud about her... Yeah, appears female.

Loot the item, and then return to the square i am in.
You do so, and receive a...

SHOTGUN!

Hallelujah for a honest to goodness gun!
 You also receive 6 Shotgun Shells with its discovery.

Use one awesome point to move five tiles and go all Mario on that zombie by the door(use pipe on zombie).
You rush forward and bonk the zombie with your pipe, then you sorta phase back into the building because otherwise you'd be in the doorway. Besides, the super zombie is crashing through its undead brethren to get at you and you don't want to be anywhere near it... At least the forces behind this crazy world thinks so...

Grab the item to my southeast
You make your way towards it, but there was a box in the way so you had to go around, couldn't quite reach it this turn.

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: Lemon10 (click to show/hide)

Yes, finally there is a gun, Lemon is awfully lucky. And what a better time to get a shotgun than when a rampaging super zombie is coming after you?
 And another super zombie has appeared, this one is much more unusual than the brute down south...
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lemon10

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Re: ASCIIzom
« Reply #205 on: January 24, 2011, 04:08:31 pm »

I move to orb's spot and fire a shotgun blast off north, which should hit (say something if it doesn't shadow) both zombies by the door and the super zombie 4 tiles away (YES A SHOTGUN, EAT THAT ZOMBIES, YOUR MORTAL FOE IS NOW HERE)

Orb, i would like your shotgun shells since i don't think that you will be using them for the discernible future
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

SHAD0Wdump

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Re: ASCIIzom
« Reply #206 on: January 24, 2011, 04:13:17 pm »

I move to orb's spot and fire a shotgun blast off north, which should hit (say something if it doesn't shadow) both zombies by the door and the super zombie 4 tiles away (YES A SHOTGUN, EAT THAT ZOMBIES, YOUR MORTAL FOE IS NOW HERE)

Orb, i would like your shotgun shells since i don't think that you will be using them for the discernible future
The zombies in red are re-deaded. Not currently living or more accurately undead.
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lemon10

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Re: ASCIIzom
« Reply #207 on: January 24, 2011, 04:16:16 pm »

Oh, well that makes my gun much less useful this turn. Meh, i move to orbs spot and shoot the super zombie then.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

SHAD0Wdump

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  • Hiding in SPAAACE!!!
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Re: ASCIIzom
« Reply #208 on: January 24, 2011, 04:21:17 pm »

Oh, well that makes my gun much less useful this turn. Meh, i move to orbs spot and shoot the super zombie then.
Nah, it actually means you've got a better chance to do serious damage to the super zombie since there isn't fodder up front to absorb damage.
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Rolan7

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Re: ASCIIzom
« Reply #209 on: January 24, 2011, 04:34:06 pm »

eh... okay, that's probably wise.
Open the window and cross the street, heading through the broken window to the east.

Any ideas on what to do? Or are we just going to stick together.

Kinda depends on what's in that room to your west, but I'm thinking about heading up the street to the north soon.  We really need more weapons as soon as possible - a gun to use these clips would be nice, but I'd settle for another melee weapon to replace this club (1 use remaining).

So... it turns out there's a strange, gassy super zombie in the room.  With some friends.
I have a bent golf club with one swing left.
... I honestly hope you survive.
Flee due north, prepare to whack the zombie to the NW if it's going to hit me.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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