Turn 9The good doctor will set the door he came through on fire and attempts to reach the other door out. Sanely of course.
You pour an amount of fuel on the ground and light it, the puddle erupts into an inferno, catching the ground and the nearby chair on fire. You even seem to have caught a zombie that was hot on your trail, you wonder how you missed that guy.
On the way to the next room you light the box on fire, just because. Then in the new room,which seems to be a botany, you ignite another plant. Two items are here, and you can see a zombie outside the far window, it has not noticed you.
Upon seeing the zombie horde Mcgraw nearly shits his pants and runs farther west to smash through that window in an attempt to run, of course bashing zombies if they get to close.
Pants shitting action! You barrel through an already smashed window.
Run to the door, open it, step into the doorway, and peer outside. Bash a zombie if it just-so-happens to be right outside the doorway, or within a two tile reach
"Edit" If possible, pull the rack north of me to the right.
You move the rack over to block the zombies that were on their way toward you, thoguh they seem to have caught on fire from one of the many miniature infernos you just caused, pleased by this you decide to ignite the rack you are right next to for good measure.
Outside you find a few more zombies making a bee-line toward the north entrance, due to your subtle maneuvers, they have not noticed you.
Head as far down the south road as I can.
You exit, to the West, you notice a couple of zombies enraged at a window. To the East, a zombie that seems hesitant to step through the doorway in front of it. You can see through the windows of that building, inside is fire, lots of it. You feel one of your compatriots had something to do with that.
Move the barricade aside and look through the north door, golf club at the ready, looking for replacement loot.
You move the chair back to its original position and step through, inside you find a garage, apparently, this place is a vehicle workshop. You notice a car, a couple desks with a chair each, and three items.
There is also a zombie just outside moaning at you... Yeah, he's aware.
Name: Jason Marson
Icon: J
Traits:
-Arsonist
-Pachyderm
Hunger: Well fed
Health: 100
Inventory:
-ration(restores 3 levels of hunger)
-pipe(4 uses)
-shotgun shell x3(1 shot,stack size of 6)
-sledge hammer(15 uses,can break barracades,can break walls(counts as 3 uses),two handed)
-2x4(1 use,used for barracading)
-2x4(1 use,used for barracading)
-bandages(25hp)
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Name: Gunther Leopold
Icon: G
Traits:
-Medical Training.
Hunger: Well fed
Health: 100
Inventory:
-ration(restores 3 levels of hunger)
-chainsaw(uses fuel, kills all adjacent zombies,loud,two handed)
-fuel(3 uses)
-fuel(3 uses)
-shotgun shell x3(1 shot,stack size of 6)
-pistol clip(8 shots,stack size of 2)
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Name: Quick-Shot Mcgraw
Icon: Q
Traits:
-Nailgun Warrior
Hunger: Well fed
Health: 100
Inventory:
-ration(restores 3 levels of hunger)
-bandages(25hp)
-bandages(25hp)
-pistol clip x2(8 shots,stack size of 2)
-pipe(3 uses)
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-
Name: Dr. Edward Richtofen
Icon: D
Traits:
-Schizoprenzic
-Hyperactive
-Arsonist
Hunger: Well fed
Health: 100
Inventory:
-ration(restores 3 levels of hunger)
-fuel(2 uses)
-sledge hammer(14 uses,can break barracades,can break walls(counts as 3 uses),two handed)
-
-
-
-
Name: Tratan
Icon: T
Traits:
-Packrat
-Aggressive Scavenger
Hunger: Well fed
Health: 100
Inventory:
-ration(restores 3 levels of hunger)
-golf club(2 uses)
-
-
-
-
-
More fire, and a fair portion of the sector revealed.