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Author Topic: ASCIIzom  (Read 23577 times)

USEC_OFFICER

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Re: ASCIIzom
« Reply #75 on: December 24, 2010, 03:06:29 pm »

Pick up the next closest item. (I'll try to save the chainsaw for later.)
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Phantom

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Re: ASCIIzom
« Reply #76 on: December 24, 2010, 03:58:07 pm »

The voices tell Richtofen to burst through the door to the west.
« Last Edit: December 25, 2010, 01:02:35 am by Phantom »
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Rolan7

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Re: ASCIIzom
« Reply #77 on: December 25, 2010, 01:01:39 am »

Burst through the door to the northwest in search of additional goodies!
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Orb

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Re: ASCIIzom
« Reply #78 on: December 26, 2010, 07:35:00 pm »

Head 1 tile northeast, 3 tiles to the east. Grab the item on the way. Bash McGraw if he gets in the way.
« Last Edit: December 26, 2010, 07:38:30 pm by Orb »
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

ggamer

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Re: ASCIIzom
« Reply #79 on: December 26, 2010, 09:28:22 pm »

waiting list, plox.

how do you make the maps?

SHAD0Wdump

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Re: ASCIIzom
« Reply #80 on: December 26, 2010, 09:30:57 pm »

waiting list, plox.

how do you make the maps?
ASCIIdraw.
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SHAD0Wdump

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Re: ASCIIzom
« Reply #81 on: December 27, 2010, 11:48:30 am »

Turn 5



Spoiler: sector map (click to show/hide)

I will ignore the bulk of the items in search of something that I can use as a weapon since that is what is most important right now. A way to defend myself is paramount. Also keep a close eye on Jason, I would not like to be clubbed while trying to find something to use.
You find a couple Bandages and a couple Pistol clips. These could be very useful later on.
Jason seems to be content upon sweeping up the various items, he gives you a rather unsettling look however.

Pick up the next closest item. (I'll try to save the chainsaw for later.)
You find three Shotgun shells. No good to you right now, but definitely worth keeping.

BRAAAAGGHHH

Crap, while completely centered on picking up items, the zombies caught sight of you. Probably should have ducked under a desk...

The voices tell Richtofen to burst through the door to the west.
On the other side you come across what appears to be a small parking alley. Two cars and what the voices are telling you is a box are here.
 Down south, you catch a glimpse of a zombie moving to the east. Very likely going to check out the loud crash you made.

Burst through the door to the northwest in search of additional goodies!
Damn these legs... Can't reach there this turn, but you will the next.

Head 1 tile northeast, 3 tiles to the east. Grab the item on the way. Bash McGraw if he gets in the way.
You give McGraw a nasty look and pick up three Shotgun shells. You best hope someone finds a shotgun.

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Phantom (click to show/hide)
Spoiler: Rolan7 (click to show/hide)

 Lots of ammo and provisions, but no weapons. Gunther really could have hidden behind a desk to prevent being seen, I would have allowed it. In fact, I encourage you peeps to use stealthiness in future situations where you are underarmed. Good luck Gunther!
« Last Edit: December 27, 2010, 12:18:15 pm by SHAD0Wdump »
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Rolan7

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Re: ASCIIzom
« Reply #82 on: December 27, 2010, 12:12:54 pm »

Stealth is for the weak!  I have a golf club and I'm not afraid to use it!

That said, the best offense is a good defense.

Slide a chair in front of the north door then move through the west door.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Phantom

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Re: ASCIIzom
« Reply #83 on: December 27, 2010, 01:54:27 pm »

The voices tell Richtofen to open the box in a completely sane manner.
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SHAD0Wdump

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Re: ASCIIzom
« Reply #84 on: December 27, 2010, 01:55:37 pm »

The voices tell Richtofen to open the box in a completely sane manner.
It is furniture, there will be no box opening in this game.
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Phantom

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Re: ASCIIzom
« Reply #85 on: December 27, 2010, 02:03:33 pm »

Richtofen attempts to get to that door to the NorthWest.
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Orb

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Re: ASCIIzom
« Reply #86 on: December 27, 2010, 02:56:56 pm »

Did Mission Scavenge?   ???


Head two tiles NE, grab the item,(push the coat rack 1 tile east, if possible as my action...if it cancels any of my other "orders", don't do it) then head 2 tiles south, still eying McGraw
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

SHAD0Wdump

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Re: ASCIIzom
« Reply #87 on: December 27, 2010, 03:00:09 pm »

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USEC_OFFICER

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Re: ASCIIzom
« Reply #88 on: December 27, 2010, 03:55:29 pm »

Take the other item. I should get to it before the zombie arrives.
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mission0

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Re: ASCIIzom
« Reply #89 on: December 27, 2010, 05:41:40 pm »

I will head south towards the two items there and pick them up, keeping a close eye for my somewhat jumpy "Partner"
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.
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