Turn 0Welcome to the unimaginatively designed town center! Your sightlines are limited at the moment, and I didn't take a picture of the whole ASCIIdraw screen, so there's more.
Players are in green, doors are that boring tan/light brown color, windows are cyan/light blue, finally, those brown things are cars, yes they count as furniture.
No zombies yet, wouldn't want to sic them on you before you can adequately fight them off, but better get cracking, I'll be flooding them in soon enough.
Not much here of course. I'll figure things out if the party splits for whatever reason, but for now you guys are a handy dandy Urist McJeweler. New areas as you guys leave screens.
Name: Jason Marson
Icon: J
Traits:
-Arsonist
-Pachyderm
Hunger: Full
Inventory:
-Ration
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Name: Gunther Leopold
Icon: G
Traits:
-Medical Training.
Hunger: Full
Inventory:
-Ration
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Name: Quick-Shot Mcgraw
Icon: Q
Traits:
-Nailgun Warrior
Hunger: Full
Inventory:
-Ration
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Name: Dr. Edward Richtofen
Icon: D
Traits:
-Schizoprenzic
-Hyperactive
-Arsonist
Hunger: Full
Inventory:
-Ration
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Name: Tratan
Icon: T
Traits:
-Packrat
-Aggressive Scavenger
Hunger: Full
Inventory:
-Ration
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Finally, I discovered that ASCIIdraw does not provide a good shade of orange, so barricades at fair strength will now be yellow, strong(for non-furniture) will go brown as well.