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Author Topic: Golems Universal Constructor  (Read 8362 times)

Demki

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Re: Golems Universal Constructor
« Reply #30 on: December 11, 2010, 09:27:40 am »

Hey the game seems to have some community challenges, I wanna make some DF community challenges .
Yeah, there are community challenges in the forums there, there's the official challenges, which are made up by the creator of the game(and his brothers), there is none running right now, and there are user challenges, which are made up by the users.
And if you have an idea for a challenge, feel free to post it here/there.
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Pnx

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Re: Golems Universal Constructor
« Reply #31 on: December 11, 2010, 12:32:03 pm »

CHALLENGE! Make something dwarftastic.

EDIT: To specify, make something DF or dwarf themed.
« Last Edit: December 11, 2010, 12:34:03 pm by Pnx »
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Aklyon

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Re: Golems Universal Constructor
« Reply #32 on: December 11, 2010, 12:45:33 pm »

Huzzah for chalenges!
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Demki

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Re: Golems Universal Constructor
« Reply #33 on: December 11, 2010, 12:55:08 pm »

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Pnx

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Re: Golems Universal Constructor
« Reply #34 on: December 11, 2010, 01:22:32 pm »

There you go, it's definitely DF related.
Haha, oh god that kicks the butt of my one

http://www.megaupload.com/?d=I37K56ND
It's a floodgate, press space to lift it... I feel silly about it now.
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Demki

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Re: Golems Universal Constructor
« Reply #35 on: December 11, 2010, 01:53:21 pm »

There you go, it's definitely DF related.
Haha, oh god that kicks the butt of my one

http://www.megaupload.com/?d=I37K56ND
It's a floodgate, press space to lift it... I feel silly about it now.
Real floodgates disappear.
:D
I could also make a lever to connect to the floodgate(with mysterious invisible mechanism{AKA wire more})
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SolarShado

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Avid (rabid?) Linux user. Preferred flavor: Arch

Demki

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Re: Golems Universal Constructor
« Reply #37 on: December 11, 2010, 02:40:25 pm »

Here's the lever I promised, toggle it with T(click T once, no need to hold)
Lever.mchn
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1piemaster1

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Re: Golems Universal Constructor
« Reply #38 on: December 11, 2010, 06:09:04 pm »

doesn't work for me. I open it, comes up with loading screen for about 5 seconds then closes. I have windows xp a graphics card java. Can anyone hlep?
This game sounds awesome
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Toaster

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Re: Golems Universal Constructor
« Reply #39 on: December 12, 2010, 12:22:05 am »

Yeah, this is pretty damn neat.

Mostly posting to dot the thread.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Sean Mirrsen

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Re: Golems Universal Constructor
« Reply #40 on: December 12, 2010, 03:47:49 am »

Posting to follow any interesting developments in the thread. So far, I am sorely disappointed with the lack of a real "axis" unit, i.e. one that consists of a "mount" piece, and an "axle" piece. Right now there's a motor, but to make, for example, a toy car, you have to make the axles yourself, with toruses and cylinders.

Edit: after mucking around in it, it has suddenly dawned on me. The tools, the functions, the properties... everything I see except the 3D is reminiscent of my first "favorite" physics application, Interactive Physics. It was 2D, but had much the same functionality, except of course with more advanced options. I had some ridiculous fun with it. Let's see if I can recreate some of my awesome experiments.
« Last Edit: December 12, 2010, 04:10:05 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Demki

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Re: Golems Universal Constructor
« Reply #41 on: December 12, 2010, 05:28:27 am »

Posting to follow any interesting developments in the thread. So far, I am sorely disappointed with the lack of a real "axis" unit, i.e. one that consists of a "mount" piece, and an "axle" piece. Right now there's a motor, but to make, for example, a toy car, you have to make the axles yourself, with toruses and cylinders.
You could use the axle(what you call the motor), select it(left click it), and check the checkbox next to "ball bearing".
I didn't really understand what you meant by "axis" unit, but since I've had toy cars, I remember that the wheels on both sides rotated in the same direction, and the axle with "ball bearing" checked acts that way.

doesn't work for me. I open it, comes up with loading screen for about 5 seconds then closes. I have windows xp a graphics card java. Can anyone hlep?
This game sounds awesome
You should try posting in the official forums, sounds like a bug to me. Since I am not one of the developers, I can't provide so much tech support.
Hm... Does the screen open in full screen?
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1piemaster1

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Re: Golems Universal Constructor
« Reply #42 on: December 12, 2010, 12:01:37 pm »

No, it isnt full screen, and i looked at the troubleshooting on their forums and a few people had the same problem, but no answers.
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Sean Mirrsen

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Re: Golems Universal Constructor
« Reply #43 on: December 12, 2010, 02:46:38 pm »

Huh, did't notice the "ball bearing" mode. Yeah, that's more or less what I wanted. My little buggy is moving along nicely.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

snelg

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Re: Golems Universal Constructor
« Reply #44 on: December 19, 2010, 07:41:14 pm »

This is awesome, won't be getting much sleep tonight.  :D
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