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Poll

How should power be made and routed?

Dwarf Power (hand craking), Animal Power at the engine.
- 0 (0%)
Dorf/animal power at station, routed through axles/etc.
- 4 (21.1%)
Dorf/animal/coal at the engine
- 2 (10.5%)
Dorf/animal/coal, routed through axles/etc.
- 3 (15.8%)
Dorf/animal/basic inefficient steam at the engine
- 3 (15.8%)
Dorf/animal/basic inefficient steam, routed through axles/etc.
- 3 (15.8%)
Other (say in thread)
- 0 (0%)
I like to vote random options ;)
- 4 (21.1%)

Total Members Voted: 19


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Author Topic: Poll: Vehicles megathread (a.k.a. Land Ho! Caravan has come! OMG GOBLINS! etc)  (Read 10389 times)

Rowanas

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Posting in an epic thread, watching this, etcetera...

Me myself, I think that commandeering a ship would be awesome! If anyone's played Sid Meier's Pirates! you know what I roughly expect. I particularly like the idea of towns and fortresses that will acknowledge the sea, building ports and boatyards. To what degree a civ is nautical could, and should, be variable. One may have a large sea empire while another is landlocked. Just the existence of boats and ships opens up a brave new world of possibilities. An undersea civ, mayhap?

But I digress. Always. Ships and all their consequences should be fun! We do have steam... If I fashion a ship with two hundred steam-powered engines on my ship, how fast could it possibly go? xD What would the maximum size of a ship be, for that matter?

Andeerz and I talked at length about ships in a now dead thread. I reckon one should be able to designate an area (like a hospital) as a construction yard, in which you can build floors, walls and such and have it counted the connected pieces function as a single entity.

As for propulsion, I think ships would use something similar to a screw pump, pushing the water out behind. If this is affected by the weight of the ship, the larger a ship is, the more propulsion it needs. It's closer to chariot speed than car speed, which is to say that each horse attached to a chariot has a maximum speed. The only thing you gain by attaching more horses is a spreading of the load, so that each horse can achieve its maximum speed. In the same way, a ten megatonne boat will require 100,000 engines to get it chugging along at top speed, while a one-dwarf exploratory dinghy will need just the one.

Should boats be affected by real life issues, like drag and that effect, where boats-rise-out-of-the-water-when-they're-going-really-fast-but-I-googled-it-loads-of-times-and-can't-find-it-anywhere. Y'know. That one.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

TolyK

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yeah I read that thread and andreez linked to it near the begining of the thread

well, "Building Boats Explanation" is almost done.
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Sithlordz

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This would be PERFECT for modding!

I mean, I always wanted a tank...

Urist Mcnoble cancels Being A Noble: Interrupted By Tank.

Imagine the goblins making tanks though.  they could be pulled by trolls! :D

One could also make L4D jokes, as below:

Louis McUrist: "Run or shoot? RUN OR SHOOT?!"

Bill the Golden SpearThrusts of Rape has entered a martial trance!

Bill the Golden SpearThrusts of Rape: "Both!"
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TolyK

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goblin tanks are pulled by trolls, but Dwarven tanks are powered by STEAM and COAL and...  :o  MAGMA!!!!
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kilakan

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Mobile turrets/ranged siege engines are a must too, I mean having a coal powered ballista, with an artifact engine, that moves at the same speed as a running dwarf would be AWESOME!  With turrets, you could have 2-4 dwarves powering the machine itself, via animals, coal, steam ect.  While another few up top fire upon enemies, and the machine itself could have damage-able parts, that would protect the inner occupants until they were destroyed, but the dwarves could count as 'internal parts' where an extremely powerful attack (another siege engine) would still hurt the dwarves.  That could mean that a machine made from steel would be nearly invulnerable, but really slow, whereas wood would be really quick, but able to be damaged by even foot soldiers.
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therahedwig

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Problem with tanks is that toady has said a few times he didn't want DF to rise past the generic fantasy techlevel, with the guideline of 1400 and no further.(I think he generally didn't want explosives either).

Tanks, even da vinciesque are past that point :s
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TolyK

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Mobile turrets/ranged siege engines are a must too, I mean having a coal powered ballista, with an artifact engine, that moves at the same speed as a running dwarf would be AWESOME!  With turrets, you could have 2-4 dwarves powering the machine itself, via animals, coal, steam ect.  While another few up top fire upon enemies, and the machine itself could have damage-able parts, that would protect the inner occupants until they were destroyed, but the dwarves could count as 'internal parts' where an extremely powerful attack (another siege engine) would still hurt the dwarves.  That could mean that a machine made from steel would be nearly invulnerable, but really slow, whereas wood would be really quick, but able to be damaged by even foot soldiers.
well yeah. especially with ballistae that fire up/down z-levels. actually the whole thing is vulnerable to building destroyers  :D so good luck.

Problem with tanks is that toady has said a few times he didn't want DF to rise past the generic fantasy techlevel, with the guideline of 1400 and no further.(I think he generally didn't want explosives either).

Tanks, even da vinciesque are past that point :s
I remember hearing about experiments with steam during the Ancient Greek times. it was only a toy, but that's because they didn't have literal TONS of coal and giant casters of steel. of course, our steam/coal engines would be MASSIVELY INEFFECTIVE. so you'd have to "refuel" that tank once in a (short?) while (however floating forts with built-in food and tree farms is obvious)

explosives would be triggered on-site... WELL lets not derail the thread...
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kilakan

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well it wouldn't be a tank it'd be a this:

but with metal plating in dwarf fashion.
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TolyK

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GREAT PIC! *cookie*

yeah that's what I meant originally
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Waparius

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[snip]

I think people don't understand my idea of building vehicles and "engines"
I'll make some sort of diagram...

So I read the idea and don't dislike what you're getting at as a way of building large vehicles.

However, I still think that there should be a separate Cartwright's (now I remember the correct word) and Boatbuilder's workshops for making small vehicles and essential components for larger ones, along with restrictions on the use of metal in most vehicles. Metal armour plating on a seige tower would be an excellent idea, but an entire wagon built out of metal doesn't really work.

Constructing larger vehicles such as siege towers will be of limited use until players in fortress mode can do things off the map, though when Adventurers can build these things they'd probably be very valuable indeed.

Anyways, here's how I figure large vehicle construction should work, when it's all dealt with:

Spoiler (click to show/hide)

Another thing that would be useful would be some kind of light wall structure, as currently a walled 3x3 construction only lets you have 1 square free. While thick walls are fine for dwarven architecture, being able to designate an interior with flimsy walls around the sides would make much more vehicle potential, even though flimsy walls shouldn't be able to support more than a canvas roof. Perhaps call it "plates" (for metal) or "planks" (for wood), and allow low-level building destroyers to break them down. It would also let us make windows more realistic.

Another thing that would be fun to include is some kind of mounted weapon in between siege engines and crossbows. Call it an Arbalest and make it work like a heavier but slower-firing crossbow, best deployed on a weapon mount. This would allow the "dwarven tank" idea people keep flinging around without breaking genre, since you could put a bunch of these on a wagon and tow it into battle, use it to defend a ship against sea monsters, etc. If ridable elephants get put in, putting a Howdah on top of a war-elephant with an arbalestier would be perfect. (Alternately this would make a fantastic human/goblin attack unit).

also, again for the army arc but relevent here, Barding should be available for animals as well. Dwarves don't really have much of a reputation as mounted combatants, but it should be available to buy from caravans at the very least and definitely there in Adventure Mode. Specialising it per animal may be difficult, but if animals work in particular "types" (donkeys, horses etc; elephants; giant bats and flying creatures (leather only); jabberers) it could be slightly usable anyway. And somebody should work out how the whole War Horse (ridable) and War Dog (just goes and bites the enemy) thing should work, too.

Finally, Toady has mentioned many times that he doesn't want steam engines. Vehicles really shouldn't be steam-powered, at all. Flamthrowers and Greek Goblin Fire would work just fine, but that's more a matter for the Siege Engines Megathread, I guess.
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TolyK

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well I finally finished both. the thing is that I can't add files here, nor can I attach pictures  :(


Hope that works for you. I'll update OP.
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TolyK

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well?
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Waparius

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well?

It makes perfect sense, but Toady has outright stated many a time that dwarves shouldn't get engines because industrialisation is out-of-genre, hence the 1400s cut-off point, which is just before Gutenberg's printing press.

As for making vehicle parts, a single vehicle-maker's workshop wouldn't suffice because making boats is a completely different sort of skill to making carts. See my post upthread for a couple more details on large vehicles.
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TolyK

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well, i have to agree with you about separate workshops.

about engines... as I said even the greeks had steam power (well sorta anyways): http://en.wikipedia.org/wiki/Aeolipile
http://en.wikipedia.org/wiki/Steam_engine#History
http://en.wikipedia.org/wiki/History_of_the_steam_engine

of course, very inefficient.

dwarves would be better but not as good as modern stuff. horribly inefficient, outputs lots of steam, stops working when too much steam (needs either giant room or tube to outside) etc. so many drawbacks that you would expect.
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Waparius

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well, i have to agree with you about separate workshops.

about engines... as I said even the greeks had steam power (well sorta anyways): http://en.wikipedia.org/wiki/Aeolipile
http://en.wikipedia.org/wiki/Steam_engine#History
http://en.wikipedia.org/wiki/History_of_the_steam_engine

of course, very inefficient.

dwarves would be better but not as good as modern stuff. horribly inefficient, outputs lots of steam, stops working when too much steam (needs either giant room or tube to outside) etc. so many drawbacks that you would expect.

The problem with this is that it would lead to the game going industrial-steampunk rather than medieval fantasy. Gunpowder was around before the 1400s cut-off point as well, and that's another frequently-mentioned "Toady Says No" (The third is urine and feces).

IMO there's a definite place for steam, since it was so entertaining in the old 2D, but it's probably better if kept along the same lines as 2D - an infrastructure-heavy scalding weapon involving lots of magma- and water-pumping, or a way of heating a cold-climate fort when built pipes come in. Possibly a steam whistle as a mechanised "bell" and enemy-frightener if signalling comes into things. But still, not so much something you use to move a ship or a steam-tank.
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